Adelantado Trilogy: Book One
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The next generation of a "pathway" game
This is one of my favorites. You play as an explorer going through new lands trying to find lost members of an expedition. Along the way you progress your own wealth and experience as you help the native people and vice versa.
It's like three games in one. It has the intention of a "pathway" game like "My Kingdom for the Princess", but the path is not a literal path that you have to follow. It has the adventure style of a game like "Aveyond", but with a more linear storyline. It also has the gameplay of something like "Timebuilder", where it is up to you to design the placement and order of build/update of buildings to strategically progress through the levels.
The music is beautiful, the setting is beautiful, and the time limits are actually realistic. Even if you don't make the faster goal time, you can still go on to the next level and continue the story.
There are also secrets in the game that you don't have to find to progress/win, but they act as extra incentive for your hero while you try to attain the main goals. The nice thing is, you're told how many secrets there are per level, so even though you're sometimes looking for needles in a haystack, you know when you've found all of the needles.
Best of all, even though it's challenging, it doesn't have the urgency of a typical timed game. You're able to reassess your plan during game play without getting stressed about it.
This is the closest that I've ever come to saying that this is a MUST BUY, but I always think that you should play the demo to see if it's right for you. I just can't imagine not enjoying this game.
September 17, 2012
Awesome game
This game actually surprised me because I don't usually like these types of games. The storyline was good, music is good, instructions easy to follow along and pick up. Youre given tasks to complete, many from the natives. In exchange for your help they either give you things you need or show you where to find items that can help you. There is a lot of speaking interaction between you and the natives of the land. You restore houses, boatyards, watchtowers, etc and also build new buildings and gardens for food. Unlike most building games money isnt used to make buildings here. Each building requires a certain amount of food, wood, (& sometimes silver but mostly food & wood) to erect. In chapter 1 your shown a barrel one time, youre told to smash it because it might contain something good. Never again are you instructed to do that but the barrels occasionally show up...smash them...they usually contain food or gold. Also clay jars show up in chapter 2, you'll want to smash those as well. Sometimes you'll see planks of wood stacked randomly... search the forests and shores and if you see the stacks click them to have one of your workers pick it up. This is especially helpful if youre running low on resources. The game never instructs you to pick them up I just realized that I could by trying it out. For food, besides the gardens you build you can also pick berries from the trees once they turn ripe. That helps a lot because each garden only harvests 5 pieces of food & sometimes you'll need 15 or 35 to build something. Also, unlike most games if you need more men you pay for another worker, not in this game. Here, if you need more men you just build another house for the workers or upgrade the command station, which is cool. I'm pleasantly surprised by this game because this isnt the type of game I usually buy or play, but I'll be purchasing this one.
September 17, 2012
Try Before You Buy
I tried this game primarily because of the consistently good reviews it received here and, because I did not enjoy it, I wanted to write a review that reflected my experience in order to encourage others to try the game before buying it as even those of us who enjoy Time Management and builder games may not like this one.
My primary disappointment with the game was the lack of an adequate tutorial with respect to game mechanics. The text referred extensively to cutting trees in the area surrounding the woodsman's house, for example, to send wood to the sawmill, but there was no direction as to how to actually CUT the trees and I couldn't figure out how to do it. Similarly, villagers came to pick fruit from bushes in the farm, but they appeared to do that entirely on their own and without requiring a click. The player was specifically directed to which buildings to build and when and, while this was successfully accomplished, it was a drag on gameplay and foreclosed independent thought and strategy. The developers simply failed to establish the foundation necessary for me to understand how to play the game.
The story was advanced through scenes that I found to be superficial, choppy and incomplete. I would have overlooked this had the game been enjoyable to play but it was a missed opportunity to take the game to a higher level.
Visuals tended to be on the small side but were generally comparable to certain other games on the market and were adequate. References to stunning graphics by others lead me to wonder if we were even playing the same game as I found the graphics adequate but not particularly outstanding.
I did not find this game to be particularly similar to Roads of Rome or My Kingdom for the Princess, as other comments have suggested. It may be similar to Virtual Villagers, which I did not enjoy.
Those who like the game seem to really like it, so I would not discourage others from trying it, but I would encourage you to try before you buy as it is not everyone's cup of tea.
September 18, 2012
Beyond Beautiful
First of all: the graphics are stunning. Very well rendered, characters move well, scenery is realistic to the point you believe it is an actual island, but not so much it clashes with the characters, buildings are beutifully detailed.
The game is resource-based with building and exploring missions. A lot of nice things to do and places to explore; a little along the lines of Island Tribe, The Island: Castaway and Buried in Time.
You have to chop trees, cultivate food and help out the local tribe with various assignments. Aside from the main tasks, there is an artifact to complete by collecting gold pieces, stones to collect which enhance your abilities, and secrets to find.
The game may be played in several dificculty modes which is a nice feature as it accomodates both relaxed and challenging playing styles.
The only thing that worries me a little is that it is "Book 1", so I do not know how long the actual playing time is, for this installment. There are two chapters divided in 5 parts each plus one "conclusion" level for experts only.
Other than that, its great!
September 17, 2012
Such a dissapointment
I really wanted to like this game, ive always been a fan of the time strategy games, and so i thought i'd give it a go. I saw it as along the same lines of All My Gods, Island tribe but with bigger scope for the stroy to develop, multiples characters etc, i guess is was secretly hoping it would be a take on the original settlers too. And yet i am giving up on it- something i rarely ever do with games!
The reason- even on the hardest setting you are still handheld throughout the entire game. I appreciate that on the easy setting/relaxed settings that appeals to some people but i am no first time gamer and would love to just be given the goals for the chapter and thats it! I don't need to be told to repair damaged buildings or speak to 'x', build more houses etc, i can as can most others, work that out for themselves, it is after all a strategy game, would the developers of this game sit behind someone playing chess telling them every single move they are going to make? It really is infuriating as it is simply not a challenge. Even on the harder setting the timer isn't even an issue, well how could it be, do what they say when they say and bingo your in time. I had hoped the handholding would get less, but 7 chapters in and it's driven me to abandon all hope!
That aside the fact you can't save a level is incredibly annoying- and will cause many to lose patience with the game having to start over due to whatever disruption came up and having to go through all the instructions yet again.
It didn't bother me about not being able to demolish buildings in the scheme of the game but am just curious as to why it isn't an option? Being able to reharvest supplies and reuse land can't make the game any easier with all the prompts!
The screenplay is good, the graphics are nice, the music is as most music is on these games, best turned right down but it's within the theme of the game. It can't be faulted for that approach but as far as a challenging game, or even a game i think this leaves a lot to to be desired. Perhaps if they continue to make the others on the series they will allow for a function where you get the level goals and let you be on your merry way, if not then i shall have to say this will be my only attempt at it.
September 20, 2012
Develop and Island
Think of the game The Promised Land, and you will understand this game.
There are two parts, each with 5 chapters.
Difficulty levels are: Relaxed, Easy, Normal and Hard.
You have to discover territory, save survivors, collect supplies, find treasure, get magic oratory stones to talk to the natives, and collect secret journal pages.
Only downside so far is that you cannot save in the middle of a level or all progress will be lost, and there is not (as of yet discovered) a full island map.
I played for about 45 minutes when I decided to use a game credit and get the game.
September 17, 2012
Different and addictive
This game is a mix of resource gathering, free-style building, exploration and quests. Graphics are lovely and gameplay is smooth. The resource element is handled automatically by the workers, which is a great touch. No more clicking on goods, although, should you need extra resources, the well-known berry bush is there and other goods can be found lying around.
Don Diego does all the adventuring. He goes on quests to help the natives and searches for treasure and secrets. He does a bit of hand holding - do this, do that, but he's not too intrusive. Sometimes I am grateful for his advice, because while I am busy exploring and leaving no bush uncut in my search for treasure, he will remind me of important things, like running out of workers!
There are 4 modes. I am currently in relaxed mode which is completely untimed. Eventually I'll replay in the other modes.
The only downside I can see is that you cannot save during a level. You must complete the level you are playing to save, otherwise progress will be lost and you will need to restart the level.
All in all, this is an involved, addictive game.
September 17, 2012
New, innovative but comfortable.
This is exactly the type of game that keeps me coming back to Big Fish every day for new releases. A mix between Virtual Villagers and My Kingdom for the Princess, this game keeps you on your toes working hard, with the excitement of discovering new lands, clearing the fog and collecting resources. I knew I was going to buy this the minute I started playing it.
A must-buy!
September 17, 2012
Love this game
Not so patiently awaiting the second and third book! This game, for me, was very fun...and very very addictive! Beware..hours can silently pass while playing!
September 17, 2012
Excellent!
Very interesting Game play with lots of things to do, reminds me of "Roads of Rome." All cute characters, including the horrible Cavemen! Lovely music which is easy to listen to. The No Timer Option was great!
The only negatives for me were that the buildings could have been a little smaller in my opinion, as they are out of proportion to the characters, and many times there is no room to build what you need. Cavemen popping up every so often is annoying and it would have been good if there was someway to plug their holes.
The Game said "It's a good thing the Indians don't value Gold ..." I thought that was ironic because if they didn't value Gold then why were they collecting it in their clay Jugs? Anyway, all in all, a really great game which I will be playing again and again. Worth every cent!
Looking forward to Book 2 already!
September 18, 2012