Grim Tales: The Legacy
Begins well, then forgets where it's going
As others who gave it a low rating have said in more detail, the developers just kind of dump the storyline somewhere in the middle.The game becomes all about finding how many more weird and bizarre actions they can come up with rather than actually moving the plot forward.
Who raises a crib to the ceiling in order to get a hand rake?
Why is there a pen hidden in a wall and why must we use that one rather than the pen that is sitting in plain site on the desk? And why do we first have to get a pair of tongs in order to get a coal in order to burn up a stuffed bird and get the pair of tweezers out of it to get the pen out of the wall? Who sews a pair of tweezers inside a stuffed bird in the first place?
Why do we wait literally hours to get a boomerang to throw at a crow when there are stones all over the ground? And really, who remembers about that crow? It was literally hours earlier.
I've reached a point where I just can't be bothered anymore. Since I'm playing on streaming, I haven't invested anything in this particular game, so I can quit without feeling like I've wasted money.
HOS scenes are average, although a few were too dark. Puzzles vary widely; some are extremely easy, others difficult, others just tedious. Instructions are next to useless; they usually just give the goal of the puzzle, with no details about how to achieve it.
June 24, 2013
I was lukewarm on this game, but not really disappointed until I reached a hidden object scene where I clicked for a while trying to find the last item, for the clue "Bug"-- and when I finally resorted to the hint, the object pointed out was a RING. Not a ring with a bug decoration, either. A ring shaped like a wolf's head. What the heck??
I had a lot of problems like that with this game. Instructions for puzzles were often very unclear. I ended up skipping several puzzles just because I was confused about what I was supposed to achieve or how I was supposed to do it. Once I saw the solution, I understood, and realized I could have happily played that part of the game if there were better instructions.
Those problems are bad enough.
I also had some more issues with it that might be more personal to my tastes, but still worth noting:
It felt like this game had a lot of puzzles compared to the number of hidden object scenes. I'd really rather play HO scenes so I wasn't pleased with the game balance.
Most of the hidden object scenes were also not very well illustrated, in my opinion. The locations are beautiful but the HO scenes aren't really up to par.
I also really dislike it when the game requires me to go solve puzzles to earn objects when the things I need are available in plain sight. Why do I have to go solve a puzzle to get matches to burn away cobwebs when there are lit candles in that location right next to the cobwebs? One puzzle demands a pen, but the player can't take the pen that's in the very next room-- instead you have to go find a pen that's wedged into a stone wall (??) Similarly, a puzzle requires a wrench, and you come across a pile of wrenches in the garage, but you can't take any of those wrenches. I just feel these items shouldn't be visible in the locations... it throws me out of the game.
And this last complaint is totally a matter of personal taste, but I don't like the pacing of this game. I had to carry items in my inventory for a long long time before it was possible to use them, and it took so long to find some items that I lost track of what they were needed for. I've never used Hints or Skips as much as I did with this game.
I guess I prefer my casual games a little more casual. But on the other hand, I've played similar games-- from the Haunted Legends, Dark Parables and Edgar Allan Poe series-- and enjoyed them. I even liked the demo of Grim Tales: The Bride, but The Legacy really did not work for me.
March 31, 2013
Couldn't Wait Until Over
Like the other people who gave this game a low review, I was expecting some great game. I guess my expectations were too high though because I just couldn't wait until this game was over.
Don't get me wrong, the graphics I thought were better than most. I liked what little voice overs they had; although I wish there was more of them.
And even though I didn't particularly like the game, I thought it as a good length for a normal deluxe or regular version game. It wasn't too short to have you scratching your head to ask where the rest of the game went, but it also doesn't drag on that much unless you didn't like the game to begin with.
The storyline was okay in my opinion. Although it was tough to follow at times, it served its purpose.
However, the bad outweighs the good with this game. I hated that I had to click multiple times due to the game not recognizing where I'm clicking, because it does begin to wear the wrists down especially on a laptop. Like I said before, it could've used more voice overs because the ones they did have were good.
The level of difficulty on this game was a little high for my taste. Maybe it's just me, but sometimes you never knew what to do with certain items. And through the end, which I think was the easiest part, was the time where I gave up on the game, especially the mini-games because they weren't fun at all, and just started to keep hitting the skip/hint button.
March 20, 2012
way too sensitive!
I couldn't make it passed the picture because the game wouldn't acknowledge that it was in the right place. Glad I did the trial!
December 14, 2012
Worst Hidden Object Game I've Played So Far
For me, this game had all the elements needed for it to be great...except whoever signed off on it had given up caring. There was no clear flow to the story. There were times I HAD to get a hint...I don't believe I would EVER have figured out some of them on my own. I hate that! I don't mind giving up on a great puzzle or even a question mark, and then kicking myself for not seeing the solution...but I hate chopped up stories and moves so vague and obscure that they don't seem to connect even when you accept the hint. No, for me...this was the worst. I was never so glad to finally reach the end of a game!
July 15, 2013
What a horrible game
This was all in all a bad game. The gameplay was horrible and the story was atrocius. After a few minutes I just wanted to claw my eyes out
December 19, 2012
I found the story very boring this is the first time I've played Grim Tales & will not be buying another I can't understand how this got a five star, I much prefer Ravenhurst. I found this game so bad I can't even be bothered to finish it I would demand a refund if it was possible. I didn't think much of the music either.
January 2, 2013
Sorry to say but this game is a total loss for me. Graphics aren't everything. This is the most muddled up story and game play I've come across yet. The game is so utterly non-linear that nothing in it follows with any kind of logical or even somewhat reasonable progression. Even using the hints to find out what the game thinks you should do next, it's still just all over the place.
June 13, 2013