Phenomenon: City of Cyan
Have played many, many hidden object games. This one was very simple and seemed pretty short. Well drawn, new puzzles, but too short by far....
March 26, 2012
pretty and a bit different..
nice little game and very pretty. if you like mini puzzles, this one is for you..nice :)
March 26, 2012
just didn't get it
just couldn't get into the story,i was confused most of the time of what to do.Skipped most of the mini puzzles.maybe it's just not my type of puzzle.
March 26, 2012
...keep simple but interesting
too much talking ..too many angles ..flashing ghosts ..please...it started out ok...i dont care for a lot of talking where i have to play with sound off...i would buy once on sale maybe...
March 25, 2012
Good HO Game
I bought this game after playing another game by Phenomenon. Same kind of game play...beautiful graphics. The storyline is weak and somewhat confusing. The girl's voice is a bit winey. I was most disappointed with the ending...it was blah!
June 2, 2013
Had a lot going for it until...
Just having finished the other Phenomenon game, I was really looking forward to this one. On the whole, it is of the same great quality, great puzzles, wonderful artwork and terrific story line and pretty good characters.
Not as good as Phenomenan: Meteorite Collectors but I'm guessing this one came out earlier? If so, good for them for stepping up their game.
Worth buying but I had two major quibbles: first, the lead female was a whiney wuss with no gumption and a grating voice that made me want to slap her. Bad character and voice choice, really offputting. Second, having the father character introduced so close to the end speaks to poor story writing; totally unnecessary. I'm one that likes scenes with the story and the play but if you're going to add them, please do it with consistency.
Ok, three things and the one that led me to write this review is that the game is so short and the ending is so abrupt, jarring, lackluster that I was left yelling "WHAT, that's all???" Leaving a cliffhanger is one thing but jolting your players with a poorly written ending is bad form. This turned a really good game into a frustrating and annoying take away experience.
Worth playing and I do recommend it but with huge caveats.
March 28, 2013
Did Not Hold My Interest
This game had possibilities in the beginning until I had inventory items with no scenes to place them and scenes with inventory items I couldn't find. The constant jumping from place to place had me dizzy. Not my cup of tea.
June 4, 2012
Not as good as I expected
I played the trial and bought the game on the strength of that. I liked the fact that the puzzles and clues were a bit different to the usual. But the storyline is garbled and it's difficult to see what move to make next without resorting to hints. It's also very "heavy" and ran too slowly on my computer. Also it was pretty short , less than 4 hours, I'm sure. Interesting but not worth the money, unfortunately.
June 3, 2012
Starts good, ends disappointingly
I enjoyed the trial hour and decided to purchase, however I'm disappointed and wish I spent the money on another game.
The story started well but ended abruptly.
The visuals and sound were good but the actual play lagged and became difficult to manage. I tried both with the finger pad and with a mouse. Some improvement with mouse but still had lagging pointer and choppy movements.
I like the mini-searches within the hidden object. It definitely added a new element as well as the "jigsaw" puzzle within a puzzle. Overall though, the puzzles were too easy even on the advanced setting.
Additionally, some parts had little flow as to what to do next despite the task list.
Final thoughts: great premise but does not deliver.
April 14, 2012
I would have enjoyed this game much more (great, colourful graphics) had there been more play and lots less talking. When I play a game, I want to play it without having to stop continuously to click past a lot of dialogue. If I want to listen to that much yammering, I'll watch a movie. I also did not enjoy the mini-games I got to play in the demo, not because they were not interesting and different than the norm but because the challenge was taken out of them by the step-by-step instructions. For my liking, there was simply way too much in the way of guidance. I much prefer games that give you a clue then let you figure things out for yourself.
March 26, 2012