Dark Strokes: Sins of the Fathers
A bit disappointng.
After reading so many glowing reviews about this game, I figured it might be worth a try. I had played it for about an hour when I realized that I was somewhat bored with it. It wasn't a bad game, but it didn't hold my interest.
There is a lot of running back and forth between scenes. A lot of it. I probably spent more time doing that than anything else in the game. When I'd stop playing for a day or so and try to pick back up again, I would completely forget what I was supposed to be doing. I'd just have a bunch of miscellaneous items in my inventory, with not a clue as to how they should be used. I used more hints on just figuring out where to go from my current position than anything else.
To add to it, I had heard amazing things about the wonderful plot and fulfilling ending. But, from early on, I was able to predict the ending in its fullness. It was a very standard plot line, and I wasn't really impressed with the ending either. It seemed rather abrupt with very little (if any) resolution.
From beginning to end, this game was very average. I will accept that it takes a fair bit of challenge to hold my interest, but this game was simple. If you're looking for something easy to play, this is a great game for you. I respect that not everyone has the same desire for impossibly difficult games as I have, but this is just my honest opinion.
If a fairly typical game is the sort of thing that you like, then please, don't let my review stop you from playing it. I understand completely, but I don't share those sentiments. This game just wasn't really my cup of tea; that doesn't mean it won't be yours.
July 15, 2012
oooh, that was a stinker!
I can't believe I just played the same game these other reviewers did. I didn't care for it, and couldn't wait for it to be over.
The storyline was transparent. I was pretty disappointed when the ending came and it was what I had guessed after putting the second person in the boat.
there was an awful lot of back and forth just for the sake of adding time. when you have to go back to a location to pick up one item, go back to the second location to use that item and pick up another, then go back to the first location to use that item, that's just laziness on the part of the developer.
I really thought I was going to like it based on the demo. I would say the demo was the best part of the game. :(
April 28, 2012
Really didn't like it
The subject has been battered to smitherenes already. The guy who has to rescue Clair does look handsome, but very early in the game I thought I'd see his future and I already kind of know the ending.
The game is very 'in your face' and that was after I selected the hardest level. It was still in my face and telling me what to do and what not to do. Hey!! I've played HOG's and IHOG's since Hidden Adventures:Titanic got launched, so I don't really need the extra prompting after having turned it off!
The game to me has zero fun factor, the movements of the characters is in between crude and stupid "Oh cut me away from the fishing nets! But Clair was totally in his face then.sitting one the shore she looked like a drowned rat, but her having to tell him she was suddenly in appropriate attire. I couldn't even get shot of the extra stupid advice on 'how to cut the fishing net s in this scenes. Whatever you want to investigate and do on your own margin somebody you'll run into a warning sign! And Clarie never really got off her butt, but sat there like a serene looking entity, only to jump into Ethan's face once ever so often.
I can't recommend a game like this!
April 28, 2012
Couldn't even finish the demo
I couldn't even finish the demo, because I seriously wanted Clair to die a horrible fiery death. She was insipid, unhelpful, and a stone around the main character's neck. I have no idea why this game has gotten so many good reviews with a pain-in-the-butt NPC like her sticking her nose in. All I can think is that people have a higher tolerance for stupidity than I do.
August 23, 2013