House of 1000 Doors: The Palm of Zoroaster
4.6
5
109
109
Absolutely Excellent Sequel
GAME COMPLETED SEVERAL TIMES
Developer: ****
Release Date: May 2012
Extras: none
The first 1000 Doors was a gem, and this 2nd instalment surpasses it. Same structure for the game as before ? a haunted house with an unlimited number of doors to other places. One of the best things about this game over its predecessor is the truly exotic locations for each adventure. Another is the introduction of an interactive jump map. I had no reason to use hint at all through the entire game because of this feature.
You can take it for granted that if I?ve rated a game with 5 stars, its graphics are gorgeous, there is appropriate ambient sound and pleasant music, and that the story is sustainable. The game mechanics are excellent, the HOs are good ? no microscope needed, and the puzzles are up to a high standard, but not too too hard. I?m weak on puzzles .
Definitely a Must Have for any HOPA fan.
February 22, 2013
.....and the Adventure Continues!
The House with 1000 doors is back and this time you are trying to break a curse with the help of a spiritual guide. I actually boght the CE and enjoyed this game immensly. It offers you everything that make for a fun gaming experience; two gameplay modes, 8 chapters, voice-overs, and very crisp and sharp graphics. On your journey you have a journal and a map that offers you information as to where to go and YES it even takes you there so no need for the extra pair of running shoes. The HOG scenes are interactive and you have also 46 morphing objects to locate. I loved the art work and the story line does keep you interest. This is a game that I highly recommend for those who did not purchase the CE. A definite treat and am now waiting for the third installment!
May 4, 2012
A PERFECT GAME
Played entire game. Original House was great, but this sequel is even better. Gameplay was logical and challenging but not frustrating. About 7-8 hours long (take my time). Ending suggests another sequel.
Story: Instead of doors, there are four pictures (in order Tibet, India, Jerusalem, and Madagascar) to enter once you find your way into the house. Objective: find 3 skulls and the Palm of Zaroaster (gem causing chaos and death). Finding a skull in one location will open the next location, but permanently close off the picture after you leave it. So be sure to find all morphing objects before removing the skull from the picture as you can never return. Occasionally, you must leave the picture to get an object needed to complete the picture. In Madagascar, you must find a flaming stone, which is the Palm of Zoroaster. After leaving Madagascar, you must destroy it by completing an organ.
HOGs were plentiful and not too cluttered. No tiny objects here. Each scene required several interactions, such as moving a cloth out of the way, or finding a knife to cut a watermelon slice. Inventory was used in that picture, except for one item carried over to use in the next picture.
Puzzles were many and varied. Although challenging, they were not exasperating. A book records clues needed to solve the puzzles, background and additional information on your discoveries as you progress through the game.
Visuals were very nice and artistic. Music was good, but be prepared for a few instances where it suddenly became startlingly loud, but it was appropriate and likely on purpose (think of a horror movie?s music to put you on edge at specific times). Map: Not used. Not that many scenes per picture to get lost and not a lot of going back and forth.
May 12, 2012
A SOLID 4 STAR GAME.
I liked the first 1000 Doors very much and the second doesn't disappoint. It's challenging, but not over the top, and has plenty of hints so I'd recommend both novice and easily frustrated HOG players give this one a try.
The graphics, storyline and audio are top notch and the same cast of excellent voice-over actors are back for another adventure. I'm even enjoying the mini games which is very unusual for me. Kudos to the creators. I hope there's a 'Part 3' in the works!
If I had one complaint, it would be that Kate hasn't changed that unattractive, ill-fitted dress in "a year", but that's just MHO.
May 5, 2012
A nice sequel, very enjoyable (for dark & stormy night)
I'm happy to report that after trying it, I bought it.
Although it is a "dark & stormy night" type game, I'm thoroughly enjoying myself. So far I'm not rushing around w/some horrible deadline to meet.
This game has many things that others ask for:
Map for movement
Voice-overs
Morphing objects
Helpful Hint button
Even if you haven't tried the 1st game, give this one a try.
May 4, 2012
Excellent Game with One Nitpick
I loved this game and will leave the details to other reviewers. But I have one nitpick that seems to be the case with just about every game I've played on Big Fish (and that's a lot of them): If you're going to create such a visual masterpiece and put so much time and development into the story, then GIVE IT A PROPER ENDING PLEASE. Too many of these games just end apruptly after you do the final task. There's no closure at all. For example, in House of 1000 Doors, when you do the final task, the game just ends. No dialogue or anything. It's just silly. Come on, developers! Get with it.
In every other respect, however, this game is stellar. You won't be disappointed.
May 19, 2012
Excellent Sequel Absolutely Loved It!
This review is for the whole game playing in expert mode.
* There are 8 chapters
* 2 play modes: Casual & Expert
* Expert mode no sparkles not even for HO scenes.
* Voice Overs
* Journal
* Map
* H0 scenes all interactive.
* Hint button, refills quickly in expert mode, useful outside H0
* Skip button also refills quickly in expert mode.
* Mini games/puzzles
* There's also 46 "beyond morphing objects"
My overall impression of the game
:
Well for playing in expert mode I found the game pretty easy but I definitely found this to be an excellent sequel. I was hooked to this right from the get go.
This story just flowed very well as I like the way they are presented as individual short stories, free one spirit and go on to the next.
The graphics, cut scenes, characters and voice overs I can sure tell there was some time spent on this by the developer. Very well done. Just excellent. Perfect. The music is also fitting and not intrusive.
I found this to have a nice balance of "adventure" the traveling back/'forth and HO scenes. I did appreciate that there are no sparkles even the HO scenes in the expert mode.
I also didn't have trouble locating much at all as I only used 2 hints. I also never got "lost" in the game but just used the hint once just to see how "helpful" it was and it is useful outside of the HO scenes as I mentioned.
The journal mostly keeps track of story however gives some clues on how to solve some of the puzzles.
The map is also very helpful as it will show where you are currently and where there are things to do. Areas with things to do have green exclamation point(s). You can also use it to travel back/forth locations which I did use the map.
The mini games/puzzles: I found most to be easy considering I'm not a fan of the puzzles however skipped the "repeat the sequence" one.
Oh and those 46 beyond morphing objects well I'm never too good at finding those but to my surprise I located 40 out of 46 which is pretty good for me. Once you start the next chapter can't go back and try to find ones you missed.
As for game length: About 4 hours for me. You may or may not get this much time out of the game here.
Thanks Big Fish and developer for an excellent game here!
May 8, 2012
Very good game - bonus review at bottom
If you like your adventures on the easier side, a fair amount (but not too much) of hidden object scenes and not so much the puzzles then you should really enjoy this game.
The adventure side of this was great, you explored many and different types of environments and the graphics were quite crisp and clear with nice colour to enjoy the scenery. I thought I would be revisiting a lot of the scenes in the first game as it?s the same house but it?s all brand new, which was a pleasant surprise. The plot was really developed here and for the first time drew me into the story. I pleasantly enjoyed the first game in the series but I thought this overall, with the scenery, plot and adventure was better.
This time you visit a hallway in the house with large locked paintings, each representing a chapter and a completely different world location. When you were doing the normal interactions of HOPAs (hidden object puzzle adventure) it made such a different doing it with nice and different locations.
It was great to have no sparkles even on the hidden object scenes on the hardest setting of two and there was no random click penalty.
They had morphs which I do think IMO is a must for a CE or at least to collect items so it was great to see this but sadly no achievements in the CE.
There is a transporter map (instant jump to a different location) and it also tells you if there are things you can CURRENTLY do in a location. Sometimes games have this feature but you still can?t do something so it?s wonderful to see this.
Sadly I have to come to the not so good part.
-I was very disappointed in the puzzles in the main game, I felt they were uninspired, not many and I yearned for more and better quality ones.
-The interactions of some gameplay relied too much on ?find a drawing of ?x? then when you found ?x? you just had to press buttons in the same order. I find that boring and they really repeated that.
-Every hidden object scene they repeated (I don?t think more than twice). Some were junk pile, but I didn't find any tiny items and it was clear to see.
-Hand holding on the advanced setting with black bar tips.
BONUS
It was really well done. The plot was really developed and suddenly the puzzles turned up! While not brilliant in terms of originality, spin or twist I was just glad they were there. They did ratchet the hardness up by about half a point (3.5 in overall gameplay and puzzles for a HOPA) I found the gameplay to be better and more enjoyable than the main game. Bonus took me 1hr 35min so it was a good length for bonus gameplay for a change. More importantly the gameplay and scenery was just lovely. About 20 mins of that time it was old scenes but the rest was new.
TIME ? main game ? 5hrs 20mins plus a further 1hr 35min for the bonus play. (no skipping on hard, I don?t use SG) In all about 7hrs gameplay.
I just found this game too easy for me, the lack of good puzzles and repeating of H O scenes made this a 4 star game instead of the 5 star that I want to give it.
May 20, 2012
Smooth gameplay, great scenes
Great sequel. The interactive map made the challenges fun. It was possible to relax and enjoy the lovely scenery without getting turned around or getting stuck.
The story isn't quite as strong as the first - it starts out well, but the overall objective is very straightforward. Some of the four parts within the main story are stronger than others - I'd have loved a bit more depth to the last location in particular.
The HO scenes are interactive and the frequency is high but not over my subjective limit for Too Much. I didn't play at one stretch and am not sure how long the game was overall, but it seemed a very good length.
I agree with another reviewer that the heroine needs a new dress. Or better still, some comfortable clothes to be doing all this adventuring in! I do hope we see Kate and Gabriel again in another adventure.
Five stars for a very enjoyable gaming experience.
May 16, 2012
Love these 1000 door games.
Beautiful scenes and fun HOGs. Storyline is interesting and challanges are fun. Everything you want in a game.
May 5, 2012