Bluebeard's Castle

Full version game
(372.23 MB)

$ 9.99 USD

Only $2.99 - use coupon NEW299

Save your sister from Bluebeard’s Castle in this incredible Hidden Object Puzzle Adventure game! After the nefarious Count Bluebeard decides to marry your sister Clarice, you realize that every one of his previous wives have turned up dead! Solve perplexing puzzles, scour gorgeous locations, and find useful items as you save Clarice from an untimely death at the hands of a madman and escape from Bluebeard’s Castle!

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Game System Requirements:
  • OS: Windows XP/Vista/Win7/8
  • CPU: 800 Mhz
  • RAM: 512 MB
  • DirectX: 8.0
  • Hard Drive: 388 MB
Game Manager System Requirements:
  • Browser: Internet Explorer 7 or later
Bluebeard's Castle


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Reviews at a Glance

Bluebeard's Castle

0 out of 5 (0 ReviewsReview)
Average Rating:

Customer Reviews

Bluebeard's Castle 3.6 5 284 284
did not care for this game I only played for just a little while. The loading in between every scene turns me off. A little too slow moving for me. I like games to stay at a decent pace and this one was not a winner for me. I also agree that it needed a notebook. I couldn't turn off the custom cursor and sometimes that slows my system down also. Just seems like it has some bugs to work out is all. December 9, 2011
It wasn't that this game didn't have good points because it did. The graphics are good, the music is ok. Indeed I thought the game was good enough to buy and I did and overall I had no problem with it at all except in each scene there was often few challenges whereas in a good hybrid I expect several. But what really got me with this is the loading time between each scene. It could be my computer but it took forever to load each scene and when you are running backwards and forwards trying to find something this is seriously frustrating. Have not even finished the game. Save your money and buy Dark Parables where the graphics are better and there is no loading time betrween scenes. I have not experienced such a loading prob for years on any game. December 9, 2011
Slow scene transitions. The game is good and challenging, but the transitions from scenes is slow. This became tiring. December 6, 2011
Good premise, poor execution choppy game play mars the experience December 4, 2011
Bluebeard's Castle This could be a great game if the transitions from one scene to another were not so slow. There is a lot of back tracking so the slow scene to scene takes a lot of patience. Oh well, guess it makes the game last longer. December 3, 2011
Bluebeards Castle The quality of the game is rather suspect. It runs really slow between screen changes...the percent completed between scenes is fustrating. Towards the end of the game flashes of the code kept popping up...whats the deal with that. The story line was okay as were the graphics...the ending was kinda lame...I at least expected to run into Bluebeard at the end but it just stopped. November 23, 2011
Disappointing I only did the trial but that was enough to know this was a no buy. The game is too dark - making it hard to see details & locate objects. Game is very slow to load when you start as well as when moving between scenes. I also don't like the lack of a diary / notebook to record clues. I'm used to games doing this automatically & it was a pain to have to backtrack through the game to find the clues to help solve some of the puzzles. November 21, 2011
Would make a great Daily Deal...... The demo was great! It was a little clunky in game play but not so bad so I purchased it with a coupon. Once I actually had the full version, I became really annoyed by it. The game play is really clunky, the cut scenes are long, sometimes you just have a black screen with music. Some of the hidden object scenes are a bit challenging with regards to being able to see the items, even with the silhouette assist. Mostly, the clunky game play made this game not very fun to play. The ending was disappointing and abrupt. Just a so-so game. November 18, 2011
Better than watching paint dry This game could have been fun, but the technical aspects made it almost a chore to play. The loading between every single screen change took forever. It made me lose interest quickly, and eventually made me so frustrated I almost didn't finish the game. The ending hinted at a sequel, but I wouldn't purchase it. It's a shame too, the graphics were well-done and the music was decent. November 20, 2011
Forgiveness..... As the stone read in the entrance to one of the scenes, I am practicing forgiveness (and feeling much regret), for having spent good money on this game. Actually it had potential but it was lost in awful, slow, expansive lags that just never seemed to want to come together. On the plus side, the graphics were outstanding and there were some amazingly interesting and appealing scenes; however, most scenes were not only so far and few between, some were grayed out and dreadfully dreary and for another, the artwork was lost in a horrible gameplay. There was a frustrating wait time (even on my brand new gaming computer) between rooms (ie, 10%, 20%, etc...yep, screens between scenes were actually numbered.. percentage-wise) and there was a similarly annoying lag time between anything actually even happening within the game. There was much too much wandering around in vacant-like areas, and I typically don't mind that at all, being an avid adventure gamer. But usually, there is a greater reward to the wandering (ie. venturing!# and waiting which this game lacked. Plot-wise, I never felt a desire to even want to assist to help find the wives because there was no real detailed pull in the story presented to create a bond between the player and the character/s. The music was so dull and drab, it was literally depressing and I had to turn it OFF.... first time ever for me in a game and while on the topic of turning things on/off, an annoying screen came up whereby you had to actually pull a little chain AFTER arriving at the options screen #more delays#. On the plus side, I enjoyed the SFX sound used when finding a hidden object item, it had a rewarding twist to it. What a shame the game didn't pull together, some of the puzzles were unique and the artist obviously had the talent to create a beautiful game. Instead, much was wasted on the macabre and unappealing portrayals of gruesomely drab gardens and dismembered animals #at least in one part). Obviously some creepiness is necessary in a "scary" game, yet overkill is just that. Examples of the good ie,. the owl depiction, pond, and many other portrayals that come to mind were almost art-nouveau art deco-ish and were absolutely beautiful and yet held the scary, suspenseful atmosphere necessary for a game such as this. Too bad it all had to be wasted in a blah game with little intrigue. There was a hint at the end there may be a sequel... someone will have to take this back to the devs for a serious overhaul if they want my $ though. January 20, 2012
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