Haunted Halls: Fears from Childhood
Kinda a let down...
One of the reasons I got this game was because I loved the first one, and because I really wanted to know if they showed who that boy was.
The things I didn't like:
* I think it's missing the creepy factor of the first one.
* With it being kids, you can kinda guess what their fears might be.
* The Hidden Object scenes weren't all that hard.
* The game was too short.
* There was a happy ending.
The things I did like:
* The graphics and sound quality was good.
* Some of the "Fear Rooms (?)" were cool.
* They had voices in this one. Blackwell's voice made me jump, it was freaky.
* There was a lot of searching around, making the game more difficult, and I think that's good.
They didn't say who that boy was, so I didn't like that, but that probably only bothered me.
All in all, it was an okay game, I really prefer the first one.
September 4, 2012
Run of the Mill Hidden Object Game..But the Run IS Fun
I enjoyed the previous Haunted Halls adventure, and looked forward to continuing the campaign against the evil Dr. Blackmore. I think the developers did a decent job of trying to be different here, with mixed results.
For starters, you will perform a lot of hidden object searches, and do most of them multiple times. The searches themselves are okay. Interestingly, little touches in the scene that have nothing to do with your search are more intriguing than the graphics of the search scene itself. You will collect the usual bric-a-brac (keeping one item to help you) and perform some interactive functions to obtain an item or two. I like changing it up from the basic hunt and peck, but this did end up feeling pretty tacked on. Cut the fruit with the knife sitting right next to it? More could have been done.
The story I enjoyed. The idea is that you have to help different children escape the mad doctor who has trapped them in their own nightmares. This allows you to explore four to five different areas without requiring too much backtracking. Bravo on that, as it doesn't feel forced but streamlines your experience. Unfortunately, as the game goes on the environments get worse. What starts strong ends up with not much challenge.
Graphics are okay, nothing special. Voice acting (there's not much# is decent also. Music is eerie enough, but it's the same string instrument looping so you're bound to get annoyed. Hint charges quickly even on the expert setting. Puzzles are variants of the tried and true standards, although different enough that they are enjoyable. I particularly liked the different from the norm jigsaw puzzles of the skeleton and the stalactites.
Unfortunately, the plot is predictable and anti-climactic. You get a hint of the depth of the villain #and his own reasons for this scheme) and a happy ending and that's about it. Perhaps the collector's edition offers more on that, but I was disappointed in what started strong. Ultimately, I found this slightly above average, but nothing worth crowing about. They may have done all they can with this series.
May 24, 2012
A bit better than OK
I found this game somewhat predictable and not near as challenging and exciting as its predecessor, Green Hills Asylum. Still, many will find it interesting enough to buy.
December 5, 2011
Fears of a Good Ending
The game started good, but then went downhill fast. The ending sucked like an expensive vacuum cleaner.
November 14, 2011
easy object game
i found this game a little to easy and some areas were to short of a game.
November 14, 2011
Cheesy but good puzzles
I had higher expectations for this one based on the title and blurb they had on the game. There were some good puzzles but for the most part it was a cheesy game with a very cheesy ending.
November 24, 2011
this is a good game but i have only been able to try the trial so far i plan on buying it when i can
November 12, 2011
I just couldn't get into this game enough to want to buy it.
November 17, 2011
Not that Challenging
I somewhat regret wasting my credits for this game.
November 13, 2011
it was ok
i found it justb a little large for a game
November 16, 2011