Surface: Mystery of Another World
This one's not for me!!
Nice graphics, but way too easy and too much flitting about from one place to another for my liking, although the map helps. It's not an awful game just not for me.
September 4, 2012
Surface:Mystery of Another World
The story line was really bad. And it wasn't very challenging to me even on a hard setting.The scenery was the best thing going for this game.I just sampled the game and did not purchase this game. You can do better Fish!
March 7, 2012
Not a big fan of the characters...weird. Too much jumping around also.
March 2, 2012
No, no, no!!! I LOVE "Surface games" But not this one!
I had high hopes for this game because Surface: The Noice She Couldn't Make & Surface: The Soaring City were the two best PC games I've ever played. Surface: Mystery of Another World was disengaging and disappointing. The storyline is lost almost immediately. Many of the HO's couldn't be completed when you came to one because you have either missed items needed or haven't played the game far enough to find them. The map was of no help & you are trapped chasing your tail by having to constantly return to previous places. The game has little if anything to do with the storyline. I thought it was just me, so I restarted the game to give it a fair chance. That confirmed it... this game was so poorly put together that I can not even force myself to finish it. Keep in mind, I have given every other "Surface game" a straight 5 star rating. The 2 games I mentioned at the beginning of this review are extraordinary, so Please, try and buy those instead.
November 3, 2014
Space-cadet Developers! Review Based on Finished Game...
Wow! I hardly EVER give a bad review! A game like this gives "Adventure Games" a negative outlook.
Started out rather interesting with a parent and child sitting on a train and the son gets kidnapped. Thereafter, the story is fraught with ridiculous, complicated twists and turns and a storyline that made no sense whatsoever!
There is a Journal and a "Map" which gets you to different places, however, you are literally "lost in space" with wandering to and fro to the point of frustration. By the time I picked up a useful object, I completely forgot where it was needed due to being spread out too much.
Most annoying was having to use an inventory item to interact with a hidden-object scenes as well as throughout, the irksome comments when placing the wrong item in a scene, "That would work on Earth". Alas! The actors were terrible, their costumes looked like curtains and I'm running around trying to find "water" with water fountains everywhere. Really?
What I don't understand are the rave reviews!! This game should have been an excellent game given all the time, work and money invested, however, it's probably the worse game I've ever purchased/played on BFG and anywhere.
I couldn't wait until it was over. Hoping the second "Surface" game is way better since I purchased both games based on reviews and the one-hour demo--which is very deceiving as the game gets so much worse instead of better.
Very disappointed BFG!
September 13, 2012
Surface: Mystery of Another World? Mystery to me!
I am truly amazed at all the rave reviews for this game and am joining the ranks of the dissenting. This game is designed for people with excellent memories and/or who can complete the game in one sitting? neither of which is me. This saddens me greatly because Elephant Games was one of my favorite developers.
What I liked:
? Detailed hints.
? Fast hint and skip recharge (thankfully!).
What I disliked:
? STORY: I found the story to be boring and disjointed with too much reading. About half way through I quit reading almost everything acquired and even stopped picking up messages to try to speed the game along to end my misery.
? GAME PLAY: Designed to make the game long rather than interesting and enjoyable. Illogical use of inventory items. I enjoy games that require the player to ?think outside the box? but in this game it was just a means to prolong the agony. Another game-lengthening technique that was overused was the room changes in chapter 3. If it had been changing to one room, completing it and then on to the next, it would have been interesting. To keep changing for only a few objects at a time was tedious.
? HIDDEN OBJECT: Way too many items to find in hidden object scenes with many, many multiples. I took the advice of another reviewer and just started clicking everywhere in the HOS until almost all items were found. Having to use inventory items to complete the scene would have been interesting if items were already in inventory. But too many times the item needed was not found until much later in the game. Then to remember where to use it? (sigh)
? MAP: It may be interactive but with no actions noted, it was next to worthless. It was much easier to just use a HINT to get a detailed description of what to do next.
? INVENTORY: One of my pet peeves with developers these days is the use of a pop-up inventory without giving the option to lock it in place.
? PUZZLES: Run the gamut from easy and enjoyable to tedious and time-consuming.
? CUT SCENES: Amazing that anyone would admire the live action cut scenes. Most were campy and poorly executed with lips not in sync with voices. Another reviewer suggested it was foreign actors using a different language which would make sense. I have played very few games that use live action to advantage. If you can?t do it right, don?t do it at all.
? BACKTRACKING: Games that require backtracking through many rooms for one item at a time are frustrating, tiresome and unimaginative.
Definitely take it for a spin but keep in mind that the demo is a far cry from the real game.
October 12, 2013
Got to be THE WORST "Hidden Object Game" I've Played! :(
I am truly sorry that I wasted my money on this one & wish that I had it back I am sad to say..... & this is my first time to comment. I found myself constantly using the "hint" button to find out what I was supposed to be doing next; This one left me constantly confused, gave me an incessant headache & the constant going 'back & forth/from this place to that' again & again & then never giving you the thing that you NEEDED in the first place was so annoying! & then the main character calling himself the "Lord".........well that was IT for me! I quit the darn thing before I even finished playing it, I was so frustrated & had such a headache! =0
August 12, 2012
I still don't know if it ever ended
If you like going back and forth constantly you will love this. If you like one HOS after another you will like this.
Suffice it to say, as though you couldn't tell already...I did not enjoy this game and cannot recommend it.
Even in the cut scenes, the idea was so preposterous as to render this unenjoyable I'm afraid. I really can't tell if the game got worse as time went on or if I just grew less tolerant.
I was supremely disappointed because the game came so highly recommended.
November 10, 2012
This is based on only completing half the game. I was so frustrated and when I began getting angry I stopped and deleted the game. I wish I could give this a huge warning label: BEWARE NOT RECOMMENDED FOR ANYONE WHO MAY BE SLIGHTLY ADD OR WHO HATES GOING BACK AND FORTH AND BACK AND FORTH AND BACK AND FORTH AND THEN NOT BEING ABLE TO COMPLETE A SIMPLE HOS BECAUSE YOU HAVEN'T YET FOUND THE ITEM TO PUT IN YOUR INVENTORY!!!!!!!!!!!!!!!!!!!!
Phew, now I feel a little better and will go on with my review.
This is the 2nd Surface game I've played in the last week and gave a review unfavorable to the game. (You'd think I'd learn!) The other was Surface: The Soaring City. Both games had similar issues, i.e., HOS which use a couple of inventory items. That isn't a bad concept; I've seen it in other games. The issue is I hadn't yet collected the item and it would be many scenes later when I found it and by then I'd already forgotten where to use it. Did I mention I'm ADD? Not only that, but things you need for your inventory are not always available the first time you see and click on it, or the 2nd, or the 3rd.... It doesn't allow you to pick it up until you need it.
I relied on the hint and skip button all the time.
The hint button is very good but it doesn't give any arrow directions, which is what I prefer. What it does gives you is what you need to do next and where.
There is an interactive map showing picture icons with the names of the location. It does show you where on the map you currently are but not areas with a current action. Some maps have an exclamation mark showing this, this doesn't.
I turned down the sound, so unfair to comment.
I usually recommend the demo before purchasing the game. Playing the demo won't help you make the right decision. I loved the demo and played both the CE and the SE before making my decision. I couldn't wait to purchase this game. I was so excited to find little Bobby. Ha! -- don't care what happens -- not playing another minute. Game is deleted from GM never to be opened again. (I always look back at reviews of games I've played -- when I see this review I won't ever open it again.)
Read lots of reviews and check out the Forum and then make a decision to buy it or not. I don't recommend it.
May 12, 2014
I don't care if I find Bobby!
I last 15 minutes--BORING HOG. Searching scenes for a bunch of meaningless objects to find a kid--every now and then, a "macbre" vision pop up in your face (one of which resembled Jonny Depp) with some supposedly "scary" sounds. There was no music. No time limits, no points to gather. I just really didn't care if I found Bobby because there was no compelling reason to do so. I quit the game and uninstalled it ASAP.
February 25, 2012