Ghost Encounters: Deadwood
not enough helpful hints
I can't even get through the second stage. Can't get into the sheriffs office. Not helpful hints at all.
April 7, 2012
Good but glitchy
Had fun with this game until I got almost to the end and a glitch prevents me (and many others : see forum) from finishing! Aarrrrrgh! Nothing is more frustrating than not being able to finish a game!
Great graphics, fun but simple mini games, decent adventure game if you like using your brain to figure out how to progress through the game.
Would rate 4 or 5 stars if I could have finished it.
April 1, 2012
I found this game to be rather easy even on the advanced level. Game play was ok. Didn't care for the graphics (just the type of graphics used were not my preference for these games). Annoying dialogue/storyline that you cannot skip through at times.
March 25, 2012
Deadwood is a good name for it.
In addition to the comic book graphics, I found this game to be exceedingly vague. The mini games (find the combination...really?) were lessons in futility and took forever to skip. The story (evil spirit) and the tasks (oil the rusty doorknob) have literally been done to death (no pun intended) and the character voice overs were so bad they were just silly. I quit about 15 minutes in when I realized I wasn't enjoying this game at all.
March 27, 2012
Deadwood--The Perfect Name
The big problem with this game is the hint button. Unless you're playing a HOG, there isn't one. There are few areas that you can enter and even fewer that need objects. Once you walk by the sheriff's office, the undertaker's and the bell tower for the umpteenth time with tons of objects but none of the ones that you need and no idea where to use the objects you have or find the ones that the areas demand...well, the lack of a hint button gets old REALLY fast.
Aside from that, the game suffers from being monochrome. Virtually all the exteriors of Deadwood are a bluish-black, and I didn't see any way to brighten them. This, for me, was another strike against the game; I don't enjoy games where I can't see what's going on. Something that causes eyestrain isn't fun.
The plot is pretty standard--stopping an evil ghost. I would have liked it better if the ghost of Blackjack had not looked like an inkblot, which he does in all but the cut scenes. This particular character design made it virtually impossible for me to distinguish him from the background and from the building exteriors.
I heartily wish that the game's graphics had been clearer and that the hint button had existed full-time. The game could have been, if not great, at least okay. I'm very sorry to say that it wasn't.
March 24, 2012
Not a Keeper!
No direction or hints. Cursor doesn't change to indicate areas of interest. The journal is not relevant to gameplay. Quit the demo after 20 minutes of frustration and boredom.
March 24, 2012
If you're just starting off playing iHOG's then I bet one will give this a good rating. If you're like me who've been playing these kind of games since they surfaced then you'll know why I'm bashing this game.
The story line has been recycled over and over. I didn't know the detective was psychic until I got into the game. I like to know who and what my character is all about.
The hidden object scenes are redone but you won't find the same item twice and the mini games are just plain easy. No challenge at all. If you're looking for a strategy guide you won't need it. There isn't one and there's no map.
It would be safe to say that when this game come up for the $2.99 sale, it still would be a waste of money.
March 26, 2012
Not worth the time
The redeeming quality of this game was that it used your name through out. There's no hint system to help you when you inevitably get stuck. Even searching around and going back to the main character you're helping does nothing.
March 28, 2012
No hints and too much running back and forth to scenes.
March 26, 2012
Not For Me
I found this game to be very annoying. Too much back and forth, and not many hidden object screens. The "skip" option for the mini-games takes way too long to enable, hence most of my frustration and annoyance. I gave up and deleted the game after 20 agonizing minutes.
March 25, 2012