Brink of Consciousness: Dorian Gray Syndrome
4.5
5
190
190
OUTSTANDING !!! Even the real Oscar Wilde would enjoy that game!
- INCREDIBLY AMAZING VOICE OVER ( something that, in most game really annoys me, here is just perfect!!!).
Highly sarcastic and ironic!
- Fascinating story,
- Gorgeous sound,
- Crisp and nicelly done graphics
- Very good challenging,
- Great, fun and brand new puzzles
- Very realistic scenes
- Unbelievable Atmosphere
- Lot of locations and a lot of things to do.
- Very good and interactive HOS.
A game so complete, fun and great as this is very rare
A game that you can not stop! Worth every cent and every minute played !!
January 21, 2012
SOOOOO MUCH FUN!
I'm not sure where I was at when the CE came out on this game but I would have bought it in a second! This game has to be one of the best I have EVER played. I give it a huge 5 out of 5. The only thing I can think of a little negative to say about this game is there is alot of back and forth which I hate in a game but I don't mind doing so in this game. It's well worth it! Thanks BF and kudos to a super good game!
January 21, 2012
This is a tough one!
Warning: Not for the beginner or easily frustrated! Hints rarely tell you more than "There is nothing to do here". The game is set on a fairly complicated 3 level estate and even though you're provided a map, it's not all that helpful. There seemed to be more mini games than HOs, but they're skippable. I really did enjoy the challenge, but found I needed to take a few breaks when I became hopelessly turned around and couldn't advance. My memory certainly got a workout in this one.
January 22, 2012
Top Quality Game
GAME COMPLETED MANY TIMES
Story: Become Sam Wilde, an investigative journalist, and pit your wits against the murderous genius known only as Oscar. Oscar has your fianc, and while threatening her, he plays a maddening game with you, in which you must solve the puzzles and escape traps he has set for you in his hideout, a labyrinthine old mansion.
Developer: Magicindie Softworks
Release Date: Jan 2012
Extras: Interactive Map, Film Grain Option
This is an elegantly designed, superior game, serious and challenging, with a disturbing story aimed at grownups.
For me, it is its atmosphere that makes this game. The quality of the visuals is exceptional throughout. The interactive HO scenes are clear and relatively easy, though they play with the lighting a bit. Watch for some interesting uses of light to add realism.
Oscar?s voice actor gives an award-winning performance and just gets creepier and more oppressive. You, on the other hand, have only a range of grunts, sighs and coughs for expressing yourself. Along with a subtle but effective musical score, this game?s sound is at least as important as the visuals in creating a truly chilling atmosphere.
As well, the game is not easy. Despite an excellent interactive (not jump) map, just getting around the enormous mansion is tricky. There are a lot of puzzles and some of them are quite difficult. It'll keep you on your toes.
March 14, 2013
Hold on to your hat - it's a corker!
I have to say this was the best game I have ever played by BFG.
It has all of the elements needed to keep you pinned to your PC - I couldn't move until I had finished it (5 hours by the way).
There was a fair bit of running back and forth but not to the point where I lost track of where I was (the map is a handy thing as the game has a lot of scenes).
I played on normal mode and did not need to refer to the walkthrough or hints.
Graphics are fab, storyline is epic and the level of challenge just right. most definitely a keeper!!!
January 22, 2012
enjoyable game let down by a LOT of backtracking - pros and cons list
A very well done game. For those that love plot and a lot of dialogue, done here in voiceover, not many hidden object scenes and unique puzzles and slightly harder puzzles than usual, this game is for you.
The dialogue you can skip which was good as you could read it if you were impatient. But it?s the best voiceover I ever remember in a game, very good and creepy. The puzzles were mostly medium with some nice harder ones thrown in and what a refreshing change to say that some were truly unique. It had the usual 2 choice of hardness, I play hardcore and it had sparkles on hidden object scenes (but when you repeat them I guess you have to)
Pros ?
No random clicking on hidden object scenes on hard mode
Mostly non junk hidden object scenes (you did repeat them but not more than twice)
Unique and some harder puzzles
Longer than most HOPAs (hidden object puzzle adventure)
Hint button told you if there was anything in an area to do
Plot was very well done
Cons ?
The biggest con to me was that they gave you a map and it wasn?t a transporter map as there was a lot of backtracking going on.
It was a confusing map ? 3 different pages, and sometimes didn?t show you active areas or things you needed to pick up or do. It was a maze.
I hate endings of not finishing things up. They could have kept it at the scene beforehand and not the ?in the bonus play??
If I could do a puzzle when he was talking that would have been great, I could pick up items but not move or do anything.
I love a game with harder puzzles and not cluttered with hidden object scenes but all that backtracking when it was so easy to get lost, and not have a transporter map really brought down the score on this game.
So an A grade game was brought down to a B+.
(I am very hard on scoring games.)
March 28, 2012
Brink of Consciousness
Wow, what a great story! The graphics, animations and voice acting kept me in suspense until the last minute. There are a lot of scenes within the game and a quite a bit of traveling back and forth. It really required careful exploration and attention to detail but I felt it all had a sense of purpose rather than the aimless wandering some games seem to have. There is a map that lays out the floorplans and highlights areas of interest. The hidden object scenes are well done and I found most of the puzzles quite challenging. Expect the unexpected around every corner!
January 29, 2012
A fairly interesting Track and Rescue mission.
If you've read BFG's presentation summary you have probably already added 2 and 2 together and have surmised the kidnapper was suffering from a mental disorder called DSG. He perpetrated this vile act in an attempt to retain or regain his youth, obsessed as he is by his own appearence. Hence the title of the game.
No ghosts, no skeleton, no grave, nothing paranormal, but expect nevertheless a few corpses here and there.
Sam's investigation starts with a very good intro movie backed up by a solid soundtrack. Later, the in-game music is discreet except when used to enhance a specific event. The cutscenes are of the same quality.
The voice-overs are perfect, very professional, highly natural, and a pleasure to listen to.
The graphics and scenery are quite good, a wee bit blurry, thus befitting the mildly spooky atmosphere successfully.
Not at all overloaded with HO Scenes, the game gives priority to the adventure side. Tasks are multiple and easy to accomplish with useful items also easy to get.
HOs are not difficult to find either as the scenes they're in do not look like awful junkpiles.
Assistance is provided efficiently by the unlimited hints that recharge fast, the clues on screen, the audio, and in the journal, together with a map showing your current location, the areas to explore and were the puzzles are.
Puzzlewise [and minigames] the developers did a good job; all those I played in the demo were fairly tricky, challenging and fairly uncommon. Some are randomized, I am not sure they all reset as I saw a Reset Button in only one, but you can skip them. Click on the Question Mark to get the instructions.
Unfortunately for puzzle lovers like me, the game is not packed with them, but there is enough of them to keep you busy and make you think.
Let's add to that 2 Modes of difficulty, a wide monitor option, and the possibility to replay the kidnapper's verbal comments via the journal.
The demo takes you to the beginning of Chapter 3 only, so it's difficult to estimate the gamelength, or assess how well the storyline unfolds.
Considering that I got to the end of Chapter 2 in just over 56 mns after visiting 9 locales, it is possible the game may be shorter than expected.
Note: DSG: Dorian Gray Syndrome, named after Oscar Wilde's famous novel: The Portrait of Dorian Gray.
January 21, 2012
It was great but....
This game had very impressive graphics, nice voice overs, nice music. Yes, yes yes. BUT it is so much running around that I stopped playing about 4/5ths of the way through out of sheer aggrivation. There is a map which isn't interactive, puzzles that give little to no info and a "hint" system that merely says "nothing to do here". It is a challenging game, however I don't think tedious running, frustrating puzzle info and tasks spread out over so many layers is a "feature" that adds to good gameplay. I would have loved this game to death if it was a bit more user friendly and the time spent playing was on more puzzles/things to do in one spot rather than clicking and hunting and then doubling back again to click some more. If you have the patience, this is a beautiful game.
January 25, 2012
more adventure than HOG
I just finished the Demo & I'm downloading the game. I was in the middle of chapter 2 when my hour ran out, so the time length for the game must be pretty good. Items in the HOGs have been easy to find & I only game across 2 HOGs during the hour. Puzzles were a little different, which was nice.
January 21, 2012