Dark Parables: Rise of the Snow Queen
All that glitters is not gold
Clad in a wonderful, shiny armor of sumptuous graphics, with a pleasant soundtrack and stunning cutscenes, this game is in fact a highly decorated iceberg without much substance.
Apart from the usual hunt for useful objects that spices things up a bit, I haven't found anything in either the HO Scenes or the puzzles which might induce me to buy this game. At least in the first two chapters since the demo doesn't give access to the rest.
There are too many of these HO Scenes anyway for my taste, all highly detailed, yes, but boringly repetitive.
Spending a whole hour trying to find bits and pieces of items scattered all over the place, despite their being well crafted, having to go through the same sort of search over and over again rapidly becomes very tedious, for there isn't much difference, basically, between those different scenes as they all look alike more or less. This is not at all my idea of a fun game.
Fragments, yes, that's fine, provided they are not hardly recognizable and come in small amounts.
There seems to be very few puzzles; those of the first two chapters, by far too simple, failed entirely to enthrall me even though they have a slight aura of originality .
There isn't a profusion of tasks to perform either and all are simple, not requiring much mental effort.
I would probably have liked the game better had it offered a lot less of this type of HO scenes, switched between them and interactive scenes in which you need to combine items and open or move objects, added more interesting tasks, and supplied us with a set of good puzzles and minigames.
So, where is the challenge in all this ? I didn't find it.
As for the storyline, nothing off the beaten tracks either.
A sheer pity, really, for the game has a true potential that, unfortunately, hasn't been fully exploited.
To me the quality of the game as it is does not justify a purchase nor a high rating.
January 3, 2012
I'm sure this game has a great story line etc, however i couldn't stand how long everything takes, e.g. the unlocking of doors, the cut scenes, just the general pace of the game.
I also didn't like that a lot of the screen play's don't allow for close ups - and the cursor is so big that you click on a large area that says all the same hints. - gives it a very simple theme rather than detailed.
I stopped playing after 15mins. maybe if i had played for longer I may have gotten into it, however I was bored.
January 9, 2012
This game seems to have the storyline and difficulty level geared towards a 6th grader (no offense to 6th graders). It just seemed kind of childish and the graphics were pretty choppy and of poor resolution.
I got through level 2 or 3 and decided to stop playing. I have found that if a game isn't good by then, it's probably a lost cause.
April 7, 2012
Not my kind of game
This game has the kind of H.O. games that show you pieces of things you have to find in the scene and then adds the completed object to your inventory. I very rarely find a game where this kind of H.O. is fun. This one is not one of the fun ones. If you like this kind of H.O. games or the other Dark Parables games, then you will probably like this one, but I am going to pass. The storyline was slow moving and so was the progress through the game. I played the trial game and was glad when the hour was up.
January 5, 2012
Doesn't live up to previous Dark Parables releases
Unfortunately, I don't think I can say one good thing about this game. There were constant cut scenes, it was short, the puzzles were terrible (far too easy and pretty much all the same). Also the plot was transparent and boring. Maybe I'm being harsh or asking a bit much of a HO "adventure" game, but I feel like this was just a cut and paste job slapped together in a couple of days.
February 1, 2012
As soon as I started playing it, I got the hint "There is nothing to do here". Absolutely worthless hint and what I consider lazy programming.
Nothing to do here - worthless hint
November 18, 2013