Malice: Two Sisters
Loose plot ends, awful navigation, dark HOs, easy puzzles
REVIEW BASED ON
Interactive Hidden Object Puzzle Adventure
Your sister Emily has disappeared on Urami Island, home of the boarding school you both once attended, but left prematurely due to a plague. To give you a small clue what you're in for, "urami" is the Japanese word for "grudge." Find Emily, and discover who's behind her disappearance as well as what was behind the plague.
Nothing new to see here?standard adventure interspersed with minimally interactive HO scenes and puzzles. The HO scenes are somewhat hard, but mostly because of difficulty in recognizing objects, lack of lighting and contrast, and/or poor translation. The puzzles are mostly retreads and all simple.
Navigation is a nightmare for two reasons. One, the map you get is useless as it's neither annotated nor a jump map. Two, navigation arrows appear all over the place, so swipe your cursor around the edges on EVERY screen or you'll miss areas.
Additionally, you have an assistant to help you move and break things: a robot named Boilerplate. He also gives warnings and advice.
You do have a journal, but you really don't need it as the clues you gather put up on the screen when you need them. The hint function is useful outside the HOs; it tells you in which area you missed something. The inventory is lockable.
GRAPHICS & ANIMATION
The graphics are quite clear and realistic, though obviously rendered, except that the HOs are darker and have less contrast, making the items difficult to distinguish. Animation was fairly well done. As per games with a darker theme, colors were muted and more monotone than real life. But at least it wasn't raining.
MUSIC & SOUND & VOICEOVERS
The music was evocative, but repetitive. Ambient sounds were fairly good, with lots of creepy noises thrown in (eerie laughs, ethereal humming, creaky doors). There were no voiceovers.
While the plot does end decisively, it does not end satisfactorily, as a lot of loose ends are left dangling. I don't know if this is meant to indicate a sequel in the works or not, but Malice is definitely a "play once" kind of game. It lacks the elegance of gameplay and true immersion that would make me want to play it again. For that reason, and the others stated above, I don't recommend it.
November 5, 2013
The trial had such promise, so I bought the game. Now I'm just disapointed. The storyline wasn't there. I'm sitting here with a feeling of "was that all"????!!! Money wasted!
May 5, 2012
Maybe it's just me, really. But this game is just another game that sends the player back and forth gathering items to use in various places while trying to keep the interest of the player. There isn't anything actually wrong with the premise or the game itself, but I just didn't get into this one, and found myself yawning through the demo. Nothing new here, nothing fun. Not a buy for me.
May 6, 2012
"Malice Two Sisters?" Did they translate the title wrong?
The storyline starts out okay but then goes off on other tangents, and the title also misleads you. The ending is terrible, looks like the developers ran out of ideas and just ended the game.
Hidden object scenes are okay, one game play mode only, and the dreaded sparkles everywhere. This game is definitely easy enough for beginners.
The robot helper is an interesting idea but there are few chances to use him, and half the time he tells you "sorry I'm out of power".
BIG thank you to the developers for not having voiceovers or human actors, really can't stand those.
Summary: wait and buy this as a deal of the day and you might get your money's worth.
May 10, 2012
Another Dark & Dreary HOG.
I lasted about 20 minutes. There's nothing special here. Dark, depressing graphics, the usual story line. One dimensional characters with nothing to offer but some fuzzy childhood memories of a long-lost family member. Maybe I'm just growing tired of the genre, but I'm sure they can do better than this.
May 5, 2012
More PUZZLE game then crime game.
This game was too long. Too many puzzles and too many puzzles inside of puzzles. The game became boring and I lost interest. I started skipping puzzles and looking at the walkthru just to get the game over. Fun factor, there wasn't any.
May 6, 2012
I was so excited after playing the demo-I impatiently waited for my credit to use it on this game. After finally getting it, I played it...and finished it in under an hour. What a waste! Too short, and the story just abruptly ends. Really, not much to it. I wish I had saved my credit.
May 8, 2012
What the heck happened??
There is no ending....i am very chipped as the story is to rescue your sister, and i don't know if that happened?? the ending was pathetic....luckily it is a very short game, so not too much time wasted.
June 5, 2012
Sorry Big Fish but this game just wasn't right! Something was lacking big time. I was enjoying the first hour but after that things went down hill pretty fast. The graphics are poor, old school feel compared to ERS games. The hint wasn't much use at all and i gave up on the storyline because i was so keen to finish the game. Not to mention the abrupt ending!! What was that about? Yes she saves her sister but what was the whole reason of her being on the island?? Strange, think this developer has tried to jump on the bandwagon of the popular spooky theme and it's just a cold turkey! Sorry but i have to be honest in my opinion and i play a lot of games.
September 8, 2012
Poor story line. Disjointed tasked. Felt old.
I hoped this would be a good one, but I didn't like it in spite of the generally positive reviews. The story was weak and disjointed, it ended abruptly without resolution and why have a map tool, if it doesn't do anything. It was very short and for that I was grateful. I had the feeling that this game was dredged up and reworked, but to no ones advantage.
April 16, 2013