Strange Cases: The Secrets of Grey Mist Lake Collector's Edition
A tedious game in shades of grey (... and brown)
Sorry, but where is the fun? I keep falling asleep whilst pacing back and forth, going through the same HOS again and again... and with no map or a decent hint function to help you, the days at Grey Mist Lake are very long and boring indeed. This is what living in the fog is all about: no fun, no vision, no nothing.
Moreover, even if the graphics of the game are well made, the "colours" - or better, the absence of them - make everything even more dull... I know, I know, this is supposed to add to the "atmosphere", but when I am looking for a tomato and finally the hint button encircles for me a brownish blop half hidden somewhere in a HOS, then I say to myself: "OK, dev's, this is it. I have had it. My students in game development class can do better than you."
There is absolutely nothing novel or exciting to this "game".
Maybe it really is time for the dev's to rethink the adventure game, to whip up their imagination, to go back to the fantasy of a child and to come up with something really fresh instead of reburping up time and time again the same old chew of spellbound ghosts and evil witches, lurking behind doors and gates with stupid locks and nothing but tiresome HOS to find the keys to those locks.
Even television is more exciting than this.
August 6, 2012
Nuahhhh...not that great for me
I wasn't drawn in. I lost interest quite a bit. Music was boooorrrring. Puzzles were okay. HO scense were okay. I just didn't find this game fun. There was no variety in the scenses. Nothing exciting.
April 18, 2012
BUSY WORK AND LAZY PROGRAMMING
This is another "pet peeve" game for me. This game really, really needs an interactive map that shows the active areas. There was so much back and forth that I completely lost any sense of direction. As an example of this problem, I was into the 2nd or 3rd chapter of a 3-chapter game (not counting the bonus chapter) when I had to go back to the very first scene in the game to play a HOP to get an inventory item to use to progress. In my opinion, this is excessive and uncalled for.
The hint button was totally worthless in this respect, showing only the active area in the current scene, if there was one, even if it couldn't be solved/played. So I had to go to the strategy guide (built-in and easily accessible, a plus) repeatedly to figure out where to go. This is very annoying to me, because it requires a lot of reading and completely breaks the rhythm of the gameplay.
The HOPs were also annoying, requiring a card that had to be found in the scene before you got the list of items to find. Sometimes you needed to use an inventory item in the HOP to find the card, making it even more time-consuming before you actually got to play the HOP.
There was also some weird and incorrect names associated with the items. For example, in one HOP, the item was "wheel", but turned out to be two "nuts", like "nuts and bolts". Then, the very next HOP, using the same scene, asked for "nuts" and the item that worked when clicked on was a "wheel".
And this reminds me of another strike against this game; the use of the same locations over and over again for the HOPs, often with the same items to find from this location as in a previous HOP. Looks like lazy programming to me, and a lack of QC.
The HOPs and other puzzles were average and not extremely hard. The solution to some of the puzzles was often provided in the puzzle itself, like written on the wall.
The storyline was good, particularly the bonus chapter which is a prequel to the game and explains the reason for the events in the main game.
The excessive back and forth, the repetitive use of the same scene for the HOPs, and the card required for the HOPs just feels like busy work to extend the length of the game and lazy programming, and adds nothing whatsoever to the gameplay or challenge of the game. I was more than ready for this game to end.
September 4, 2014
I couldn't wait for it to be over . . .
I played this game to the end, but I really wanted to quit about half way through. The storyline was dumb and the cut scenes dragged on and on. The graphics were drab and uninteresting and the hidden object scenes were just boring. I had to use the hint on several of them as at least one item would be impossible to identify clearly. I can usually tell from the demo if a game is going to be good, but this one fooled me.
August 10, 2012