Curse at Twilight: Thief of Souls
CREATIVE, ENGAGING, SOME NEW TWISTS
BASED ON COMPLETED GAME ON ADVANCED MODE W/O HINTS
WISH I COULD GIVE 4.5
THE GOOD STUFF:
New twist on good vs evil story that will hold your interest
Smart games, some I've never played before
New twist on finding objects (you have to find their pieces too)
Game advances logically, quickly and neatly
"Chapters" of doors which you need to unlock (cool!)
Collect coins to "earn" hints
Boxes at top tell you what you have left to do in each scene
Music and voice overs are nicely done
Nothing too gory, dark or scary
Each door/chapter takes you to a very interesting place
Items are easy to find with a few sly ones to give you a challenge
Items are used in sensible timely manner
You know when you're finished with a chapter because of the boxes at the top (I love this feature)
Enough twists and turns to keep all levels of players happy
Very little backtracking......a huge plus in my book!
Leaves the door open for sequel (yes!)
MY TINY COMPLAINTS:
The voice overs kind of stopped in the middle of the game
Graphics could be cleaner and "humans" more realistic
Game could have been more challenging
One scene indicates that you have one more task to do, but you don't (cow scene)
September 17, 2013
Great Variety of type of hidden object in game
I liked how you had the hidden objects but also the join the pieces to make an object you need. Also more adventure than hidden object in my opinion. A little difficult in some spots and had to use hint. However I am not one to let that spoil my fun. A very long game and worth the money!
April 17, 2012
This one ticks all the boxes. Great graphics, easy to navigate (with a handy map that takes you straight to wherever you want to go), interesting tasks, fun games, generous length... and now I'm salivating for the sequel!
Only needed the walk-through at the very end, where you have to do a little back-tracking. Otherwise, the scenes are sectioned off a main hallway and you mostly concentrate on those areas one at time.
Definitely an excellent SE.
March 16, 2012
Glad I got this one
Enjoyed the story line and the scenes. I was able to turn the bright up on the background but I think that is why I wasn't able to find some objects in a puzzle or two. I would have given the visual another star because it was better than 3 but some of the sounds an voices were kind of irritating. I am super picky about sound though. This was a nice balance of HOS and puzzles. I like having more puzzles than HOS as a general rule. This was perfect for me.
March 10, 2012
Different but Very Fun!
I just finished this game and found myself pleasantly surprised by it. I was expecting another adventure/HO game, and it was that, but had elements in it to set it apart from some of the others I've played.
I loved the map system, and finding the coins to complete the map made it more interesting. Putting together your inventory items was fun, although it did get a tiny bit old near the end of the game when you know you're close to finishing.
The story was very well done, and definitely left me wanting more soon! The length of the game was very good as well, taking me an entire afternoon of casual play to finish.
All in all a very good buy, well worth the money for the entertainment gained!
March 9, 2012
It was challenging but was not as cool as some of the hidden object games I've played before
March 5, 2012
Loved This Game
I really enjoyed this game! Good variety of mini games and some of them were nicely unique...not many hidden object scenes, but a lot of searching for pieces of an item, but I liked that. Nice variety of scenes and mini story lines within the game.. I bought the standard version and thought the game length was just right. Great game =)
February 17, 2012
Not the Best
This is actually my first review and I was so disappointed in this game that I was compelled to write one.
I have played quite a few HO games in the past 3 years and I have never ran across a game as confusing as this. There is no direction in this game as to use the objects that you may have in inventory, or what to do next. I'm pretty good with puzzles and remembering what tool I would need to complete the objective but this game does not provide that. One puzzle in particular (books in the dungeon) has absolutely nothing to do with the storyline and you wouldn't have even known to do anything if I wasn't moving the mouse around the room to find SOMETHING to move forward.
IMO I think this game was just thrown together and the creators were just thinking of places to throw in some puzzles. It's too bad, I thought that this game had quite the potential but in the end it falls very short
February 4, 2012
An Average Game with Nice Graphics
The storyline is simple and traditional. Your mission: escape a manor in which an evil spirit has trapped you and take Sarah [a ghost] with you.
Just as unsophisticated is the intro, although the voice-over isn't bad and sounds fairly natural.
The in-game music is soft and not unpleasant.
The graphics, though not exactly outstanding, are well drawn and nicely colored.
The game is more an adventure than a HOG as the emphasis is placed on tasks. These are all simple, unimaginative, similar to those you see in many other games such as.... fixing a broken bridge.
Most useful objects come in fragments scattered all over a scene; you need to find them and assemble them. There are not that many per scene and none present any real difficulty.
HO Scenes are few and far between, something much to my liking. They are a bit cluttered but neat enough for you to be able to spot the objects without trouble.
You can collect gold coins [which actually look like copper coins !], 4 per scene. Their purpose ? each set of coins gives you a photo of the location which is then stored on the map. The advantage is that this avoids backtracking as you can navigate from one locale to another just by clicking on the photos. However, collecting them is not compulsory as you can backtrack if you wish.
There is a total number of 28 locations to explore.
Hints recharge fast on the easier Mode and show you what to do next. However indications are a bit blurry so I had to keep my eyes peeled to see where I was being directed.
Puzzles and minigames are unimaginative, too, and not particularly challenging. There's no instruction but they can be skipped. I didn't see a Reset button.
Playtime is fairly long without rushing or skipping anything.
I also noted that gameplay was not fluid, even jerky at times, which is astonishing for a 125 MB game running on my Quad Core.
And something weird: in order to access the dungeon cell and then the grotto you have to go through....the first floor of the manor ! Huuuuh ???
This easy game is well suited to younger players or beginners, but may not satisfy seasoned players. In my opinion it is only worth between 3 and 3.5 stars. I suggest you try the demo and see how you like it. As for me, Curse at Twilight is not enthralling enough to be on my shopping list.
February 4, 2012
I was looking at the reviews for this game and was suprised that it was well liked. I did not care for this HOG and rate it as average. The music is fine, the graphics are fine, the game is so-so. During the game play, you have to find coins to earn the map location. This was great so that you didn't have to backtrack. The puzzle games were easy and nothing new. I did like the capturing of the mouse and then using him to power up a generator. This is not really a give away, as the generator does state that. I thought the finding pieces of an item in each scene was a great feature and fun, the object you are searching for is displayed on the screen until you find all the pieces, and it is annoying that it blocks the scene (but not the pieces). There are about 7-8 pieces that make up the item, and they are radomly placed about the scene, and not very well hidden. So it is not a challenging game, but might be fun for some. I was able to complete 2 rooms in the demo. Maybe the rest of the game gets better?
February 5, 2012