House of 1000 Doors: Family Secrets Collector's Edition
not such interesting game
nice visuals and locations
brilliant characters BUT BUT BUT
VERY CONFUSING STORY LINE!!!!!!
DIDNT GET IT!!!!
OVERALL :- 3/5
January 2, 2012
Less than I expected
While the graphics were very nice, I found the story line didn't seem to compel me. I purchased this CE, and quit playing after two hours; I was bored.
Too much predictability for me, not enough to do - just a lot of HOGs. I know I'm the minority in my opinion on this game, but this ranks as the ONLY CE I've regretted purchasing. Ever.
February 25, 2012
If you can't decide whether to buy the standard game or the Collector's Edition, here is my cautionary tale.
I'd already bought and played the standard game and enjoyed it so much that I thought I'd treat myself to the Collector's Edition - only to find that it is EXACTLY the same game. In order to access (unlock) the extras included, I had to play the whole game again! The additional chapter was good but certainly not worth the money I paid.
February 21, 2012
Fun, but too easy
The game was fun, but the puzzles were too easy. Also the game kept you going back and forth between locations to pick up and use inventory items. Too much clicking.
January 15, 2012
Without much enthusiasm. The game started to get interesting, but I missed the thrill. Music is not raised tensions, but the sites were cool. The story itself began to be interesting, but it quickly disappeared what interested me. 1000 actually expect the door, but he disappointed
December 15, 2012
not bad....not great.
the game is ok, but it's not challenging enough and the morphing items were in your face easy. I won't be purchasing.
December 23, 2011
Didn't really like this
I played this on a cousin's computer and don't own this. She's a big fan of this series and made me play it, to try and get me interested in the games. I played it from start to end(also finished the bonus chapter) but wasn't so impressed.
Lots of chapters and characters to meet, many different stories to learn about and everything is set in different locations. Lots of details definitely went into the backgrounds of the main story. And the concept of a house with portals to different realities or even dimensions was an interesting idea because it allows the developers to explore many concepts and not risk alienating fans by suddenly slapping in some weird fantasy reality. Also, this way, the game could give you the feeling it really was a place where you could go "almost anywhere".
The visuals were nicely rendered and you can see quite a bit of effort went into, convincing us the game was set in 1910s or earlier/later.
The music was quite nice and I rather liked a good chunk of it.
Plenty of puzzles and though I struggled with a few of them, they were pretty much okay. I'd no problems with the HOG scenes in general though I did probably use the hint button a few times.
It feels to me, like the developers threw some of that stuff(ouija boards, tarot cards, devices, etc.) as an afterthought. At the end of it all, suddenly wham! the mysterious guy(forgot his name) asks you to use some techy device but never is any of that technology really referenced elsewhere. I guess that the technology powering the house is supposed to be referenced in the next game but still... Also, you never really see much of that spiritual stuff being used.
Also, I kind of dislike characters who just sit down there or appear and send you on fetch quests, no matter how powerful or talented they are supposed to be. All the main and minor characters you meet, do this. As for the main characters, I didn't even know what kind of abilities they really had, until the narration tacked it on.
Well, like I said, there were a lot of chapters but that also meant less characterisation for certain characters you meet. This means there's little connection between the characters you're supposed to save, from the different chapters, that ties them to the overall writing.
There was a surprising lack of urgency and most of the time, I didn't feel like I was saving people nor did I fear/care for the characters' safety.
I didn't enjoy this game due to the cons listed above and none of the pros could persuade me. It's such a shame because so much thought went into constructing the house yet so little about its potential was utilised.
However, if you've got no problems with any or most of the cons and buy this game mainly for the puzzles, settings and HOGs, by all means, go ahead and enjoy yourself! =)
November 18, 2013
WARNING, contains a small amount of spoilers!
Played the demo. It was pretty dull, too similar to other games. The graphics were okay, the sound/music okay, HO's were okay, puzzles okay... I can't really describe this in any other way. One minus I must give though, the main character. She looked very average too! The usual, skinny, big breasted female with the hourglass figure. Yawn. When will the game industry ever learn that there is other body figures too? And seriously, who goes on a boat trip(which seemed by the way unmanned, no one was driving the boat) in a dress? It's obviously windy weather and this chick doesn't even have a coat on! Don't be that lazy, devs, please :/
February 5, 2012
Guess it's just not for me.
Tried, but couldn't get the paper in the typewriter. Nothing seemed to work, so I decided not to frustrate myself. There are other games I can play.
January 5, 2012
House of 1000 Doors
Nice,but thats about it.Great Grapgics but Boring Music-nothing that grabs you and keeps you interested.No suspense,very predictable.Even the ending was boring.Sorry no-go.
January 4, 2012