Nightmares from the Deep: The Cursed Heart Collector's Edition
Who doesn't like pirates?
This game was very entertaining. The storyline and history kept me playing all night. Nothing really new and it follows a familiar formula, but the developers did it well. I enjoyed the puzzles very much. One of the main draws for me was the length; it's a pretty long game. Very melodramatic, but that's the fun of it!
I would say, if you like the demo then go for it! I thought it was worth the buy and has replay value to warrant the collector's addition.
I do wonder though, how the heck did those glasses stay on her daughter's head the entire time?
November 9, 2013
FANTASTIC FUN BY ARTIFEX MUNDI
Terrific game. Played in Expert Mode for both the game and the bonus.
You have voiceovers and you can play Regular or Expert Mode.
The graphics and audio are superb.
Hidden objects are very easy to play - everything is crystal clear. If you don't want to play the HOGs then you can play Mahjong. I did a mixture of both cause there are a lot of HOGs to play.
Played all mini games which were also very easy.
I just wish the game had been more challenging.
I didn't use help at all so not sure how long it took for the hint to reload.
Had a look in the Strategy Guide at the end of the game and all seemed fine.
Definitely recommended - especially for new and intermediate fishies.
November 4, 2013
Pretty, Polished, & Fun
Girl meets Pirate. Pirate kidnaps daughter. Girl rescues daughter and discovered pirate?s terrible curse.
There is a lot to like in The Cursed Heart, including some excellently rendered cut scenes (the ship hitting
the museum is spectacular) and a very slick opening chapter. Thereafter the game trends towards the
familiar and predictable, and the quest to save the daughter never really gels.
A perfectly fine game. I would recommend at please playing through the demo before purchase to avoid
There was some discord in the art style. The daughter is done in a 3D style. Several NPC?s are barely
animated at all with extremely crude paper-doll style animations. Some of the cut scenes are classical
animation, while some look like computer graphics animation.
The lighting is very dynamic and excellent overall. Use of shadows, and swinging items make the sense
of being on a ship at sea come home.
The number of cut scenes is fairly high, including additional animations for simple activities. If there is a
locked door you need to insert the key (animation). Then turn the key in the lock (another animation).
Finally you need to open the door (third animation). I rather prefer this to instances where dropping a
key on the door completes the whole process. Some commenters clearly feel this is unnecessary, but I
find it more immersive.
That being said there are quite a few cut scenes and dialogues. The VO acting is generally good, with the
notable exception of the daughter (an inconvenience if you?re supposed to want to rescue her). If any
effort was made to sync lip movements to the words it?s not apparent. This is a minor annoyance, but
I would rather see a still portrait with a voice-over than watch a model mechanically open and close its
mouth while dialogue runs.
The sound quality was very good, both in terms of music and ambient effects.
Level of Challenge
With two difficulty modes the game either delivers the hints directly to you with sparkles and glints, and
no miss penalty in HOS, or none of the above, leaving the experience a little random.
The heavily stylized art style makes the HOS occasionally difficult, if only because some objects blend
into the background too well. This is offset by an alternative Majong puzzle that lets you breeze right
past the HOS. If you don?t take the majong route the HOS are reasonably challenging, including items
that are only revealed after alteration or interaction.
The puzzles themselves run the gamut from shockingly easy (a very rudimentary pick-up-sticks) to
moderately easy (color alignment puzzles).
Story obstacles are the most difficult, but for the most part the game follows a very linear course. A
standard map and journal help keep track of objectives and clues, but there is very little mystery in what
to do next at any point. Those seeking a challenge will be disappointed.
The thing I liked most was that the story started in a museum before sweeping out to see on a haunted
ship. That being said, the story is predictable, and it is clearly meant to follow a tried and true course.
The primary motivation for moving through the story is to rescue the daughter. But the daughter is so
graphically out of place that whenever she appears it tended to drag down the immersion-level. Add to
that her general annoyingness and it was difficult to have any motivation to move forward other than an
urge to mechanically go from obstacle to obstacle.
June 2, 2012
Thrilled by the game play! The graphs were great really a pleasurable game to play! Want more of these! Music was fabulous!
June 9, 2012
A CE worth the money
Didn't like the plot at first, the tired old "mother saving the daughter" stuff, but it got better and spookier. LOVE the creepy, ghoulish, sometimes even gross graphics! And THANK YOU developers for letting me turn off the voices but still have sound.
This game is a very good length, as is the bonus scene.
Downsides: way too much handholding and hints even on expert mode. HOGs and FROGs are not too challenging, but I had fun playing this game anyway.
May 20, 2012
Beautiful and Well Made but Easy
Nightmares from the Deep is a very well made HOG. The art is colorful and nicely drawn. The voiceover work is good. The narrative is banal (save the girl from a ghost that wants to use her as a vessel to resurrect his dead lover) but the video cut scenes are nicely done and I enjoyed the element of finding doubloons to get little video snippets of the back-story. The hidden object scenes are nicely drawn but entirely too simple - no challenge at all. I do like that previously found items are no longer in the scene when you return to it though - that is a nice touch. The inventory puzzles are generally straightforward and logical, which I appreciate. The minigame-type puzzles are interesting but too easy.
Overall, this is a very good game and well worth playing. It isn't quite up to the excellence of some other titles in the genre, but it is well above average.
April 22, 2013
Not the greatest game but not terrible either.
This game was ok, not the best I have played.
The storyline was alright, didnt care for it as much as many others on here. The ending was good, different kind of ending than what most pirate games have.
A pirate ghost kidnaps a musuem owner's(or director or whatever she is# daughter to drain her life and bring back his dead wife.
Graphics were very good. Music was ok too. Music wasnt really annoying like other games I have played.
The characters were good, however, I feel the daughter didnt behave as one would imagine a kidnapped girl to act. She didnt act very scared in my opinion. She was kind of girl some parents would be annoyed with #the daughter was an adult I believe#. She refused to help because the dead pirates on the ship were scary as well as other things. She wouldnt even help her mom get back home in the bonus play either. She just sat there for the most part. I also do wonder, how does her sunglasses manage to stay on her head throughout the whole game?
The HOS were very easy. The puzzles were also very easy. There really wasnt any challenge to the HOS or the puzzles.
You do get 2 maps in the main game #didnt pay attention in the bonus play), you cant use it to jump to other locations, so you spend most of the time going back and forth which was time consuming. So the map was actually useless.
The bonus play was ok, but short. The storyline for the bonus play was not very good in my opinion.
March 26, 2013
A so-so trip to Skull Island
With all the 5 stars reviews I've read concerning this game, I thought I was in for a great ride, but when I finally got to play it I was seriously disappointed.
In my opinion, the best things about this game were the graphics of the locations (some, not all), the bonus chapter, which I completely loved more than the main game and the main story, and the concept arts (a pity that you can't save them...).
The cons were: the hidden objects scenes, I just thought that there were too many of them; the puzzles, which instead of making me want to solve them, just made me skip them, I thought they were uninteresting; the story, though a little different than that of most HOG's, didn't kept me interested (I was seriously longing for the game to end); the music wasn't annoying neither was it brilliant, made me a bit tired of hearing it after a while; the backtracking, rrrrrrr... just way too much of it, and you can't use the map to jump from one place to the other.
Overall, it was one of the most average games I've ever played. It wasn't bad, no. But it wasn't very good either.
January 22, 2013
Puzzles to easy for me
This game kept me entertained, and the hidden object puzzles were easy to complete. I would have preferred the puzzles to be a little harder - I didn't need to skip any at all even though the option was there.
The storyline was interesting and the screens were very nicely done, graphics great. There are maps to the scenes which were basically useless as you couldn't jump straight to a scene, so there is a lot of jumping back and forth.
Still, I enjoyed playing it.
November 29, 2012
A CE WORTH THE EXTRA COST
Up until now, I've not been impressed with the CE I've purchased, but this game proved that CE can be done correctly. The extra play at the end was a perfect extension of the storyline and the play was just as complex as the original game.
The entire game was very engaging, with excellent graphics and voice overs. Although there is a lot of running around and back and forths, the map made it extremely easy to keep track of things. The inventory items never got too far ahead of the story, and needed items were never too many steps backwards or forwards to find.
I never had to use the strategy guide/walkthrough, which is a big plus for me. The HOS and the puzzles weren't too hard, although I did have to use the occasional hint and I think I might have skipped one or two puzzles just because I grew impatient.
What I thought was very interesting, and something I think I've seen only once before, was an alternative to playing the HOS. You could choose to play a matching game based on mahjong tiles. I thought it was just an extra puzzle, but immediately realized that once I had played the tiles, the HOS went away as completed.
October 31, 2012