1 Moment of Time: Silentville
Way too frustrating!
This HOG game does almost everything I hate in a HOG game. I played for 40 minutes and gave up in total frustration.
The HOG scenes require a lot of putting two (or more) things together, or figuring out which item is the right to fix an issue. That is kind of fun.
But there's no guidance at ALL. Static items get the rotating gears graphic and things you can move get a grabbing hand. But there's nothing to help you figure out what goes with what, and sometimes finding the items needed involves sweeping your mouse around looking for something -- anything -- that might help, especially since some of the items are very tiny. A waste of time.
It might be easier if the list of items to find were clearer. Many a time I thought I read one thing when it said another. The words are written in a font meant to be a fancy script, but with black letters on a dark background, it means that people without perfect eyesight are straining to read what's written. Horrible design choice.
I might be able to move back that if it weren't for the constant cut scenes. The longer ones are skippable (after a bit) but the shorter ones with dialogue drag out long after I've read the words and want to move on.
After a while I couldn't take this frustrating and slow game any longer.
June 28, 2012
I downloaded the trial and played for about a half hour, and I stopped because I was just so bored. Talked to a few people (yes, there are people here), went from one place to another, found and used some items. But I didn't feel I was in charge of the adventure. The adventure was in charge of me. Little flashing stars means click here. Hands and eyeballs appear that tell you to do something right here. Click on the hint button and suddenly you are transported to where you need to be for your next task. Geeezzze, it was like playing an adventure by having someone hold your hand and saying "look here" or "do this" or "see this". And way TOO MANY HO scenes. Yes, the HO scenes do require you to do some figuring out on your own, and they are good HO scenes, but there are way too many of them and I really think they interrupt the storyline or adventure (assuming there is one). Do all adventure games have to have HO? Can't someone make an adventure game without a bunch of HO scenes plugged in all over the place? Go play HO games if you want, but I would really like an adventure game where I don't have to go looking for shoestrings, toilet plungers, mustache wax, hair ribbons, candied walnuts and dessicated flies. Things totally unrelated to the story. To sum it up, usually if I download a game that I'm going to enjoy I find myself getting lost in it immediately. This one just didn't do it for me. No, I'm not buying it, and I'm not even going to play the 30 minutes I have left.
June 21, 2012
Bored after 10 minutes
The graphics are pretty behind in regards to todays standards. Its not a simple object search game. What annoyed and caused me to quit was you need to find a combination of 3 things just to find each single item on the list. I didn't find it pleasurable or stimulating.
March 29, 2014
I just couldn't get into it!
I lasted a half hour and was so frustrated, I had to quit the game. I suggest you try the demo, because many of the reviews were positive. For me, the HOS scenes were too far fetched in what they required you to do. So I found myself frustrated. The cut scences were bad and redundant. How you moved in the game was choppy and sometimes in a scence you would click around to check for hot spots and you would back out of the scene. This drove me crazy. Not an enjoyable game for me.
June 22, 2012
This game lacks any kind of continuity or logical progression. It's just a hodge-podge of HO screens and not very well done puzzles. But the main annoyance is the doors and gates that open with a noisy sound effect every time the cursor comes close to them. Overall the game was so frustrating that I didn't even finish it. I wish I hadn't spent my money on it.
March 11, 2013
Should Have Stayed Silent
Just did 15 minutes of this game and had enough. Boring! HOs were small and hard on the eyes. No animation. VOs seemed to be the same voice for each character. Grew tired of the cartoonish curtain coming down to tell someone's story. Will have to check my purchase history. Did I pay for this game or did I use one of my free game coupons? Either way, I lost.
July 15, 2012
an awkward game at times
Game play is awkward at times but has an interesting enough story to keep me playing. All right purchase as a discounted game but frustrating at times.
March 21, 2013
Well, that was a waste of a game credit
Yuck, this game is definitely NOT up to the level of Big Fish's usual fare. The background graphics are okay but the old style character depictions are clunky. The children's book-style cut scenes, plodding storyline and "interactive" HOG's are bad, bad, bad. This game seems like something that I would have seen a few years ago as the genre was exploring what worked and what didn't (this game falls into the didn't category) Sorry BF, but this one is a stinker; I quit after just 20 minutes.
June 26, 2012
Didn't like HO scenes
Well fishies, I think this would be a great game as far as the story but I hated the hidden object scenes. They were so dark that I couldn't hardly read what I was supposed to find. I would really like to be able to play more of the game but this was just too time consuming and nerveracking.
June 20, 2012
Slow, Slow Slow!
This game has a couple of good points, such as putting things together to create or use the necessary hidden object vs. just hunting through piles of junk for unrelated items. Other than that, it moves at a snail's pace. Very wordy and did I already say it? S L O W. The voice over artists may have been trying to create a certain mood by speaking at such a torturous pace, but when I had to initiate conversation with a 3rd character, I couldn't get out of Silentville fast enough.
June 17, 2012