Echoes of the Past: The Revenge of the Witch
4.3
5
71
71
Fun Hidden Object Game!
Very challenging hog. I forgot where I was suppose to go sometimes as extensive as this game is. Very much approve.
October 5, 2012
full excitement
Wooooooooow I was really sorry the free trail ended.
October 5, 2012
SO ANGRY ABOUT THE ENDING!!!
I am sooo angry right now as I have spent a lot of time playing this game and its a long, interesting, entertaining one and its the END of a series so I want to know what happened BUT the ending is NOT in the SE which just really makes me angry! A bonus game should be a BONUS not the ending to a game especially a game that is in its last installment! I find it tacky and lazy and it makes me not want to support this developer at all in the future which makes me sad because I Like this developer but I think its cheap to do this. I really wish people who do these star reviews, review it AFTER THEY'VE PLAYED THE WHOLE GAME! I think the star system is useless if its just based on the demo because based on the demo, Id give this 5 stars too only to find out later it has no ending at all. I just think its misleading. Now back to what I did like...
I enjoyed playing this until the ending so here's what I liked. Its the same music as in the other games in this series but there's something about it that is pleasing to my ears so I liked that they brought it back. I also love the fact there are lots of puzzles in this game. I am a puzzle person. The only thing I didn't like about the puzzles was the fact there wasn't much variety. If you don't like checkers OR turning on all the lights, you will hate this game because those puzzles repeat throughout the entire game. I personally like turning on all the lights but I skipped the checkers game because after the first one, it got confusing and I had no use for it and didn't understand why it repeated so many times. The lights one had to do with banishing the evil but the checkers one was just overdone IMO. I also like how this developer does a variety of hidden object scenes with the usual interactive but then does ones where you put the objects back. That makes the game more fun in my opinion because it gives it a lot of variety and I don't dread stumbling upon hidden object scenes that way. I actually wish there would have been more of the "put the object back" ones or just more hidden object scenes in general. I missed the lack of them.
Overall I liked this game, it was long and interactive. I like the back and forth in games though but the ending is sooo disappointing and rushed and just not okay with this being the last installment that I went from thinking this was a 5 star game to rating this a 3. I can't even recommend it even though its fun because of the ending. IF you've been an avid fan of this series and just get the SE you will be truly disappointed :(
September 15, 2012
Boring
Became very boring...should have had a map because it did not seem to flow too well.
April 29, 2013
Good Game
This is a typical HOS, graphics are good, puzzles are good, but nothing new.
February 19, 2013
CREATIVE HOS, PUZZLES, FUN!!
By now I have played enough games to dread the multitude of locked chests and doors and boring HOS where you pick out tiny objects. But this game kept my interest because of the variety of scenarios and ingenious puzzles and complex HOS as one moved ahead on the journey to destroy an evil witch who has taken over Orion.. To destroy the witch and save the kingdom, ho hum, one has to collect 12 missing green gems from the Magicians staff, and each gem is being held hostage by a horrible monster that pops up in front of you, impeding your journey. Not to worry, you can do it.
But what kept me from quitting was the quality of the HOS and the five or more areas that one had to explore in each varied location. Just when I was ready to call it quits, another twist had me hooked and hanging in there, as described below:
HOS: There aren't any where you just pick out items; many items must be compounded by grinding coffee beans into coffee or sewing up patches etc. Then, a few scenarios later, the items you found have to be put back with like items. In addition, when you do so, an unexpected event occurs; for instance, when you put the caterpillar back on the apple, it burrows into the apple and disappears, with accompanying burrowing sound. My favorite HOS were ones that were incorporated into the story line: for instance, the items found can form a bit of the story line; for instance, in one HOS you must find 12 somethings that automatically line up, then 12 something elses that go in each one, then leave the scene to find the magic something and return to activate the something in the somethings, and then.....you get the picture. I couldn't believe I was looking forward to those clusters of sparkly lights instead of dreading them.
Puzzles - Every chest or door or cupboard or whatever you opened also opened a puzzle to solve. Four or five were of a similar nature but with variations to rethink the process. For once, I looked forward to opening the whatever to get to the puzzle. Personally, I didn't have the patience to figure out how to put 30 mahjong pieces together and had to skip those. I was disappointed that the finished puzzle is shown for 3 seconds and it's gone.
Locations - Each location had at least five different twinkling areas to explore and they were very clever. For instance, in the hunter's cabin there are three stuffed animal heads above the bed. But on closer inspection each is blinking and doing something typical of that animal. Then you might notice that each animal is missing something that changes it's gender. That is when I said, "Gosh! I was wondering why I would ever need a set of .....that I picked up twenty scenarios ago".
Getting around: There is no map, which I like, as it seems like cheating to me to use a map to hop around the place with no sense of direction needed. I have a good sense of direction so it is fun zipping over hill and dale and into town. Just when I was feeling weary a twist would appear and I was hooked again.
Graphics: the graphics are lush and crisp, and I savored looking at the compositions and color tones.
Just in case you get lost, although there aren't that many locations and they are easy to memorize, The HINT button is excellent, and presents a misty scene of the location where you should go next with the glowing circle pinpointing the exact spot.
There is a strategy guide but I didn't use it.
I enjoyed this game so much I have to play it again, and that is a first for me. I give this game a big THUMBS UP!!!
February 6, 2013
Good game
Nice pace. Reasonable puzzles.
January 27, 2013
Great Puzzle/Adventure Game
This is the fourth installment of Echoes from the Past, and is a pretty strong contender for the best of the series, together with the Citadels of Time. As usual, Orneon the developers have packed it with a great variety of puzzles, which to me is its most appealing feature. There are also HO scenes which are pretty good, with crisp graphics and nice sounds and effects. There are three levels of difficulty, I did it on the expert mode which was the hardest, with no hints and no skipping puzzles, but that's how I wanted to play it. Less experienced players can choose the two easier options which offer hints and allow you to skip areas of difficulty. The puzzles and mini games vary from easy to medium, but it was nice to see a few harder ones too, which increase the satisfaction when you complete them. Some of the puzzles repeated but that was fine, as they got harder. I was glad however that I did not see the location/room repeats we had in the Castle of Shadows as that had left me feeling cheated. All in all a great game for all, a must for puzzle enthusiasts, with a storyline that will appeal to children.
January 3, 2013
Wonderful, engrossing, challenging -- and long!
This is perhaps the best of the Echoes games so far -- very long, engrossing, challenging (but without being impossible). Although a pattern quickly emerges about the overall nature of your main tasks, each segment also contains abundant variety in the puzzles themselves and how you must solve them. As always, stunning graphics and great sound effects.
My only quibbles are 1) that many of the puzzles (esp. the word-themed ones) aren't built upon or even seemingly related to the story itself or your journey through the game; and 2) that the journal pages you collect as you go are of no help whatsoever in solving the puzzles you encounter. But relating the two by seeding clues would add a even more satisfying depth to what is already a great game.
Overall, however, this is an extremely satisfying game to play and well worth your money and time.
December 26, 2012
Good game if you like walking...
This is a good HOPA game, with lots to do. The graphics are not crisp, but you still recognize everything. The puzzles are sometimes really challenging, but many of them are the same sort, just getting harder. I really missed a map. After some time, I had to use the good Hint system to show me an active location. The game length is good; without skipping, it took me 4 hours to finish.
All in all, a good, challenging game with a bit too much walking for my taste.
December 10, 2012