Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

Full version game

$ 19.99 USD

$ 13.99 USD or 2 credits

Help Sam Wilde rescue his love Anna in Brink of Consciousness: Dorian Gray Syndrome, an incredible Hidden Object Puzzle Adventure game! Sam’s every move is being tracked so he has to be extra careful. Putting his journalistic talents to the test, Sam must find the maniac who has kidnapped Anna, and stop him before it’s too late. Explore gorgeous locations and solve tricky puzzles in Brink of Consciousness: Dorian Gray Syndrome!

This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card!

The Collector’s Edition includes:

  • Bonus gameplay
  • Interview with the developers
  • Concept art
Click images to enlarge
Game System Requirements:
  • OS: 10.7/OSX_10_6/OSX_10_5
  • CPU: 1.4 GHz (INTEL ONLY)
  • RAM: 512 MB
  • Hard Drive: 658 MB
Game Manager System Requirements:
  • Browser: Safari 4.0 or later
Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

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Reviews at a Glance

Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

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Customer Reviews

Brink of Consciousness: Dorian Gray Syndrome Collector's Edition 4.6 5 209 209
Liked it very much I liked this game. It was very nice to look at since the graphics were very clear and beautifully done. I loved the gameplay except for two is because although it includes a map it does not allow u to skip to areas from it so there is alot of backtracking to get back to where you need to be. So because of that I'm thankful they did include a map to help me find my way. Second thing is there isn't very many HOS scenes really. A few of course but in large part considering the length of the game I would have expected quite a bit more. But overall I would still recommend it because it was fun to play and that's what counts for me. January 4, 2012
Fun but not unique This review is based on the trial version, which took me 55 minutes. There is voice-over, which is very well done. There is a choice of custom and system cursor. There is an option for widescreen, and for film grain. There are 2 gameplay modes. The SG [strategy guide] only showed the first 3 of the 7 chapters [7 chapters plus bonus game]. The graphics were very well done. The gameplay was somewhat tame and pretty much routine. I liked the puzzles I encountered in the trial version, and they were all doable. Both the HINT and SKIP buttons filled quickly. The HINT button is on the left-hand side, and the journal and map on the right, rather than the other way round as is the case in most games. The map shows where you are, and what actions need to be done, but you can't use the map to jump to different places. There is a lot of talk, but you can click on the text to make it stop. This game didn't throw me off my chair with excitement [I seem to be too spoilt], but it was interesting enough for me to want to buy the SE. However, since the game was on offer in the Christmas sale I bought the CE. December 25, 2011
Interesting twist on the haunted house HO game This was a pretty fun game. The artwork was great and the story was interesting. (You get to see the preserved corpses of the murderer's victims, so it isn't a game for the extremely squeamish). There weren't many HOS and they weren't all that challenging, but they weren't bad. Two things were frustrating about this game. For one thing the objects had to be used in VERY specific spots within the scene. Several times I had to walk back and re-do something I'd done before because I was off by a tiny bit and it didn't "take." Also, the layout was confusing and sprawling, and the rooms started to run together. But there wasn't a lot of pointless running back to the beginning, which was good. The guide is very clear and probably made the difference for me between a frustrating game and a fun one. I don't usually buy Collectors' Editions but in this case, it was worth it. The well-done, very substantial bonus chapter was just gravy. On the whole this is well worth the time. December 25, 2011
Excellent game - shame the map was not interactive This is a game with an involved and excellent storyline from MagicIndie Softworks; in addition the artwork & voiceovers really are superbly done. At first I found the psychopath Oscar?s commentary a little annoying but it grew on me, sort of hypnotic in a way. There are two modes of play, casual with sparkles, glints & a 35 second hint renewal & expert with no glints & 70 second hint. You do get a map but it is not interactive & the world of this game is huge so you will have to go back & forward a great deal. I confess I got lost on many occasions whilst making my way around. You also get a journal which details the story as you play & you can also replay the dialogue if you wish. The hidden object scenes are very good, some items are well hidden & there are also interactive objects. The mini puzzles really are splendid, lots of variety & some of them are fiendishly difficult, there is a skip button. This is a game that should keep you involved for hours, just one small observation the story is only very loosely linked to that of Dorian Gray so don?t expect something similar. The ending to the main game is very good but the bonus play does add an extra & interesting twist. February 5, 2012
Good storyline! I enjoyed the trial of this game which has a good storyline, realistic graphics and just enough mystery to keep you moving forward to see what happens next. It's not too difficult but just challenging enough. Probably a good one to buy. December 25, 2011
Lots of areas with plenty of challenge! I really liked the storyline and graphics. To me, the game seemed focused mostly on gaining inventory items to open other inventory items by way of puzzles instead of HO scenes, though they are in the game. The puzzles were fun to solve. There are lots of areas to explore and this game included a map indicating an area of interest to help you remember places to return with your newfound inventory. The music was perfect and I didn't feel the urge to mute it one time, but was actually relaxing. The bonus game is pretty lengthy with a totally different setting--an amusement park. I rate it four stars instead of five because I would've really liked to have had more HO scenes. A really good game and glad I purchased it. January 13, 2012
worth buying Challenging game which keeps you involved. sometimes hard to figure out what to do next or where to look for items you need. Hint not real helpfull, only tells you NOTHING TO DO HERE. Graphics very good. Worth the money Replayable many times. December 27, 2011
High on the "creepy" scale! The premise is unique to most of the standard HOG/adventure games and is even borderline disturbing...but in a good way if you like that sort of thing, which I do . The artistry and graphics are stunning, hidden object scenes crisp and clear. The one drawback I encountered was that the back and forth from scene to scene looking for the necessary items to advance in the game was so involved and numerous, that I started getting a tad frustrated with it. This definitely could have used a "jump" option in the map! And the villain, "Oscar" obviously loved to hear himself talk...blah, blah, blah. Overall, this is a well thought out, well developed game, so I'm going to recommend it! December 27, 2011
A good game that didn't age well. This review is based on a complete playthrough of the game plus bonus content. This was one of the first games I bought here, but for some reason didn't play it until now. I've got to review it compared to new games in 2014, since this is when you'll be spending your hard earned cash. First off, the Bonus Content (or Why should I pay double for this game?): there's not much. No achievements, morphs, collectibles, or a lot of the 'bling' that comes standard with CE games today. The bonus chapter is about an hour long, ties up a loose end from the main story, and ends on an 'unresolved' note of its own. Personally, I think the SE is the way to go on this one. Now the game: THE GOOD: Graphics were a 'realistic' style, with a darkness that worked well with the mood of the game. The map was also presented as though you were drawing it in yourself as you went: it labeled each room and showed 'points of interest', puzzles, HOS (very useful, this), and locked doors. The puzzles were challenging - some very challenging. I had to skip a couple - something I almost never do. Not all were maddeningly difficult, but there were enough. The storyline: it's a 'psychological suspense/thriller' and holds to that pretty well (no comic relief or other 'breaks'). The game does a good job of reminding you what's at stake so you always have a 'sense of urgency' in moving forward. THE BAD: The map/layout. This game needed a jump map in the worst way. The entire game was in one continuous area that you kept going back and forth and back and forth over. Not just a few rooms either, often it's double digits each way. The HOS - a monochromatic, dreary gray. Especially in the start of the game. I get what they were trying to do, but they sacrificed too much in terms of playability in the attempt. I think every scene gets repeated once: things you pulled out are back in the picture the second time. They aren't terrible junkpiles, but games today do it much better. The story gets repetitive. You can only be surprised by the same thing so many times. The sound effects compound the effect as you hear the same ones over and over. THE UGLY: Apparently you're asthmatic by the way you breathe in almost every scene. They were probably trying for fright or shock or something, but after hearing it so much it just got annoying. BOTTOM LINE: Better than just an ok game: 3 1/2 stars rounded up to four. I still say the SE is the way to go, but if you want the resolution of the bonus chapter (and a nice 'twist' ending: not the switch I was expecting), you can do a lot worse. April 20, 2014
Excellent gameplay and production value more than makes up for a weak story. I wasn't particularly intrigued with Brink of Consciousness after playing through the demo, but I was drawn in enough by the graphics and atmosphere that I resolved to buy the SE if it ever went up for the Daily Deal. When the CE came up on sale for $4.99 not long after, I simply couldn't pass on the opportunity. Despite a silly premise, I was captivated by the gorgeous graphics and strong adventure game elements. Thankfully, the more I played, the more I became enveloped in the story, even though I didn't quite care for it in the beginning. I would classify Dorian Gray as more of an adventure game than HOG as there aren't many hidden object scenes, but that suited me just fine as I'm more of an adventure gamer than anything else. There is quite a bit of backtracking and exploration, and a large number of items find their way into your inventory, all of which I know many HOG gamers are not fond of, but I thoroughly enjoyed those elements of the game as they get me exploring and help immerse me into the game world. My play through took about 12 hours (both main game and bonus chapter). I played on Expert with minimal hint usage and only consulted the strategy guide a couple of times. I generally take my time and try to stay away from the Hint/Skip button unless I'm completely stuck. This not only helps immerse me in the game world, but stretches out the playtime giving me more bang for my buck. Pros - Gorgeously detailed graphics and locations - Nice unobtrusive music (although somewhat unmemorable) - Sound effects are very good, especially the room specific noises that add greatly to the atmosphere - Hidden Object Scenes are clean and organized with items that make sense to the locations - Hidden Object Scene color schemes are somewhat muted making the searches easier on your eyes - A huge number of areas to explore, one of the largest IHOGs I've played - Map (thank goodness) that updates as you play - Toggleable grain filter is a nice touch and helps add to the game's atmosphere Cons - Puzzles are easy, most of which require very little thought (and are often just repetitive tasks once you figure out the method) - Voice acting can be melodramatic, although admittedly better than most other HOGs - Oscar shows up and is heard a bit too much which often pulled me out of my "adventure gamer" mode, but this is a personal gripe and others may have no problem with it - Storyline is a bit hokey CE/SE Comparison One of my biggest gripes is when devs cut off the last chapter in the SE requiring you to pick up the CE to get a satisfying conclusion to the story. That is not the case here. The main game sufficiently wraps up the plot and completely stands up on its own. The bonus chapter picks up a few months later and doesn't add much more to the overall storyline. I preferred the main game's ending personally, as the bonus ending seemed silly and implausible to me. That said, the new locations and gameplay were of the same high quality and worth playing through, but not required to fully enjoy the main game's storyline. Adding only another hour of gameplay, maybe two if you're playing on Expert without using hints, those on a budget should feel safe picking up the SE as you're not missing out on very much of the story at all. The rest of the bonus materials is where the real value of the CE lies, however. The full soundtrack is included with the ability to download to your desktop in OGG format (something more CE's need to start doing). The concept art, wallpapers and Oscar "cartoons" are also nice additions, but it's the interview with developers that I enjoyed the most. This is one of the few CE's that I really felt like I was getting my full money's worth. Bottom Line - Beautiful game that's a bit too easy, but gameplay and scope make it worth the journey. November 1, 2012
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Brink of Consciousness: Dorian Gray Syndrome Collector's Edition

Help Sam rescue his love Anna in Brink of Consciousness: Dorian Gray Syndrome, an incredible Hidden Object Puzzle Adventure game!

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