Otherworld: Spring of Shadows
Dark, creepy, and unsettling, but still a game worth playing.
In Otherworld: Spring of Shadows, you play as a woman who has just moved into a house on the countryside. As you explore your new home, you discover that a girl named Fiona -- who lived in the house before you -- is trapped in the Otherworld. Using a magical locket that allows you to see and enter the magical world, you must try and save Fiona, who has been kidnapped by The Shade-- an evil fey creature who wishes to bring upon the Eternal Winter and plunge the world into bitter cold darkness.
I really adorable fantasy games, so when I saw this game, I just had to get it. There are dryads, treants, feys, and for most of the game you are traveling through a wonderful magical world.
There are plenty of puzzles and mini-games to keep you busy and they have just the right amount of difficulty. What I particularly liked was that this game did not have a lot of junk-pile hidden-object scenes. Some HOS require to find multiples of a single item, others have you find fragmented objects to make an item, and there are also HO scenes where you click on item that are related pairs, and click on an item based on a clue/riddle given. This was a very welcome change to the traditional "puzzles/mini-games with tons of HOS" formula. This made the game stay fresh, made it unique, and provides the player with lots of entertainment. In addition, the level of challenge was perfect. Nothing was overly easy and you could also get through the difficult parts if you stuck with it long enough.
Visually, this game is certainly beautiful. Every scene in this game is like looking at a painting, the artwork is very detailed and stunning- living up to its genre of fantasy. The music was also beautiful and fit the game perfectly. As for the audio, only the woman you're playing as has any voiceover (and it isn't till later that the Shade talks too). However, the other creatures and people you talk to in the game have no VO's or lip-synch, instead talking to you with a text box. This made the game feel out-dated as most games these days are fully voiced.
I do recommend this game to others, but know that this recommendation comes with a warning, as I personally don't see myself playing this game again. Despite the beautiful fairy-tale/fantasy aspect of the game and the beautiful music, the game is equally creepy, dark, and disturbing. I would highly advise to keep this game away from younger children unless you want to give them nightmares.
The Shade is a very terrifying-looking creature. It has no eyes and an eerie mouth with sharp teeth. If you misclick a HOS too much, his face pops up on your screen with a very scary, repulsive smile, and then slowly fades away along with the scary sound effect that accompanies his sudden appearance. This made me especially wary during the HOS as I was afraid to accidentally click too much (I play on a laptop with the fingerpad, so that happens a lot) for fear of the cursor freezing up to show the animation of the Shade's face haunting the screen. I want to have fun when I'm playing a game, not get scared out of my wits.
As if that's not bad enough, the game continues to get more dark and uneasy. People (including young children) and creatures DIE in this game (many of them are implied, but you do see some corpses and witness a murder of a cute creature that you later befriend).
I can appreciate dark fantasy, but this game went above and beyond to be creepy and unnerving. There is scary music that accompanies already-scary scenes and the Shade has a face that I am all too happy to forget.
-1 star for the excessive creepy factor that made this game incredibly uncomfortable to both finish and play. If you can get past the creepiness, you're definitely in for a treat as I think this game has a lot to offer, but please do yourself a favor and don't play this game in the dark like I did.
October 18, 2013
Spring into Otherworld
Otherworld: Spring is a visually beautiful game with a fairy tale story. Mini-games were diverse and the HOS screens were not too intrusive. There were a lot of 'find, use, assemble' activities and several tracing exercises that require hand eye coordination. For the most part, the use of inventory items made sense. And, if stumped, the hint system works very well. Game locations are locked when not in use so there is no traversing the universe looking for missed items. I enjoyed this game. I admit I am becoming weary of saving the world from evil spirits but this release had some interesting variety in terms of gameplay and Otherworld is a stunning place to visit!
September 20, 2013
Hours of fun
I wasn't sure I would like this game when I bought it but I'm thrilled I finally played. At the start, I was struck by the soft, bright colour scheme. And although Otherworld is darker it is just as brilliant. You meet several unique characters along the way that really make you feel part of the story. HOS varied a little in style and were quite short and simple. Full of mini-games and puzzles that were fun and not mind-bending. However, some did become a bit repetitive. A map is eventually provided that lets you jump to certain scenes but was minimally helpful with game play. Although, there's not too much walking in each area. The Hint states your next move if needed and even aids with puzzles. I thought this game was creative and entertaining. I enjoyed the variety of locations and characters. And don't forget to collect the Fairies. Nice and long. .
April 21, 2013
Difficult at first, but got the hang of it!
This game has ok visuals but it lacked at some parts. What I liked about it was the puzzles and storyline. The HO was hard to find, but the puzzles were ok. It wasn't as spooky as I thought it was gonna be, but it was decent. I recommend this game for adults only.
April 5, 2013
My first hidden object game on here. Some levels were pretty challenging, others really easy. Found the storyline a bit short though. Still a nice game.
March 8, 2013
Addictive,not to easy, not to hard, and definitely entertaining
February 27, 2013
I've played many HOG so it's tough to find one that impresses me as different but this one certainly did. I looked forward to each hidden object scene to see how creative the setup of objects would be. I loved that some were pairing of similar objects, others were matching, some had puzzles that needed solving before finding objects, and many other varieties. The graphics were very pretty and I thought the clarity of objects was good--although there are always a few that need hints but what fun would it be if every object was easy to find?
The other puzzles in the game were enjoyable but there were far too many of them. The "help" feature was no help at all really so I ended up skipping about half. Needless to say, I was quite surprised when I got a message midway through the game that I received an award for completely some 80 puzzles (not sure if that was the exact number but it was up there!) They were fun in the beginning but I eventually just thought, "for crying out loud, please just let me get this needed object without having to solve a puzzle first!"
The hint button was useless as far as I'm concerned outside of the hidden object scenes so I had to consult the walkthrough each time I was confused about what to do. Most of the time the hint button just repeated what I already knew. Yes, I know I am supposed to find wood but I needed you to give me an idea of where the wood was!!
The game did last a long time--I thought it would go on forever. I can't really comment on the story as I didn't keep up with it, losing interest midway as often happens with me. The only other thing that I didn't care for (and is an unfortunate feature of many games ) was the "spanking" you got when you clicked too much on incorrect objects. Exact precision was needed on most of these items which was a bit of a challenge, (if you were picking up a toothpick or similar tiny object you had to point DIRECTLY on the toothpick and sometimes not even the ends of it) so misclicks happened a lot. Even if I deliberately clicked around, if that's how I want to play the game, so be it. I don't need to be punished for it.
Overall, a refreshing change from the usual and well worth the price. Thanks bigfish for thinking outside of the box on this one.
August 29, 2012
Cute game !
Very nice dream landscapes, very clear, good mini games, HO are great, I enjoyed it very much, an easy light hearted game, I had a good tim.
August 4, 2012
This was a fun cute game. I get so tired of the doom and gloom games and enjoy it when I get to play a game with some color.
July 25, 2012
Like this Dev.
I quite liked this game, pretty scenes but not the best graphics. I had a black bar top and bottom of screen which I don't usually get but that did not subtract from the gameplay. I found chapter 4 boring. Story line excellent. English voice wrong! But never the less it kept me out of mischief for a few hours. It was nice to have all the different puzzle scenes instead of repeated HOs. thanks BF & DEVs for something different.
March 3, 2012