Fear for Sale: Sunnyvale Story
This one is right up my alley. Not too easy not too hard. HOS scenes are a nice size, so you can find objects without resorting to the hint button. Fun game!!!!
February 21, 2012
interesting game.just enough difficulty to keep your interest.some HO games too dificult it puts you off.
good story.good scenes. going to buy.
January 27, 2012
My kind of game
I really enjoyed this game and liked everything about it. Although it was a bit short and the storeyline is lacking, it was nice to play.
January 19, 2012
Exciting, delightful, and weird. Love the story line, great mini games, HOGS were easy and easy to see and find. I don't listen to the music so can't say much about it. But I enjoy the game.
January 9, 2012
great hidden object game
I liked this one, a keeper 4 me
January 6, 2012
this is a real interesting game,can't wait to buy it
January 15, 2012
I loved this game. Wished I had gotten the Collector's Edition. A nice way to spend a few hours. I've enjoyed all the Fear for Sale games I've played. Recommend. Lots of HOs and fun to find as some of them require doing extra things to find them.
February 15, 2013
A fun game
I thought this game was avery fun and interactive kinda game.There was alot of interactive gameplay which was fun. The characters in the story were also quite good and well done.It was a sure buy.
March 17, 2012
An entertaining game a little above average
The spectacular intro with a soundtrack of rare quality let me presuppose the game would be outstanding. Well, not really.
The promising music rapidly turns into a funeral march, and, setting aside the supernatural which is now common to many storylines, the game is just a classic hardly different from its predecessor or games of like genre, although it does offer a couple of originalities here and there.
Nevertheless, there are many good things in Sunnyvale: the puzzles are interesting and challenging, the HOS's not overloaded and interactive, their items easy to find and the hint system lenient, tasks are simple, objectives are clear and the use of objects is good fun, backtracking reasonnable, the graphics neat, well crafted and colorful, the voice-overs and cutscenes professionally acted and near realistic.
Of medium difficulty in Regular Mode, the game makes you think enough for a bit of challenge and much enjoyment.
Total playtime is bound to be short in spite of the 6 chapters, as I completed Ch 1 and 2 in 58 minutes exactly when I tried the demo of the CE.
January 6, 2012
Weird, Not As Good As Expected, But Solid
Headline says it all. The standard story soon gets weird, with little explanation of things that are essential to plot. Like why and how the house came to be kidnapping people in the first place. And just what sort of evidence rules do they have in Sunnyvale? Major leaps in logic make the game confusing, which it otherwise wouldn't be...
Because the gameplay is straightforward and vintage Fear For Sale, the HO scenes are really interactive and clear, the puzzles are fun, and the artwork, while not as good as I anticipated, is still above average and worked well on wide screen.
Things I particularly liked were the multiple uses of inventory items before you lose them. Also, if you have to fuel up something, you don't have to traipse around half a dozen places getting a funnel, a hose, a gas can, the fuel, etc. A simple HO scene and you collect a full can with a pouring nozzle.
The disjointed story is mirrored by music that clearly had not been intended to produce an appropriate atmosphere. Sometimes it was actually quite cheerful, not spooky at all. I actually got a kick out of it, it made me smile each time it chimed in with just the wrong kind of theme.
McInroy Manor was quirky and so is this one - and a good game without setting the world on fire.
I think most people will like it.
January 15, 2012