Dark Dimensions: Wax Beauty Collector's Edition
4
5
82
82
Great game!
This game was very well made. The voice overs were very well done, and the artwork (while dark) was absolutely beautiful. I am not a fan of millions of HOS and in my opinion there was just the right amount here. There isn't a map so make sure you wear sturdy sneakers. I am not the fastest player on here, but not the slowest by any means, and this game took me a few hours. Extras are not available until after the game is played (I know some people don't like that). I played casual and the sparkles were not overdone, hint took about 30 seconds, and skip took 60-75 seconds. According to the game, advanced has no sparkles, and there is a longer recharge time for hints and skips. Those are the only 2 settings so those looking for hardcore may not be happy. Those that liked City of Fog are sure to appreciate this game. I actually enjoyed watching how the story unfolded. Some folks are sick of the dark and dreary, if that's the case, this game probably isn't for you. All in all I gave the game 5 stars across the board. It hooked me, so I had to purchase it immediately, and it is clear that ALOT of time, love, and work, went into this game. Kudos to the devs, and thanks BFG.
April 26, 2012
Falls short from being a great game!
After saving the City from a fog, now it's up to you to save it from Wax! So here we go, again on another adventure to dave a Town and solve a mystery. I wish I could jump up and down and say "great game" but in all honesty, it missed the mark when it came to the game mechanics. I will start with the pros: I loved the graphics and kudos to the devlopers for using real actors to play and very good V/O. I expect that many will find game dark and sombre. The story line is interesting with a who-done-it twist to it and the HOG scenes have interactions but are dark and crowded, making some items very difficult to find. The sounds effects are spooky and goes on throughout the game. Again, some may find this annoying; I however enjoy the overall effect it has on the gaming experience. You have a journal, a SG that keeps your place and two game mode options. What is missing from this game is the level of challenge. I was somewhat dissapointed that the developers did not include features like morphing objects, or collectables or rewards. These are features that usually make a CE more interesting and worth the extra pennies. I found the the puzzles were relatively easy, alot of back-tracking, collecting inventory items and your basic run-of-the-mill mini-games. V?sually, the game is up to standard and really very well put together. I really did love the graphics and found them beautifully well designed. Howeve the game did not excite me and I suspect that hardcore adventurers like myself will find the game a tad easy. Im really on the fence on this one and looking at the length of the game, I am consideriing waiting for the SE. I will recommend this game for beginners because I do think they will enjoy the puzzles and the story as well as the graphics. I did like the first of the Dark Dimension series but just wished the devlopers would have added a bit more "oomph" into this one.
April 26, 2012
Good new story...
Played the whole sample, casual.
- 2 gameplay modes casual, expert
- Sample of one chapter of the game, no idea about the length
- Notebook
- No map
- Integrated SG which stays on the page you leave :thumbup:
- Voiceovers
- Real live acors
- Music loud and over present, turned it off
- Hint button useful outside H0
- Skip button
- Good mini games not too difficult (nothing very new though)
- H0, you interact, you have to find one object to complete another. VERY DARK which makes objects difficult to spot.
- Very good graphics
Interesting story, it's a shame that the game is so dark, went to options but couldn't do a thing about it. Not over difficult up to what I've played. Most probably a buy, the dark scenes (I mean the color) make me hesitate a bit, quite tiring for the eyes. Good game.
April 26, 2012
Entirely Too Dark Dimensions
This review is of the demo:
The story is interesting, and that's probably the only reason I'd buy the standard edition when it comes out.
The puzzles in this game were fine. I didn't come across anything spectacularly hard or interesting. The hidden object scenes have interactive bits to them, but nothing too hard to figure out. A lot of the time an item on your list of objects to find will be one of the items you need to use in the interactive portion. The inventory puzzles in the game are easy to figure out, as you generally use an item more or less as soon as you receive it.
The music is OK, but the background sounds are kind of irritating, as there seems to be an intermittent whispering going on.
The graphics are entirely too dark. I've seen from other developers that you can make a "dark" game and still use bright colors. You don't need to purposely darken the game's artwork. Hidden object scenes were also pretty dark.
The Collector's Edition contains nothing I really want. There's wallpapers, concept art, and music, but they're locked until you complete the main game. (I never use them, anyway.) There is a bonus chapter, but from looking at the strategy guide a little, I don't think it's worth my paying extra just for that.
The journal in the game picks up articles and stuff like that, but it doesn't seem to pick up puzzle solutions (like lock combos, for instance) that you find in the game. I wound up having to backtrack to re-read the lock combo and then go back to the lock. Luckily, it wasn't that far. I still think that in this sort of game, journals should track that kind of information for you, though.
One thing I did like in this game was the use of live actors to tell the story. Normally I'm not a huge fan of that, but for some reason I liked it in this game.
All in all, I think I'll wait for the Standard Edition of this game, and even then, I'll have to think about it. This game would be much more enjoyable if the artwork wasn't so, so dark.
April 26, 2012
A dark beauty
This is a nice game. The storyline is good and even though I had not played the prequel (City of Fog) the story is understandable on it's own. I think I will check it out anyway.
The music is excellent, both that and the sound effects are perfect for the action.
It is a basic format IHOG; hint, skip, puzzles, HO scenes, magnifying glass, hand, sparkles, tutorial and the rest of the basic properties. This is in the casual mode, of course. The part I like in the HO scenes is combing things to uncover the hidden item or creating the item. It's a little short on puzzles; I think I only came across one during the demo. A VERY dark one with red lightbulbs.
It's only drawback -if you can call that- is that the scenes are a bit on the dark side (color not mood) which is difficult for me because of poor eyesight. Even then it can be gotten around with a downward tilt of the monitor and help from passers by.
I only played the demo but it was over too soon and now I want to continue so I will most likely buy this or the single edition.
All in all a game worthy of purchase;
April 26, 2012
Dark Dimensions . . . Keep On Tracking
This game started off with some real potential -- Good art work, layed out the potential for a good story
BUT . . . that's as far as it goes. I struggled to stay with the game for 44 minutes.
Once the story gets started, it looses traction. Basically, you move back-and-forth between hidden object scenes. These scenes are pretty short with only 12 or so items to find. In each scene, you have objects that require at least 2 actions. No real excitement here. After doing this once or twice, it become pretty boring.
You have mini-games, again, no challenge. You can play in two modes, I'm not sure what you get when you plan in expert mode, the game just is not challenging.
Boring probably sums up my feelings about this game. Certainly not worth the cost of a Collector's Edition. Even in standard version, this game just misses the mark.
April 26, 2012
A little dark and depressing
Two game modes - casual and advanced.
5 Chapters and a bonus - but not very long at all.
The characters are okay and the voices seem to suit but the number of cut scenes, or things that happen as you move to a new scene and have to wait is too much. The music is a little monotonous. And the whispering can become annoying.
The storyline is ok but the whole thing leaves ones feeling a little dark and depressed. Bodies, wax? Real or not?
The graphics are not too bad - not at the level of recent games but there are interesting things to look at. The HOS are quite dark and will give a little challenge because of that. The usual list of items and also actions to find other items.
There is a journal - which fills too often and the sparkling gets a little annoying. I also found the hint button annoying in the times it takes to circle around the screen and get to the item - same for other mistakes such as using the wrong item as you travel around.
There is no map and although that usually does not bother me, this time I found it more tiring going back and forth - got quite dizzy.
The game is not hard to play in either mode - the HOS are easy if you accept the dark scenes and the puzzles can be completed fairly easily or with just a little patience.
For those looking for incredible graphics and challenging HOS and puzzles, this game will disappoint. Not sure it is worth a CE price.
But for those who do enjoy HO games and like to add reasonable games to their library, then this will probably be acceptable.
Don't expect anything new or spectacular and you may enjoy it. Having said that, I did quite enjoy it as the scenes have some interesting things in them, but it was little of a challenge.
April 26, 2012
A worthy sequel
I was very excited to learn that Dark Dimensions:City of Fog was going to get a sequel, and I wasn't disappointed with Wax Beauty. For those who haven't played City of Fog, the sequel can stand alone; there are a couple of references to the earlier game, but the occurrences in that game are not vital to this one.
Wax Beauty seemed to be easier than the first game, at least as far as the mini-puzzles go, which is not necessarily a bad thing, unless you only game hardcore. Most of the HOS have several interactive items listed (you have "paint" and "blue car" as items; you find the paint and put it on the red car, and voila! a blue car), and solving it gets rid of two items.
The cut-scenes are "click to continue", which is nice - you don't HAVE to wait until the character is done (they are videos of real people, rather than animations).
One of the reasons I liked this game is that it is, IMO, well-balanced between HOS, mini-puzzles, and adventure - there is a lot for the main character/player (you) to do; you don't just get an key from a HOS, open a door, get another item from another HOS, and so on.
There is a certain amount of back-tracking, but it seemed to me that you work in three or four areas for a while, then move on to another three or four areas - you don't have to keep going back to the earlier scenes.
The graphics are gorgeous - this developer has some really talented artists; the game is visually dark, as the subject calls for, I guess, but it is far from the darkest I've played. The game itself is Twilight Zone-creepy rather than super-creepy, with minimal random skeletons and skulls.
The story is resolved before the bonus play, so you're not left hanging; the bonus play was generous in length and pertinent, though not vital, to the story. Good news - it sounds like there is going to be a third game!
April 27, 2012
I like it!
It's nice to see a twist on the HOG scenes. Makes them far more interesting. Another dark tale and cut scenes that add to the story instead of just taking up time. The puzzles are more imaginative than normal as well, some easy but some really need thinking about.
I was expecting just a sequel on City of Fog but it's far more. Definitely one for the collection.
April 26, 2012
Good for some, not for all.
This review is based on the demo which froze on me twice.
I liked the storyline although it was somewhat predictable but I have played many games and someone new might find it appealing. I don't turn off the music or sound as I feel that's an important aspect of the game and didn't find them offensive or annoying in this game. Can't comment on the "whisper" as I couldn't get far enough into the game to comment on it. I did find my interest lagging. The storyline was somewhat predictable. The HOS scenes were not too bad and I didn't mind "the dark" of them and enjoyed that one often had to do more than simply find stuff. Like others I'm at the point where I expect a CE to have some "extra" challenge such as finding morphing objects or something. The challenge just wasn't there for me but I have been playing awhile so I may be just too familiar with the trends. I did like a lot that the characters were real actors so they didn't seem so robotic. I have really enjoyed the House of Lancaster series but the characters are very robotic looking and these were not. But I do agree with other reviewers that the audio sync with the characters is really off which takes away from the gain of using real actors. While there is no "real map" there actually is one in the form of the child's drawing which at least provides some perspective about where things are. (Subtle but helpful!). I too will wait for the SE rather than pay the extra money for the CE as this doesn't seem to fit the quality of that caliber of game.
April 26, 2012