Haunted Hotel: Charles Dexter Ward
3.9
5
41
41
Absorbing Game
I love these older style games. They have everything that I like in a game. Clear HO and doable puzzles plus a twist at the end. What more could you want.
August 13, 2012
Great game all around
I like this game so much better than the other pure hidden object Haunted Hotels. It had an engaging story thanks to HP Lovecraft and puzzles in addition to HO scenes. The puzzles weren't too tough. The toughest part was finding the missing components of the puzzle.
The scenes were imaginitive and well done. I loved the dead water. Creepy! I also liked how the adversary repeatedly made paths inaccessible. It added to the realism.
I'm a big fan of music that adds to the gameplay. This game had a nice new age soundtrack that wasn't intrusive. I actually put on headphones to listen while I played.
It was so entertaining, I finished it in 2 days! This game was great!
August 11, 2012
Very creepy... and very good
Great game... really. Don't listen to bad reviewers. I wonder what's going on in the heads of people who give this game a bad review?
Great storyline, gorgeous graphics, good music and sound... lots of interactive things to do, places to explore...
Challenge might have been a bit better... I liked the puzzles and minigames, but they did not offer much of a challenge, maybe because I am already quite familiar with most of them.
Not too many HOS - which is right up my alley - and easy to complete.
There is no map, but you do not need one. Even with a lot of locations, you never have to do a lot of backtracking. Moreover, the game closes off areas where you don't have to be anymore. Thank you dev's.
No notebook, but you can refer to a handy tasklist to help you on with the game.
The hint button is bit of a spoiler: it tells you straight off what to do next. I would have preferred to get a usefull hint which gives me a chance to figure it out for myself.
Anyway, all in all, this is a great game and I can only hope that the dev's have enough inspiration to keep on going.
October 24, 2012
Good buy
Good game, good storyline, nice challenge. However, I am getting a bit tired of ghosts, spirits, lost souls, etc. Would love some HOGs with normal, straightforward, everyday storyline.
August 20, 2012
A Quality Game
I really enjoyed this game! It?s a little different than most HOGs. It?s more like an adventure game with lots of inventory items to find and tasks to complete. It only had a limited amount of HOG piles, which I appreciate. The puzzles were not too hard and I didn?t need to skip any. The graphics, music and sound effects were all excellent. The story was well written and read like a good horror novel (it?s based on a Lovecraft story) and even though it may not be that unique, I thought it was very well done. To me the game was challenging which kept my interest to the end. I?ve played the previous Haunted Hotel games and think this is the best one yet! I hope the developers continue with the series.
August 11, 2012
Phenomenal-Best game I've played in well over a year
This review is based on the CE version which I highly recommend purchasing. If you already have the SE, I recommend upgrading to the CE, if only for the bonus game play alone. There are also achievements in the CE version. Rarely do I ever believe that CE's are worth the money-but in this case, yes!
I may be a bit biased as I am an H.P. Lovecraft fan and have read all of his writings, but that also gives me a unique perspective about the game itself. The developers did a fantastic job with the story of Charles Dexter Ward. If I were to base my review on the storyline alone, it would be 5 stars. The way in which the story is told is masterfully done. The journal entries that you locate along the way really help tell the story as do the well-placed cut-scenes along the way. Along with the 'diary entries', you will also come across letters, books, and correspondence which also contribute to the story. I found myself immediately taken in, and it was difficult to stop playing.
This is a VERY long game so you get your money's worth. I consider myself an expert player and it took me about 8-9 hours to play, NOT including bonus content (if you decide to upgrade to the CE). Granted, I took my time exploring and read ALL of the journal entries, etc., but even taking that into account, the fastest of players will get several hours worth of game-play.
As for the game play itself, it is heavy on the Adventure and lite on the HOS, which I prefer. There are only a few hidden object scenes scattered throughout the game, perhaps 6-8 total (rough estimate). There are some puzzles to solve-none overly difficult and with time and patience, can easily be completed without the need for a walk-through. Most of the game consists of exploring numerous locations and picking up and utilizing various inventory objects along the way.
The atmosphere is spooky. This game was designed with a more mature audience in mind, so be sure to take note of that before handing off to your kiddies. The subject matter deals with some pretty dark and sinister topics, but then, it wouldn't be H.P. Lovecraft if it didn't.
The graphics are very well done and capture the mood of the story very well as does the environment sounds and the accompanying musical score, which is not constant, unobtrusive, and quite beautifully rendered.
From every way I look at it, I cannot think of a single complaint about this game, which honestly NEVER happens. There is usually always something that bothers me, but not with this game. The time and effort put into developing this game is evident in all possible areas and I can only hope that other developers take note, and are up to the challenge of creating games as perfect and enjoyable as this one. Happy gaming!
March 30, 2013
Ho Hum
More of the same old...the story is very familiar and the visuals are adequate at best. There are no interactive items in the HO scenes.
The demo is very short, but at the end they do give you a preview of the other scenes. I don't think it will be a very long game, judging from the samples shown, but I could be wrong.
I don't like traipsing back and forth, which you have to do a lot of with this one..(seriously needs a map). Also everything in the outside scenes is too small for my liking and we are treated to WAY too many visits from the dratted vapor guy!!
The mini games they trotted out in the demo were the same old ones we have seen many times....
All in all, I don't think this has the interest, quality or creativity we expect now.
July 14, 2012
Good Enough
Not sure how to rate this game. It is right on the edge of being a great game. I like how they made part of it like the old scary movies, but it was a little boring in spite of all the stuff to be done. Graphics were okay, but a little too much dreariness. The music was okay.
The HO's were nice and easy and the puzzles were just right for my taste. Would be a great game for beginners maybe. I could see this game being tweaked here and there in a collectors edition. A little more color, a little bit of a music mix and some cutesie interactions with objects or wildlife just for kicks.
July 14, 2012
a little slow
it's okay but not great. didn't grab my attention, couple of the mini games didn't play as the instructions said, moving from scene to scene is a little slow. In some ways very elementary.
July 14, 2012
It didn't Grab me
While I like mysteries, and monsters etc, I didn't even get there. I am not a fan of mini movies in games, and I expect graphics to be that not images from photographs. I prefer my HOG games to have items relevant to the story, though I will accept an occasional odd piece. I felt this game had potential, but it seemed put together too quickly.
I am sure others will find the game intriguing, it just didn't meet my expectations. When a game is described having "Gorgeous graphics" I expect something more. I should have realized that "live-action cinematics" meant that there wasn't quite the level of "Gorgeous graphics" as implied.
I do not recommend the game, but honestly, I was so put off because my expectations of the graphics was so high I didn't really get into it.
July 17, 2012