Azkend 2: The World Beneath
Don't miss this one
I've been waiting for this one for a while, and it does not disappoint. Stunning graphics, many different kinds of challenges, many powerups and achievements to earn. After you have finished you can also play the Time and Medal Challenges.
Its a shame that it doesn't offer a Relaxed option. If I could I would give it only 4 1/2 stars. This wouldn't have been difficult to program in and would have expanded the audience for this addictive game.
Not as long as some other Match 3 games. There are 17 chapters with 4 levels in each. This game is much harder than the original. Some boards take multiple tries to win, you need to be very fast and think about your strategy. Great replay value.
April 14, 2012
Azkend 2 takes you off the mountain into the sea
This is one tough game -- a lot more challenging than Azkend 1. It is also a lot more varied in game play with several new game board challenges. Be prepared to restart levels, but stay determined! The background artwork, which was stunning in the first Azkend, is even more beautiful and also animated. This makes the seek sections that come at the end of each chapter more difficult as well.
Wide screen, voice overs, catchy music scores, and a curious story all make for a very well orchestrated presentation. The secondary modes of play, time challenge and medals challenge, plus a myriad of achievements you must play all three modes to earn, make for many, many hours of satisfying play time.
April 14, 2012
Great Game But
Wow what a good game that would be, but of course there is the timer. Why don't the gamers make it with both choices. Some of us would just like to play for pleasure while others like to beat the clock. I sure would have bought this game but will let it pass since theres the ever recurring timer. Everyone loses on this one except those who like to beat the clock. A no buy for me.
April 15, 2012
Do Give This One A Try, Even If You're Not A Match-3 Gamer
I previously bought this and I'm really enjoying this Match-3 game. There are 17 "chapters" to the story, and in each chapter you have to obtain 3 or 4 pieces of an item that you need to advance to the next "chapter". This translates into 3 or 4 Match-3 boards that have to be cleared for each level. The levels get more challenging the further you progress in the game. It's got enough of a story attached to it that it makes a nice change of pace for HOPA fans.
When you find all the pieces in a level, there is a secondary match game that occurs. In the upper right hand corner an image of a portion of the graphic background landscape is shown and you have to match it to what's on the screen. IIRC, there are about six matches that have to be made within a fixed time period, and you are informed of your success percentage when it's done.
In the Adventure mode I am playing, some of the levels are timed, but the ones where there are bugs (not icky ones) that you have to eliminate before they escape the tiles or where there are tiles on fire that you have to put out before the flames spread are not timed. I'm only about a third of the way done with the game, so I don't know what other tricks the developer might have up his sleeve.
Options consist of Sound, Volume, Windowed, Voiceovers and Tutorials. There is also a Detail Level (low, medium, high).
There are two Challenge modes: Time and Medals.
The graphics are gorgeous, the gameplay is smooth, and the creator of the music is actually given credit at the beginning of the game which I agree with because the music really adds ambiance and drama to the game. I like the sounds of the game (the tile clicks, etc.)
This is a really good game and I am enjoying it. There is an earlier version of the game, Azkend, also available on this site.
April 14, 2012
After only 15 minutes of playing, I knew this game was a keeper. I don't normally like the chain style of match 3 games (I usually prefer the swap style), but this game was so much fun that the style didn't matter. There are tons of ways to keep you from getting stuck with a board that has few moves. There are special pieces on the board, tesla coils that can be charged up to zap pieces, and every time you make a chain that is at least 6 pieces long, you get extra zaps. The zapping seems to target the areas you need rather than being random.
The story line is interesting and the art is beautiful. The music and sound effects are great too. Even if you don't like chain style matching, I highly recommend giving this game a try. It's one of the best games to be released lately!
April 14, 2012
Pretty and HARD!
The first parts of this one are deceptively doable. The last 5 are really hard. The "Survival" version is a test of speed and seeing...I have only gotten up to 50%. The artwork is pretty.
August 30, 2012
I'm super impressed by this game! I'm a big fan of the Jewel Quest games and this one is almost right up there with them. Challenging, fantastic graphics and adult-level game play. I didn't have to play the full one hour free game to know I wanted the full version. Highly recommend!
May 12, 2012
ONE OF THE HARDEST MATCH 3 GAMES I'VE EVER PLAYED
This game is fun. Has an interesting storyline and is not your ordinary match 3 game. It's a lot harder than I expected -- I've had to replay a few levels in order to progress. Very addicting.
April 18, 2012
Almost didn't get it
After reading some of the reviews saying this game was very difficult, I almost didn't buy it. But I was able to get through Azkend 1, so I figured I should at least give it a try. It's a whole lot of fun and the graphics are fabulous, although the music is a bit repetitive so I turned it off. Story line was kind of corny, but that's what fantasy is all about. All in all, I thoroughly enjoyed Azkend2 and will keep it in my "library" to play again later. I estimate it took me about five hours to complete but it was well worth it.
March 24, 2013
Quite challenging but really original
The things I like, which I don't think any other review mentions, are that the tiles tumble across the board diagonally as well as dropping vertically when you make a match, and the levels where you have to make matches next to crawling bugs to zap them before they reach the top of the board. I've not seen anything like this in any other game.
June 1, 2012