Who knew weather could be so fun?
In a lot of ways this is a pretty typical time management/strategy game, skewing more towards strategy. You assign specialized workers to various buildings to produce goods that you require to complete the level objectives. In this game, however, your "workers" are the sun, clouds and wind (or several combinations thereof) that you use to grow crops or generate energy (to be used to power mines or production facilities).
Each type of crop has different needs: e.g. corn requires rainclouds (combine 2 clouds) and then sun in order to get a product. You can then sell this to make money to buy more weather elements, upgrade your farms, etc. You can "recycle" any weather element at any time to get the FULL cash amount back. So if you are quick at recycling unneeded weather elements for money then buying what you need, you can really increase your productivity.
After you finish the introductory levels, around level 5 or so, it immediately becomes non-trivial to achieve expert time. Part of this might be that I was still getting used to the game and figuring out what the best way to spend resources is. Upgrade the farm? Or buy more weather elements? The gameplay doesn't change significantly, and later on I was able to achieve expert time on the first try most of the time with a general strategy I developed as I was playing through the game.
The game has 40 levels, which seemed a bit on the short side to me. I liked the unusual concept and thought it was a fun little game.
May 20, 2012
Fun time managent game
I loved this game.I usually like only "dash" type games,but this was really cute.Easy to understand the instructions,nice graphicsThere was challenge,but not to the point of frustration like many building type games.I would have liked for it to have more levels.
May 17, 2012
Too crazy for me
I really wanted to love this game a lot more than I did.
Part of it is me. Some time management games I can handle with ease, and others are just too crazy. Some of them just have too much going on for me to keep up, and this is one of those.
I love the concept! You're making weather patterns (rainstorms, sunshine, wind, etc.) to help create things and upgrades, and grow plants, and possibly more (I only played the demo). It sounds like tons of fun!
Unfortunately I just couldn't keep up with the game. Maybe the time limits are too tight. Maybe there's too much going on at once. I'm not sure. But by the time I neared the end of the hour demo period, I was sure that there was no way I could keep up with the pace of the game.
If you're really good at mad-cap crazy run around like a lunatic TM games, this one is for you. But for pokey people like me, it is, sadly, a pass.
May 16, 2012
Nice change in theme
I bought the game because it was different enough from the others. I enjoyed playing it. I didn't like the fact that you can't strategize before the clock starts so I had to look things over and determine my strategy and then restart the level.
May 15, 2012
not entertaining at all!
graphic were not that impressive, storyline was ridiculous and the game got on my nerves very soon. I would have appreciated simpler way to explain the actions to finish the level. did not even bother finishing the free time.
May 13, 2012
Rain or Shine
I really like this game - glad I purchased. Challenging!
May 7, 2012