1 Moment of Time: Silentville
Not my favorite, but not the worst
It was just an okay game. It had a good variety of games from easy to difficult. I even got stuck a few times and did not know where to go next. The hint button kept taking me to places that I did not need to go yet. It would actually skip over where I needed to go so I had to use the walkthrough a few times which was frustrating. It had good graphics and the music was okay.
November 18, 2013
designer not good at axes
The Ax in HO scene that was supose to break piggy bank in safe froze. Ax that chopped wood , did chop wood but chopped would did not go into inventory. Cannot continue
June 29, 2013
COULD HAVE BEEN BETTER
having read the reviews i was looking forward to playing this game, oh, dear, graphics were well done, voice overs were good, kept reverting to drawings for information from the characters, didn't like that. doors that kept opening every time the cursor passed over them, very irritating, Played some of the demo but found the whole thing flat and bland, couldn't finish it which was a shame because it could have been a good game.HOS were different from the norm, they consisted of making items whole instead of just finding things. Moving about in the game was a bit odd,felt as though i was on a trampoline.I won't be buying the full game.
March 11, 2013
I love the game, but there were game issues, as my screen would freeze, and I could not get the ax to move to chop wood. I am trying to reload it and trying it again.
July 15, 2012
Complicated adventure hidden object game
I Loved the Graphics in this game. I always choose the harder options when starting a game as i feel i can work lots of it out myself now but It was really challenging because some of the things you had to do did not make sense and there was no way i would have been able to figure some of the moves myself ie where to go next or what to do. So it got really frustrating because i had to keep exiting to look at the walkthrough thank God for the walkthrough or should i say Big Fish Games. So it was rather dissapointing for me. I do not think the object of the games are to keep having to come out and keep looking at the walkthrough's on most of the challenges. I also had to keep skipping through some of the puzzles too. I am in two minds as to whether to recommend or not because i did like the scenes and some of the puzzles
June 27, 2012
Let Down, Disappointed & Frustrated are the words that came to mind as I completed the game.
This game had such potential! The story develops as you find a town of people frozen in time & they tell you what they were doing at the time that the lightning came & froze them. They give you clues at what needs to be done & the info is put into a diary. I have no idea of who I am in this game & why am I even in their little town trying to find a solution for them,??. and the confusion begins.
So much more could have been done in each of the areas that you visit which could have made this an awesome game. It seems like they only used each scene to stage a mini game or HOG scene but they failed to develop the story around each area.
The concept of having to do multiple tasks to complete an item in the HOG scenes was awesome, as were most of the graphics, but then in the very same scene, there were very small or hard to identify items, and I have good eye sight. And just wait until you see how you use a rose thorn. Confusing! When you struggle and work to solve a task over 8 or 10 scenes you expect fireworks not a sparkler that fizzles, pops & burns out and that?s how many of the tasks felt to me, like the story fizzled and popped but that?s all when the makings of a grand finale were there to work with. They showed us bits and scenes of greatness and I wanted MORE.
It almost seems as though 2 different people with vastly different skill levels worked on each area. The whole game seemed to go from very high, highs to very low, lows often within the same scene, which left me feeling un settled or confused about the game as a whole.
Several of the mini games seemed to have glitches (I was playing the updated version). There were 3-4 mini games that the step back arrow was so close to the cursor arrow that I kept exiting the scene by accident. One of those games, when I re-entered the mini game, it skipped right over the game, as if I had completed it. One of the pipe games gave me fireworks as completed but I had not finished rotating all the pipe pieces and my "finished" version did not look like the walk through showed. Too little instruction was given for some of the mini games. The whole game seemed to go back and forth between highs & lows and unfortunately with the ending they never even talk to the people once they are unfrozen which left me even more disappointed and let down...... and ultimately frustrated with the game.
The developers showed us that they were capable of greatness, instead of grasping that ring of greatness and developing the story and each scene more fully, they teased us & backed away from the greatness and instead they choose mediocrity and rough edges in their rush to complete the game. The greatness was there, so it is a shame that they let the greatness slip through their fingers like sand, and ultimately settled for mediocre.
June 18, 2012
Way too frustrating!
This HOG game does almost everything I hate in a HOG game. I played for 40 minutes and gave up in total frustration.
The HOG scenes require a lot of putting two (or more) things together, or figuring out which item is the right to fix an issue. That is kind of fun.
But there's no guidance at ALL. Static items get the rotating gears graphic and things you can move get a grabbing hand. But there's nothing to help you figure out what goes with what, and sometimes finding the items needed involves sweeping your mouse around looking for something -- anything -- that might help, especially since some of the items are very tiny. A waste of time.
It might be easier if the list of items to find were clearer. Many a time I thought I read one thing when it said another. The words are written in a font meant to be a fancy script, but with black letters on a dark background, it means that people without perfect eyesight are straining to read what's written. Horrible design choice.
I might be able to move back that if it weren't for the constant cut scenes. The longer ones are skippable (after a bit) but the shorter ones with dialogue drag out long after I've read the words and want to move on.
After a while I couldn't take this frustrating and slow game any longer.
June 28, 2012
I downloaded the trial and played for about a half hour, and I stopped because I was just so bored. Talked to a few people (yes, there are people here), went from one place to another, found and used some items. But I didn't feel I was in charge of the adventure. The adventure was in charge of me. Little flashing stars means click here. Hands and eyeballs appear that tell you to do something right here. Click on the hint button and suddenly you are transported to where you need to be for your next task. Geeezzze, it was like playing an adventure by having someone hold your hand and saying "look here" or "do this" or "see this". And way TOO MANY HO scenes. Yes, the HO scenes do require you to do some figuring out on your own, and they are good HO scenes, but there are way too many of them and I really think they interrupt the storyline or adventure (assuming there is one). Do all adventure games have to have HO? Can't someone make an adventure game without a bunch of HO scenes plugged in all over the place? Go play HO games if you want, but I would really like an adventure game where I don't have to go looking for shoestrings, toilet plungers, mustache wax, hair ribbons, candied walnuts and dessicated flies. Things totally unrelated to the story. To sum it up, usually if I download a game that I'm going to enjoy I find myself getting lost in it immediately. This one just didn't do it for me. No, I'm not buying it, and I'm not even going to play the 30 minutes I have left.
June 21, 2012
I just couldn't get into it!
I lasted a half hour and was so frustrated, I had to quit the game. I suggest you try the demo, because many of the reviews were positive. For me, the HOS scenes were too far fetched in what they required you to do. So I found myself frustrated. The cut scences were bad and redundant. How you moved in the game was choppy and sometimes in a scence you would click around to check for hot spots and you would back out of the scene. This drove me crazy. Not an enjoyable game for me.
June 22, 2012
This game lacks any kind of continuity or logical progression. It's just a hodge-podge of HO screens and not very well done puzzles. But the main annoyance is the doors and gates that open with a noisy sound effect every time the cursor comes close to them. Overall the game was so frustrating that I didn't even finish it. I wish I hadn't spent my money on it.
March 11, 2013