Small Town Terrors: Livingston
Just another " get out of town " game. HOS are the usual, not too hard and minigames are not too challenging either. Storyline so far seems to be everyone turned into " zombies"?
You need to find health packs to do certain tasks and move on. Graphics are just okay. Sorry but this game just does not grab me and want to buy it.
March 17, 2012
It feels as if the developer woke up one day and thought, "That's it! I'll take a little bit from this game, a little more from that game, I'll make it all dark and gloomy, and I'll throw in the ever-popular crowbar as a hidden object, a few skulls, murky water, several zombies from another game, a few scares--and pretty much I'm done!"
Er, no. We gamers at BFG need and always hope for more. Something new and refreshing ... something amusing and unique. In this game, the developer delivered on none of the above.
Sorry, this is a no-go for me.
March 17, 2012
The Game Itself Is A Terror
After seeing this game around for a long time, I finally decided to have a crack at it, and I'm sorry I wasted my time!
(based on 40 minutes free trial#
Really good graphics. Clear, modern and really good designs.
Chilling, ominus music suited the game perfectly.
I liked the HOS. They were a really good challenge for me, and tested me quite a number of times.
Cute little warning at the beginning of the game.
I liked the "Emily flashbacks" which you received after finding one of Emily's things.
Skip recharged quickly.
I liked the tasks, and the step by step instructions to complete them.
I liked the idea of the storyline, but there were no voice-overs, not even in the intro. Voice-overs would have made the storyline a lot more effective.
Hint takes forever to recharge, and I needed to use it a lot.
It was so hard to figure out what to do, there really should have been a strategy guide.
I hated the puzzles. They were all so hard and a complete waste of time.
I didn't like the "health meter" and the way you had to fill it up by finding "health packs." This took a lot of time and really was a poor adition to the game, plus, activities drained the health metre. I disliked how the only use for some places was to get a health pack #e.g. the locked door of the truck#
This game let me down in more ways than one. It had so much potential and I'm really disappointed by it.
October 31, 2012
Small Town Terrors is a Terror
1] I loved the opening Warning sign.
2] Graphics and sounds were ok.
3] Hidden object scene's were great to me. Not too hard and not too easy. The objects actually look like what they were supposed too; no blue starfish or pink wrenches.
4] I liked all of the mini puzzles except for the first one. It was impossible to complete it. I had to hit 'Skip' and that's no fun. And after hitting 'Skip' it didn't show you the solution. I think they lied to us. I don't think there was a solution.
5] *****The guy in the tent scared me. I laughed so hard. I wish I could've clicked on him again to see him scare me again. Out of all of the scary HOGs I've played this was the first time something made me jump. Loved it!
Con's: Too many to list but here's the most irritating.
1] Sparkles not having anything usable when you click on them. I would click on a sparkle and a box would move and there wouldn't be anything behind the box.
2] Too many things that sparkled weren't treasures. You'd have to go find a key or something to open it and then there wouldn't be anything really exciting inside of it when you finally get it open. I like getting things and moving on. And then down the road discovering something that might need a key and I already have it in my Inventory.
3] There is one scene where I clicked on a stool and a keyhole on a door popped up. The door was 35 feet away. What's a stool got to do with a door that's 35 feet away?
4] I'd click on something and it would fly down into my Inventory but not show up in my Inventory. Hmmm.... don't know what they were but they're hiding in my Inventory somewhere.
5] I didn't like the design of the cursor. It was hard to tell when it would change to an eyeball or hand a lot of times.
April 2, 2012
wasted my money on this one
I usually like this kind of game. Graphics were sub par.
March 25, 2012
Small Town Terrors?
Didn't find anything of terror here. Didn't get through much of the Demo before I deleted the game. It is absolutely Boring. Nothing new, too many "movie" or cutscenes.
March 21, 2012
I feel like I played this before
This is so similar to so many games and particularly similar to one that I have played that I went back to look at my account to see if I had bought it twice. I feel like it must have been published under another name at one time.
March 22, 2012
Same old, same old....
The car accident/coma/filthy, abandoned hospital/ghost town has been played to death. The graphics are very dreary and depressing. I like spooky and creepy, not filthy and broken. I especially disliked having to scrounge around for energy packs to stave off constant attacks of weakness, it reminded me too much of the dreaded TM games that I avoid like the plague. I don't enjoy being stressed (even a little) while I'm playing a game. I have a job that provides me more than enough stress and I play games to relax. This one did nothing for me.
March 17, 2012
Hey Fishies, whats say we all chip in and buy Gunnar games some crayons. Whose ridiculous idea was it to make each chapter one color? After checking the walkthrough to count the HOS scenes (too many, no buy) I was shocked to see just how ugly this game is. The look of a game is just as important to me as anything else. There are no voice overs so you feel very alone. The music is okay, but the gameplay is same ole same ole therefore quite boring. So there is obviously no fun factor for me. I didn't get too far (the boring factor) but the challenge wasn't there either. I am truly dissappointed in todays offering. Definite no buy!
March 17, 2012
Poor game...good graphics
I wanted to enjoy this game; the graphics are sharp and challenging; the navigation between scenes makes NO SENSE and is just irritating. I deleted it after 10 minutes.
March 17, 2012