Azada: In Libro
3.9
5
103
103
I LOVED THIS GAME !
I did not like the first Azada game at all the timing thing please, tried the trial on the second it didn't thrill me.. but for some reason I decided to trial play this one.. WOW ! I bought it right away with only a few minutes into the play.. This is the kind of game I love to play ! NO HOS !!!! Just fun and different puzzles. It's like the Dev's got together and said "Let's put together a game Gwen would love to play !"
March 25, 2012
I really enjoyed this game!
I have to say that I had a lot of fun playing this game. The graphics were so well done and interesting. The game seemed very imaginative and creative and which added to my fun:-). I liked that it was more of an adventure game, with less hidden objects to find and had some different types of puzzles to play.
February 27, 2012
Absolutely wonderful
This is my type of perfect game. Beautiful, technically well done and very creatively drawn environments, very interesting storyline, very detailed settings, clear defined and tight atmosphere - wonderful! Every Azada game so far has made quantum leaps in comparison to the one before, and this is no exeption - I would rather say it has done at least two of these leaps. In additon to that the game is absolutely stable and shows no problems whatsoever while running it. I am a very big fan of pure Point-and-Click-Adventures but can't find them very often these days. Azada - In Libro was a very wellcome an perfectly done suprise in this respect.
January 17, 2012
Enjoyed this game very much
I really enjoyed not having traditional HOG scenes and some of the mini games were ones I have not done before which was refreshing. Hoping they keep this format going in the next one but make it longer, the play time was a little short for me. This is not a hard game bu challenging enough.
January 10, 2012
Shouldn't be called Azada
If it weren't for one thing, I would have given this game a much better review. But the fact is it carried an 'Azada' label, which it had no business bearing. This is about as much an Azada game as a Hidden Object is an 'adventure' game. Not to mention we were left with a distinct 'to be continued' in Azada 2, and this went somewhere way far away from the previous title. The only links between this and the other two games in the series is the title and the name Titus as the main character. Beyond that, no similarities, no storyline continuation, and an overall disappointment as an addition to the Azada series.
May 8, 2012
A Bit Disappointed
I have played all the Azada games and this one left me feeling very glad I spent no money on it.
I have enjoyed the story line of the series and this one has me during the trial period. Maybe because I got the regular version instead of the CE version I missed out on some game play that would have improved things.
First, I did not like the play of this. It was not always easy to figure out what I was supposed to do and the hint didn't really help. I like games where you can get a clue of where to go or what to do without it giving it all away. The hints in this game only encircled what needed to be done next. Sometimes this was totally useless.
The first world was amazing and was the second. I like the game play in both. However, the third world was very short and very anticlimatic. Did the developers lose their energy? Not sure.
But, had I paid cash for this game instead of a coupon, I would have felt ripped off.
Story line matters to me as well as a strong finish. I would much prefer a weak beginning to a weak end.
Some will love this game and others will hate it. Hence why I give it an OK rating.
February 25, 2012
ERS GAME STUDIOS STRIKES AGAIN!
Here is another excellent effort by ERS Game Sudios with plenty of graphic beauty -- multiple locations -- good background sounds and music -- and NO hidden object bins!
The game is all about deposing and destroying the "Resident Evil" that has turned the residents of Azada to copper and the trees and foliage to veritable rot.
Your job, or assignment, is to restore the little kingdom of Azada by finding three magical keys that open doors to unseen and very beautiful worlds, so that you can locate the evil, Dark Magician, and remove him forever!
I especially loved the train and the train ride up to the castle. I also enjoyed helping the fairies restore their tiny dwellings and lighting systems.
All in all, this was a refreshing splash of new and different entertainment, and I commend both ERS Game Studios and BIG FISH GAMES for bringing it to us!
March 5, 2013
Pure adventure game!!
Extraordinary game with perfect puzzles and well developed story!!
Many different types of puzzles, some are more challenging some less, no HOS. There are also many beautifully designed locations to explore and visit. 3 modes of play.
I had a fun time and I would play this game again!
My honest recommendations!
March 5, 2013
Azada: In Libro
The puzzles are simple and fun. The game play is logical, although toward the end of each "world" you will end up with an inventory of items and it becomes very sluggish trying to find where they go. The hint system is "there's nothing to do here" which is particularly frustrating in this case.
I tried the first Azada and I can see why people say this is not the same, but that's a good thing! Personally I'd rather play a HO/adventure game than timed puzzles.
There's no map but you don't need one, and a handy journal.
The graphics were crisp and clear and detailed, however I would have rather stayed in Prague, the last two worlds were unattractive and boring!
I don't regret buying the game on a discount, but it could have been more fun. The developers could have added in some helpful characters along the way, and a little humor is always nice.
October 28, 2012
Enjoyed this more than Azada Ancient Magic
I had just finished playing Azada Ancient Magic and decided to continue on with this Azada game. It isn't the hidden object kind of game that Ancient Magic was; rather it is an adventure game that uses the idea of Azada. I enjoyed this game more. There is the idea of evil controlling different worlds, but very little violence (if any) is shown in the game. Although you do have to go back and forth to use objects that you have picked up, your journey is not so complicated that a map would be necessary. Some of the puzzles were challenging for me and I was grateful for the skip button. Sometimes I just want to continue with the story rather than spend the time trying to solve puzzles. It would have been a nice feature if you could have gone back at the end of the game to try to re-visit the puzzles.
March 5, 2012