Worth a try
This review is based on the first 25 min of the demo.
I found this game is a combination of Four Elements 11
and Garden scapes.
If you loved those games you will enjoy this one,
Well worth the demo but i personally would not buy it.
Im sure the level of challenge would improve as the game goes on but the demo was far to boring and you finish the levels within a few min each.
January 17, 2012
Hello Venice? More like Goodbye Venice...
Yet another game that had potential, yet fell drastically short!
Hello Venice is the type of matching game where you need to match shaped along a particular path in order to finish the level. I really enjoy these kind of games as it gives purpose to the match-3 dynamic, other than just clearing the boxes.
And, I was excited to see that the game had another element to work towards on the game board...matching next to plants to make them bloom! But, this is where the game's biggest short-coming lies. The player is allowed to do this, but you better make sure you do so before your game board moves on to the next scrolling section, or you are out of luck! You cannot go back and make the plants grow which makes you feel like a huge failure!
Add to that, the mediocre graphics and limited choices for garden upgrades and you are left with a game that quickly makes you want to say Bye Bye!
Come on developers! Are you even playing your games to see how you feel when you fail to do the one innovative thing you put on the game levels? It's time you start doing so!
August 22, 2012
GAME CONCEPT GREAT, GRAPHICS JUST OKAY
The concept of the Match 3 game is fun and yet challenging. The concept of the "buying" things for the garden is great. My problem is with the graphics of the characters walking - very poor. The mini game is somewhat fun, but doesn't earn enough money for the time. Overall, I wish the graphics were a lot better. I am putting that I would recommend this game, but I really feel "ify" about it.
January 20, 2012
Something is missing.
It is def. very close to 4 Elements game, Music, graphics and all. And I liked that game a lot. I also enjoy fixing things up, especially if I get to choose from 3 different designs. But I am not sure if the levels that I got to play in 1 hour are too easy or if it is the not so crisp graphics. I also did not like that the prices for the upgrades are getting higher and higher, having me to play many levels before I get the requested amount of money. I know it makes the game last longer but... The mini games are ok, only played one, did not like it that much. I do not know if I would buy this game, but I recommend it for those that maybe have not played any of those that are so close in design to this one.
January 18, 2012
A Game that I Really Wanted to Like
As the title says, I really wanted to like this game, and in theory, I should have enjoyed it, I just... didn't. I generally enjoy match-3 games where you are playing with some sort of purpose, such as building a zoo (Simplz:Zoo) or a garden (Flower Paradise). The gameplay is similar to that of 4-Elements in which you clear a path for flowing water. This isn't my favorite style of M3 play, but it is not a deal-breaker by any means. There were just some things I found very frustrating about Hello Venice, such as:
-There are blocks occasionally arranged in single columns that you simply cannot break without a power-up or being very lucky. Yes, you can match blocks elsewhere to charge the power-ups more quickly, but the game restricts the amount of game board to which you have access, and sometimes it's quite difficult to make enough matches to get the power-ups to charge in a reasonable amount of time. To add to the frustration, the same block often needs to be broken two or three times, so you have to go through this cycle of recharging the power-ups over and over again.
-OK, I admit it, I am particular with my "garden design," and I expect the gardens I design in a game to match or at least have some sort of theme. Yet it seems the developers didn't give much thought to that. I started with an overall design that looked pretty nice, but then when I had to add more flowers, I realized that every option clashed horribly with what I had already purchased. This might seem like a trivial complaint, but for me, a huge part of the fun in these games is building and customizing something aesthetically pleasing. It takes some of the fun away when I can't do this.
-I started off on timed mode, but then realized after level 20 or so that I couldn't change to untimed mode without starting over completely. This is another seemingly minor complaint, but one that I found frustrating.
-There are translation issues and the English in many places contains grammatical and spelling errors. A small thing, yes, but it can't be that hard for a developer to hire a proofreader, can it?
Overall, I should have loved this game, but yet there were some things in the way that really drained the fun out of it for me. However, some of my grievances may be pretty unique to me, so I would still urge you to give it a try to see if you enjoy it.
July 7, 2012
Ill-conceived and poorly executed
I played about 20 minutes of demo and saw where the game claimed that when you bought it, you could get rid of the time clock that rushed everything and made the game so terrible. I bought it. Wrong. It still has a timer set to a time too short to enjoy. Everything is rush, rush. I hate that. I got as far as level 5, just where I was when I bought it, and gave up. Far from being relaxing and enjoyable, it left me jittery. Terrible game. Horrible game. The game has absolutely no redeeming qualities. Everything about this game is a huge negative. This is the worst game I have ever tried. The solitary good thing is that it was free. It cost me nothing and was worth exactly that; nothing !
June 18, 2012