Cradle of Egypt
4.4
5
73
73
This is how Match-3 games are done!
A traditional Match3 that gives hours upon hours of playtime.
Although it is swap-to-match only the makers have managed to create enough variation to keep it interesting. As the fourth in the Cradle-of series (the others being Cradle of Persia, Cradle of Rome, Cradle of Rome2) it upholds the standard of excellent background graphics, beautiful tiles, smooth matching/drop. No problems doing matches during a cascade, while tiles are still dropping.
The premise is to 'build' Egypt, from its creation up through the historical ages, and your ultimate goal is to rise from peasanthood to Pharaoh.
You do matching levels to earn resources such as gold, food or materials - these are used to purchase new buildings for your Egypt map. As you unlock new buildings, to 'get' them you must first play mini games that are much more varied and interesting than in CoR2, for example.
These mini-games are skippable.
There are 100 levels.
The usual powerups and obstacle tiles #aah, the dreaded stone slabs that are only broken if you do a vertical match on top of them#.
A new twist is the little chests that pop up as rewards for matching the same resource four times in a row - these will give you extra of that resource.
There is a choice of timed or un-timed modes. If you finish in un-timed mode, you can start a new game with the same player profile in timed mode, your trophies and achievements will carry over.
Timed mode is actually not too difficult, as you may purchase more time with your resources if you choose - only if you run out of resources will you lose a life.
Earn trophies for skilled playing - i.e different citizens on the Egypt map that will give you some kind of bonus; and awards/achievements such as Play all the mini-games #without skipping#.
Other game-modes are unlocked after playing Adventure mode - Tourney mode after earning a certain number of points, Blitz mode after finishing the game. these modes give more hours of play time, so you get massive game value for your money.
No problems with left-hand mouse setup.
November 23, 2011
A Cradle game without a timer
Pros: timed/untimed options, improved powerups, smooth gameplay, challenging minigames
Cons: big case of deja vu, extremely difficult in timed mode
The developers must love their Cradle of Rome games. So much, in fact, that they came out with another one. Yes, you're now in Egypt and trying to establish a civilization there along with fulfilling a prophecy of Ra, but if you've played Cradle of Rome 2, you'll quickly notice that Cradle of Egypt is pretty much the same game with a slightly different color scheme and different playing tiles. The animations when a powerup is triggered are improved--watching the action of the "liquidizer" (formerly known as the mixer in predecessors) is a treat. The powerups have also been improved in that it's now possible to aim them around board edges and through walls in boards with holes in the middle.
The details of the city you build have been well thought out so there aren't any unintentionally funny bits to chuckle over here. The minigames have gotten a heavy boost to the challenge level compared to COR2 and although they start out relatively easy, none are truly simplistic and a few are quite hard. If you get stuck there's a Solve button, but be warned that you'll sacrifice two achievement trophies for skipping a minigame. The trophies and citizens in general are harder to earn than in predecessors, most requiring careful planning.
The game instructions are improved over COR2 and I found myself checking them often (what do those new super arrows do compared to the original one, and how do I get the treasure chests?) to check the values of the resources while planning out my city building strategy. A hidden tip not in the instructions is that pressing the Ctrl key shows you the game board without the playing tiles, so you can quickly spot what you have left to do. The popup game hints seem a little strange in their timing, however. In more than one instance I had created a super arrow but it took the game a long time and several super arrows used before it gave me the popup tutorial on them. If you complete adventure mode, Blitz Mode unlocks and not only are you playing to see how long you can last now, but your city will get additional upgrades when you play in Blitz. The Tourney mode from COR2 is also back and unlocks at 200,000 points scored in adventure instead of 500,000.
Adventure mode can be played either timed or untimed, but it cannot be toggled back and forth. Here is my main issue with the game: Now that there's an untimed option, they seem to have deliberately made it much harder for everyone as an exchange. The learning curve is steeper and the upper levels of the game may well make even hardcore M3ers cringe if playing in timed mode. I did finish in timed, but at the end found myself thinking that the previous game would be a better one to play for those who like a tricky, timed M3. The Romans had a better water supply too.
November 24, 2011
Best Cradle game yet.
I have very much enjoyed the cradle games. This one is the best yet to date that I have played.Beautiful graphics and cool power ups and bonus ups with the various levels.Another hit Big Fish.
November 23, 2011
match 3 heaven
Thank you Thank you for a wonderful game with "no timer mode" (relaxed mode) I am a Match 3 fan and I am able to enjoy the game so much better with no timer unless I want to play against the clock!!!
November 24, 2011
Great Match 3 Fun
If you enjoyed Cradle of Persia,Cradle of Rome and Cradle of Rome II you will enjoy Cradle of Egypt. Like the games mentioned you build up the country by earning gold, supplies and food.
November 24, 2011
Great Match Three Game!
This is an excellent Match Three. In keeping with the Persia and Rome Theme the play was challenging and fast paced on the timed game. Great to earn points and then build your paradise with them. The graphics are superb and hold your eye. If you are looking for a great Match Three, this should be added to your collection.
November 25, 2011
Fun Match 3 game
This was one of the better match3 games that you have put out in a while... i loved playing it and definetly adding to my genere of match 3 games. Great graphics.
November 23, 2011
BE CAREFUL W/RESOURCES
This game is much harder to play (in timed mode) than Cradle of Rome2. It's harder to keep the earned "lives" because in higher levels of the game (in the 90s) DESPITE having resources, the game will sooner or later (after buying resources for awhile) fold up the board and take a "life" causing you to to replay that level.
Also what was even more disappointing is that IF you use too much of your resources causing you to be unable to buy ALL the city buildings, you do NOT finish the game at Level 100 and become pharaoh.
You'll be told that you have to play the "epoch" (Main Menu, click "Play Adventure") and it'll take you back into the game. One member was taken back to Level 73 allowing said member to achieve the extra resources and gold to buy said needed buildings while I was only taken back to Level 99 making it IMPOSSIBLE to earn those extra resources and gold to complete the city.
It was fun while it lasted but for me who RARELY gets that far in a TIMED game (do have option to play UNtimed), I was very disappointed to have completed all the levels but yet unable to finish the game.
January 10, 2012
Gorgeous, relaxing game
This is the first game I've played of the Cradle series, and I was very impressed with the gorgeous graphics and animations. I'd call it a "top of the line" game. When you've played a lot of matching games, it's easy to be blase, and one of the things that really appealed to me about this one is that you match with a purpose: to collect food, money, and bricks to build your own animated civilization. Generally I avoid anything with a whiff of history, but a good game is a good game, and I thoroughly enjoyed my "time" with this one.
November 26, 2011
worth a trial
only got 1hr. Cant wait to try full game. Takes a bit to finish each level. Patience is a must.
November 25, 2011