All My Gods
4.2
5
155
155
Relaxing TM
This is a combination of a "god game" (used to be very popular) and a city sim/builder. It's enjoyable, and the interface/instructions are clear and easy to understand. It is suitable for all ages.
The goals are straight forward and not stressful. Some optional tasks are timed..
You need to clear land in order to build. Once you have placed buildings, you can move them later (thumbs up!). The game is 2D and you can't change the camera angle or zoom in and out. The tutorial elements are not skippable (that I could see) but are subtle and guide you into your tasks gradually so you don't get overwhelmed.
If you enjoy building games and/or city sims, it's worth a try. It's not overly challenging (at least so far) but it's definitely fun and I can see myself spending a few quiet evenings on this
February 27, 2012
Be careful! I found this one addicting~
This is not a timed game, so there is no pressure to beat a clock. The graphics are good, music ok, length of game pretty good. I agree with some of the other reviews listed here about the down sides--having to scroll on the map was maddening, and some times it is not clear how to increase things (like science points or mana), but once you figure those out, it is great fun. For those out there having trouble replacing mana-the secret is in your shrines and temples. Have a great time with this. It was a nice change.
February 29, 2012
The name of the game didn't seem to intrigue me, but the game play got my attention.
OK, so at first I thought I would play the trial and be a slight bit disappointed, but to my surprise I was very excited.
Unlike games that give you a destined place to put certain items, this one is a freeform where you choose where you want it to be. I love that and it was part of the fun of the game. It could become challenging depending on if you want to create something that looks very pretty and laid out or if you want to chunk it together and then try to meet all the requests. It starts out small and as you go you get more room, but you don't get THAT much room as you go, leading you to start thinking about where you're going to put things and how you can make room for more. I think the challenge is to have everything you need and be able to make it look very personally creative and functional.
Honestly, I wasn't too into the game story as it started going, although I liked how they set up the comic book style of it all. Of course, I can never say I don't like the romance areas, but other than that it wasn't really a big issue to me. I ended up playing the game all night in one swoop, so even though I did spend hours on it, I felt it was a little premature for the ending and it could have stretched a little longer in game play and area.
I liked the upgrades and being able to sell things and thinking independently as I went. If you want 10 barns and no milk, that's fine until later ... but if you don't have enough taverns then you're just out of luck. Everything bumps something up and you gotta figure out how much you need of everything.
Overall, I was really getting into the game and I will probably replay it again just to see how much better organized and creative I can be on making it look nice, but I really wish it would have been a little larger in game and gameplay. I had more fun with this game than I have with others in quite awhile though.
Play the game for the hour and see if you don't want to keep playing. :)
February 29, 2012
Fun resources management style.
It really reminded me of the old school Settlers I, II and III before they stuffed that up by going '3D'.
Only one area/stage so to speak though, but it enlarges as you meet the goals to quite a decent size. No border scrolling which is a PAIN, it's click and drag.
It takes time to understand what each building does and gives you. For example building A needs an upgraded building B to function at 100% and so on. I got stuck for a while trying to build up enough education points #or whatever they're called, I don't take notes# to move on further in the game. Surprise, surprise, I had to build more schools.. The further you go, the more your city grows. Planning is sort of essential but you do get the option to move buildings at a fairly cheap cost. The good thing is that if you have enough of each building, it really looks after itself and you just have to manage the money/manner side of things. I'd say about 15 hours of continuous gameplay. If you liked the original Settlers, then this is for you. I really enjoyed it. The only down side i found was 3/4 through, I was always way ahead of the requirements and the storyline did not acknowledge this. For instance, I'd built up that many educations points that I had already 'learnt' all the abilities. But the game would come up with message from 'the gods' quick learn this/build this, when I'd done it 2 hours before simply to spend the points I'd accured. Money caps out at 20,000 but towards the end you'll need every penny. A few acheivements I didn't earn during the game, luckily after completing the game and getting the girl, you can continue on and get the rest of them...If you're good enough :-)
February 28, 2012
I can't stop playing!
The only bad thing about this game is that hours go by without your realizing it! (It's bad if you are supposed to be getting to bed that is...) The game play is fun and the story is well written. You are building a city and gathering resources, so if you enjoy those two types of game play, you will love this one!
You play as a young god who has to prove himself by managing his city and people. You directly influence your city by placing buildings, using your godly powers, and you can pick your people up to speed them to their tasks. Unlike many of the building games, you can place your buildings wherever you want to. If you need to move them later, you can spend some of your mana and use your powers, so it's easy to restructure your city when you need to open up a path or you've removed some obstacles and can now organize your buildings better. You are given tasks to complete by other gods and your people, so there is always something to do and a goal to work towards.
There are a lot of elements typical to this type of game such as: researching, upgrading buildings, expanding your population, making decisions on how best to spend your resources, and building industries that are dependent on other buildings. (Such as building a cheese factory after you've built a dairy.) It doesn't get highly complicated the way some city building games are, so you can enjoy the fun of managing things without the frustration and headaches.
February 28, 2012
What is this game and what it isn't
I found this game quite interesting to categorize.
It is not an RTS as really you don't play against the clock, except in a few quests.
It is not like the Sims as you don't control the development of individual lives.
It is not a TM as you don't play against time to fulfill quests. In fact you can ignore quests most of the time.
Quests exist but they act more like a tutorial or a guideline.
You basically build and expand your city/civilization, researching knowledge so you can build more, discover more and handle your resources. In the process you move the story line.
The game seems very non-punishing, making it accessible to younger players. You can follow the story and do the quests or save them for later and do something else that you want. You build buildings but you can move them around if you wish.
This game introduces many ideas put together in interesting ways to make it worth having.
If only the story line wasn't so cheesy....!
February 28, 2012
Great game if you like Sims....
This game challenges you to gradually build up an area with farms, schools, markets, taverns etc...to grow an empire if you will. There is some down time while you are waiting to gather a number of resources mostly your mana, which you do need a lot of. Frequently there will be gods that ask tasks of you to perform and you will be rewarded with many different items. You must continue your education as you go so that you can learn to build additional types of buildings and being able to learn to upgrade them. A good game that I will be purchasing.
February 27, 2012
Charming and Well Done
I'm not usually a Sim fan, but All My Gods does a good job of mixing the best elements of the genre with some charming twists to make a more compelling game than I expected.
The art is nice, and fits the theme of a Roman village pretty well. The people have a bit of variety and character to them, and the other gods are pretty cute.
Gameplay is really nicely done. You have a lot of resources and needs to balance, but since it isn't timed you don't have to stress about getting everything right immediately.
Once I realized that I wasn't racing the clock, I took the time to lay out my growing city just the way I wanted it. Between that, and the fact that I could spend mana to make things instantly happen, the game gave me a little bit of a power trip.
The game had a nice learning curve for me, and every time I felt like I had figured everything out, they introduced a new wrinkle in game play. I loved the introduction of the rival god, and the need to clean up after his tantrums was great.
All in all, I was very impressed by the mix of old and new gameplay, and recommend giving the demo a try even if this sort of game isn't usually your thing.
February 29, 2012
It's okay...
This review is based on the demo.
This game is a resource management type rather than time management.
There are awards to collect.
(usually I would say 'work' for but there isn't much 'work' involved in this game.)
You do have to complete the tasks, but unlike the usual time management games... you don't have to rush around or click fast and furiously.
I was going to compare it to "My Kingdom For The Princess"... but actually it is more comparable to
"Be A King".
"All My Gods" has multiple quests <tasks> come up and sit on the left side of your screen, just like in "Be A King".
I played this game until the demo time ran out, so I must have been enjoying it...
however...
In order to use any of the 'God Powers' there had to be enough mana available.
I found it very frustrating to have to wait for the mana to fill up, which seems to take a very long time.
(Maybe it's just because I lack proper patience)
One thing I did really like was that the little workers didn't go back to their building each time they finished a task... like in My Kingdom For The Princess. <that got really annoying>
I will probably buy this game... when it is on sale, but for me it's not worth the $6.99 price.
So I am marking it a recommend.... ON SALE
February 27, 2012
Awesome game
Very fun to play once you get to the part where your mana starts regen faster and gold income speed increases so you can do more.. there is alot to keep learning and doing as you progress in the game that holds your interest, there are some difficult moments that are challenging yet not so hard that you lose the game.. I have always liked strategy and building simulations and god type games and I found this totally addictive and alot of fun, I plan to go play it again and see if I can win more awards and score the second time around now that I know more about the game:)
February 29, 2012