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Small Town Terrors: Livingston PC

Full version game
(406.68 MB)

$ 9.99 USD

Only $2.99 - use coupon NEW299

Your family is missing and the town is in chaos in Small Town Terrors: Livingston! Search for your family, uncover the evil that has enveloped the town, and escape with your life in this mystifying Hidden Object Puzzle Adventure game. Explore abandoned buildings and search for helpful items as you try to piece together what has happened to the town. Find your family before it's too late in Small Town Terrors: Livingston!

  • Explore Livingston
  • Uncover the evil
  • Find your missing family!
  • Check out our Blog Walkthrough
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Game System Requirements:
  • OS: Windows XP/Vista/Win7/8
  • CPU: 1.2 GHz
  • RAM: 256 MB
  • DirectX: 9.0
  • Hard Drive: 492 MB
Game Manager System Requirements:
  • Browser: Internet Explorer 7 or later
Small Town Terrors: Livingston

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Reviews at a Glance

Small Town Terrors: Livingston

0 out of 5 (0 ReviewsReview)
Average Rating:

Customer Reviews

Small Town Terrors: Livingston 4 5 102 102
surprising I didn't think that this game was going to be a buy, however I did get hooked on the outcome. I did use a credit but all in all it wasn't a bad game. the challenges were reasonable. It was quite spooky at points. I didn't feel safe when doing the HO's I wanted to keep checking over my shoulder. It is likes the TV series out at present but I think thats adds more to it. March 18, 2012
An Excellent Game! Small town terrors is somewhere between Silent Hill and Resident Evil, and it's fan-freakin'-tastic. My favorite HOGs are the MCFs, but this one ranked up there as well. The graphics are great and the music isn't intrusive, just spooky. There are some genuinely worrisome moments with cut scenes showing the little girl in peril, and I admit I jumped a few times. It does have a few scares up its sleeve! The only possible downside for some players is that there is no voice over. Conversations are in dialogue boxes at the bottom of the screen. Some HOGgers prefer voice over to subtitles, so bear that in mind. Otherwise, the story is intriguing and the puzzles are some of the most fun I've played in a while. An avid HOGger will recognize a few of them, but each time a new one came up, I was excited to see what type it was. I highly, highly recommend this game! March 31, 2012
Either love it or hate it-I'm picky but chose this game over many others I was unsure about this game when I read the reviews, but I thought I'd give the demo a try anyway-I always do. And boy am I glad I did. I had 6 other 'highly-rated" games to choose from, and I used my credit to get this one. 10 minutes into the demo I was hooked. While it may start off as similar to many other games out there, it actually ends up being quite unique in its style of game-play, which is why this is the game I chose to use my credit on. As others have mentioned, the health-packs are a very unique addition and remind me of first person shooters (I play console games as well). It makes sense that the character that has just woken up from a coma needs health-packs to continue on her journey. As for the zombie-element. I'm not a big fan of zombie movies or even games, but this one takes the cake. So far while playing I have not gotten bored once, which is highly unusual-I usually get bored with a game and have to come back to it later. This is one I will play straight through. It holds my interest. I like the adventure aspect of the game and not being overwhelmed with HOS every time I turn around. The ambiance and atmosphere go well with the story line. As for the graphics-I have a widescreen monitor, and I found the graphics to be clear and crisp. There is a slight grainy effect, but anyone who has every played console games, knows that this is a strategy used to make the atmosphere all the more creepy. In other words, it was done intentionally, and it provided an eerie effect. So no complaints as far as graphics. While there is no journal per se , you are able to toggle easily between inventory items and documents / clues you come across throughout the game; which I like because it allows you to read them over again, in their entirety, without a journal summarizing for you. There is help available if you need it-I always play in expert mode, having played this genre for several years. Hovering your mouse over the task button gives you the general tasks. Clicking on the task button tells you what you need to do to accomplish those tasks-much like a built-in walk-through that you can access if you need to. Additionally, there is a hint button as well. I like the map because it shows the city visually, like a photograph of the area which is a nice change from the typical map which only lists your location. There are no voice-overs but the animated cut-scenes I thought were done really well. I have gotten spooked a couple of times throughout the game so far, which I also like. All in all, this is one of those games that you will either love or loathe-but it is right up this gamers alley, so I highly recommend trying the demo regardless-you might be pleasantly surprised! March 28, 2012
A must get! I have only played the demo but I already know I love this game. The people animation is a bit rough but the atmosphere more that makes up for it. This game will make your heart pump and your mind think. Mini games are definitely a challenge but not impossible. The HOGs were not cluttered but were not too easy. I would tell you more but I dont want to give it away. March 20, 2012
Solid Game The plot of this game made sense, and the gameplay was very good--challenging, but not impossible. Also, there weren't an excessive number of hidden object scenes. March 18, 2012
I KNOW I would've enjoyed, buuut. . . . . .deleted within the first 1/2 hour. It pretty much has the same storyline and usual 'bells & whistles' of other Hidden Object games, however, I don't care for solving combination puzzles without a previous clue offered. I got stuck at the storage room where you had to figure out the combination to open the door to a hidden object scene. Having to choose a 3-digit number between 000 and 999 - even with green 'up' and 'down' arrows to indicate if you're too high or low and 10 tries to get it right - was of no help, and there's no 'skip' button. I tried several reasonable combinations to narrow down/pinpoint if I were at least within the 'range' of the right answer, yet the arrows would still indicate I was either too high or low. Since you're required to do the puzzle to move forward, I found it unnecessarily frustrating and too long to have to spend on it, so I deleted. Otherwise, it's a great SE game that's just up my ally. Maybe I'll download again, give it another try with the other 1/2 hour and bump up my rating. Although this is my sole reason for a mediocre score, I still recommend!! March 18, 2012
Great Game I am always skeptical about these type of games. Never know what is in store....but this one had me hooked 30 minutes into the demo. I bought it and I look forward to the adventure! March 18, 2012
The Game Itself Is A Terror After seeing this game around for a long time, I finally decided to have a crack at it, and I'm sorry I wasted my time! (based on 40 minutes free trial# Good Parts: Really good graphics. Clear, modern and really good designs. Chilling, ominus music suited the game perfectly. I liked the HOS. They were a really good challenge for me, and tested me quite a number of times. Cute little warning at the beginning of the game. I liked the "Emily flashbacks" which you received after finding one of Emily's things. Skip recharged quickly. I liked the tasks, and the step by step instructions to complete them. OK Parts: I liked the idea of the storyline, but there were no voice-overs, not even in the intro. Voice-overs would have made the storyline a lot more effective. Bad Parts: Hint takes forever to recharge, and I needed to use it a lot. It was so hard to figure out what to do, there really should have been a strategy guide. I hated the puzzles. They were all so hard and a complete waste of time. I didn't like the "health meter" and the way you had to fill it up by finding "health packs." This took a lot of time and really was a poor adition to the game, plus, activities drained the health metre. I disliked how the only use for some places was to get a health pack #e.g. the locked door of the truck# This game let me down in more ways than one. It had so much potential and I'm really disappointed by it. October 31, 2012
Loved this from the off Checked out the reviews for buying this and i must say i wasnt dissapointed at all. The storyline was great, reminded me a little of a filmed called "28 days later." Hint was good and the HO games were easily viewable. Puzzles were not too hard either. Took me about 4 hours to complete the game, maybe longer! A little running back and forth between scenes but that wasnt too hard. Overall a really great game. May 19, 2012
Small Town Terrors is a Terror Pro's: 1] I loved the opening Warning sign. 2] Graphics and sounds were ok. 3] Hidden object scene's were great to me. Not too hard and not too easy. The objects actually look like what they were supposed too; no blue starfish or pink wrenches. 4] I liked all of the mini puzzles except for the first one. It was impossible to complete it. I had to hit 'Skip' and that's no fun. And after hitting 'Skip' it didn't show you the solution. I think they lied to us. I don't think there was a solution. 5] *****The guy in the tent scared me. I laughed so hard. I wish I could've clicked on him again to see him scare me again. Out of all of the scary HOGs I've played this was the first time something made me jump. Loved it! Con's: Too many to list but here's the most irritating. 1] Sparkles not having anything usable when you click on them. I would click on a sparkle and a box would move and there wouldn't be anything behind the box. 2] Too many things that sparkled weren't treasures. You'd have to go find a key or something to open it and then there wouldn't be anything really exciting inside of it when you finally get it open. I like getting things and moving on. And then down the road discovering something that might need a key and I already have it in my Inventory. 3] There is one scene where I clicked on a stool and a keyhole on a door popped up. The door was 35 feet away. What's a stool got to do with a door that's 35 feet away? 4] I'd click on something and it would fly down into my Inventory but not show up in my Inventory. Hmmm.... don't know what they were but they're hiding in my Inventory somewhere. 5] I didn't like the design of the cursor. It was hard to tell when it would change to an eyeball or hand a lot of times. April 2, 2012
41-50 of 102 Reviews <<prev 34567...11next>>
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