Dark Parables: Rise of the Snow Queen
I'm sure this game has a great story line etc, however i couldn't stand how long everything takes, e.g. the unlocking of doors, the cut scenes, just the general pace of the game.
I also didn't like that a lot of the screen play's don't allow for close ups - and the cursor is so big that you click on a large area that says all the same hints. - gives it a very simple theme rather than detailed.
I stopped playing after 15mins. maybe if i had played for longer I may have gotten into it, however I was bored.
January 9, 2012
Doesn't live up to previous Dark Parables releases
Unfortunately, I don't think I can say one good thing about this game. There were constant cut scenes, it was short, the puzzles were terrible (far too easy and pretty much all the same). Also the plot was transparent and boring. Maybe I'm being harsh or asking a bit much of a HO "adventure" game, but I feel like this was just a cut and paste job slapped together in a couple of days.
February 1, 2012
This game seems to have the storyline and difficulty level geared towards a 6th grader (no offense to 6th graders). It just seemed kind of childish and the graphics were pretty choppy and of poor resolution.
I got through level 2 or 3 and decided to stop playing. I have found that if a game isn't good by then, it's probably a lost cause.
April 7, 2012
Not my kind of game
This game has the kind of H.O. games that show you pieces of things you have to find in the scene and then adds the completed object to your inventory. I very rarely find a game where this kind of H.O. is fun. This one is not one of the fun ones. If you like this kind of H.O. games or the other Dark Parables games, then you will probably like this one, but I am going to pass. The storyline was slow moving and so was the progress through the game. I played the trial game and was glad when the hour was up.
January 5, 2012
As soon as I started playing it, I got the hint "There is nothing to do here". Absolutely worthless hint and what I consider lazy programming.
Nothing to do here - worthless hint
November 18, 2013