Azada: In Libro
This game was not challenging at all. The Three areas were so short and ridiculously easy. It was not nearly as imaginative as the second Azada, and fell way short on artistry! I looked forward to it and it did not live up in any way to my expectations. I would recommend the game perhaps to young children. Too bad these games do not come with suggested player ages!!!
December 26, 2011
Not true Azada
Had been looking forward to this release because the previous 2 games had been great. Was a bit disappointed. This was a good enough game with great graphics, but not up to true Azada standards. If there is another one, I hope they go back to the original format, which in my opinion was the best game ever and there is not another one like it.
January 10, 2012
After paying for this game. It probably took me about two hours to beat it from start to finish. I love the series but I was hoping for just a little more value out of it.
January 4, 2012
It seemed very short to me. Liked not having the hidden objects (although I love them) for a change.
January 10, 2012
The game wasn't as good as the others, it should have been moor of a challenge aimed at adults.
December 18, 2011
I haven't played the previous Azada games this is my first. I was enjoying the game and then it said the demo is finished. The game was tooo short.
January 3, 2012
Well, this is a tough one because I see everyone's reviews are so glowing and I just don't feel the same.
a. As one reviewer said in a different way: There are three parts to this game and while the first and second presented a bit of a challenge, the third seemed like an afterthought AND as though the developers were late for a very important date.
b. There is CONSTANT back and forth and for no purpose. The majority of "challenge" in this game is trying to remember which path to take.
c. A very annoying programming error: if you come near the bottom of the screen you're going to go to the Main Menu and have to press "continue" continuously.
d. I'm a fairly bright guy and I just didn't understand this game at all. The progression was not evident and some of the tasks were present because, well, there had to be tasks or there wouldn't be any game.
e. The visuals were OK but nothing to write home about. They were not a disappointment. They were ho hum.
f. There were no HOS. I typically complain because there are too many but now I'm complaining because there are ZERO. As for the puzzles: they became increasingly interesting, fun and challenging. At the beginning they were crazy easy. I suspect those complaining about the easy puzzles didn't get much beyond the trial stage. The last few puzzles were great IMO.
g. Storyline: Again, I have no idea why I did what I did. The end of the story was so abrupt I'm not sure how I completed the game. Wait...maybe I didn't. Maybe you get the whole story if you buy the CE. Based on what I experienced, I'm glad I didn't.
Often I recommend a game even if it's not my style of game because it's technically well-made and I know others will like it. Despite the plethora of positive reviews, I can't recommend it
June 2, 2013
i didn't care for this game
i played on casual. no sound. hints/skips took 60 seconds to recharge. the graphics were really good, but i like HO games better. if you like adventure games you should like this one. it has a diary but no map and that would have helped a lot!!!!!
May 19, 2013
Good but once again SE players are 'caught short'
This was a good game, with a game length of around 4 hours. This is pure adventure and no hidden object scenes.
Considering this was a SE there was good VO and the graphics, sound etc churned the game along. The puzzles were good, some easy, some I skipped because I got bored (I admit I did skip the very last puzzle as it was a sudoku style and after about 20 minutes my eyes 'went'.
I enjoyed the game but once again there was no real ending for the SE version. The game finished with a 'guilded message' and then it cut back to the front screen, no sense of completion.
I know it ain't going to happen as developers will always want people to spend more, so that the punters feel they are getting a more 'rounded' experience. I think though it maybe a time when there were two different endings one for the CE and one for the SE, so that at least you feel some sense of achievement when you have finished the game and not just a cut to the front screen (I mean this one didn't even do the whole 'credit' thing, so felt short-changed even more.
The game though was good and satisfying with a good story, just felt a tad short-changed at the end.
November 23, 2012
Azada : In Libro
As a run of the mill Puzzle Adventure it was okay. Not brilliant. As an "Azada" it was awful. Why call it Azada? Very disappointing. We waited and waited for Azada III and this is what we got. Going off the wink we got off Titus at the end, I can only assume there is going to be an Azada IV. Mmm. Not looking forward to that unless it reverts to the brilliantness of Azada I & II. Ruined a good series.
June 5, 2012