Witch Hunters: Stolen Beauty Collector`s Edition
3.8
5
100
100
Which witch is it this time?
Yet another HOG with a witch and an almost collapsing house and find the simple HOG. Yawn. The music is annoying (although you can change it to more annoying music). I think we've all been here and done this one.
August 16, 2012
Very Well Done Big Fish
I am not into witches but this game was very well done indeed. I'm not familier with the creators but I hope they put more games like this out.
The attention to detail was wonderful ie... the hardwood floors looked so real you could walk on them.
Thanks for a great game.
August 17, 2012
hard to keep intrest with the music
The music will drive you mad. No voice over so lots of reading. Hint button works if needed. HOS are not hard or the puzzles. I've seen lots better CE games.
February 19, 2013
COLLECTORS EDITION THIS IS NOT!
I played the full demo and actually found this not to bad. The storyline is OK but we have had lots of witches lately. No journal, map or any extras you usually get with a CE so why is it a CE as many have asked? You must find 12 keys and when you help a person that the witch is holding, I assume you get an ability to help you move forward in the game. First ability is to see through things. The graphics are good. Hint system okay. HOG scenes were not difficult, the same with the mini-games. I will definitely wait for a SE version. So I recommend to wait so no for this game. Definitely try the demo yourself. Happy Gaming!
August 17, 2012
good game but I can wait for SE
The opening music is from Night on Bald Mountain by the Russian composer Mussorgsky. Nice touch. Too bad there isn't more of it. The storyline is rather old school, no originality. The hidden object scenes are typical of all games. THey are well drawn and the inclusion of some novel items is good. In the very first HO scene, we need to find among other things a mandible. That's a new one!! We need more new things, are you listening developers?? The puzzles that I played are fairly simple to complete. There are some downsides to the game. THe most glaring is the omission of voices. If any dev is creating a higher priced CE, the inclusion of voiced characters is a must. Game sellers such as BFG should insist on this element before accepting the game. I only played the demo which took me 57 minutes to finish. Based on that I will purchase the game but will wait for the standard version. I have said it before and I will say it again, the very great majority of CE's are not worth the extra fee. For those of you who enjoy paying the higher price, the more power to you. Different strokes for different folks.
August 17, 2012
ABSOLUTELY one of the BEST!
The graphics were impeccable, music classical, mini games extremely unique and creative, H0G clear and logical. For me, on hardest setting, the gameplay challenge could have been upped but overall this game is now one of my favorites.
I hope the devs do more~~!!!! They are VERY TALENTED... simply TOP NOTCH IMO and have created a wonderful game with folklorish-interest, story depth, ultimately good morals incorporated into frightful tale. Their ability to create scariness without going over the top... all balanced into a game I could not stop playing until I finished. (Unusual for ME as I usually skip around or end up not finishing many games). This one held my interest to the very end and I wanted more... hope there are more from these designers.
Bottom line... The game was a blend of perfect balance....great storyline, good interaction, clarity, attention to detail, and quite creepy/spooky , without any outright 'evil' interactive components that would make me feel nasty after playing.
I LOVED THIS GAME ~ YAY!
September 15, 2012
A very very fun game !
I am an "expert" if we can say it : I play this kind of game since years and I play a lot ! I have plaid the whole game bonus included.
It's another story with a witch, yes, but I like games with witches, magicians, murders, all the games. And the more important for me is the gameplay.
There are HOS but not plenty and not difficult, they are a bit interactive, no problems for me (I don't like HOS !).
There is no map, no diary, but I like that, the game is more challenging and when there are map and diary, I don't use them. The hint button recharge quickly, even in advanced mode and I like that too : I use the hint only in the HOS for the last object to find.
There plenty of places to visit, even in the bonus and that's good !
This game is also very fun : we got powers gradually in the game when we help people in difficulty and the end of the game is really very fun to play !
It's a very good CE. You'll play this game with a great pleasure if you buy it !
September 2, 2012
Stolen Youth
I did not have to finish the trial, to know I had to have it. A lot of adventure and tasks. The art work was fine, creepiness just right, and my interest was held. I had no problems with game, and the bonus story worked well in the storyline. I loved the music from the opening, it was, Night on bald Mountain, my only comment would be a map would have been nice. The Hint button always would tell you where to go if you forgot where a certain place was. The guide was there if you needed it, but with hint button, it was hardly looked at, puzzles could be skipped after short time.. I enjoyed it all..
August 21, 2012
Really Good Game
Game was really good...a bit different, puzzles were good, hint button was really good. The only thing I wasn't happy about (and probably my fault for not looking first) there isn't a bonus chapter in the CE...I've gotten so used to there being one in the CE's that I didn't check first. Overall, a good number of hours of fun to be had in this game...but probably wait for the normal version.
August 20, 2012
Yes, indeed
In spite of the flaws, I enjoyed this game. I finished the entire game, and I must say that the pros outweighed the cons enough for me to like this game, and even recommend it. Let me say from the outset that once I realized I got abilities from the students that I helped as I went along, I was reminded of another game in which that tactic was used. I sighed a little about that, but in the setting of this game, with this storyline, and given what the abilities were, it was ok and I could overlook the reuse of that idea.
The graphics were tremendous - which was a huge plus because you had to travel back and forth through areas more times that I wanted to count to use objects so that you could progress the game. The HO scenes were very nice, I thought, usually easy to get through (I always play on casual mode), and objects were pretty well hidden without being outrageous to find. I did use the hint a couple of times in the HO scenes.
Voice overs are a definite must. Please. As is a map (interactive or not, just have one) and also a journal of some sort. Because the guidance necessaries are missing, you MUST have a good memory to play this game or take notes. There is so much "back and forthing" to use items, and sometimes the items you get so far down the line from when you discovered you needed it, you don't remember what you needed it for. Also you get stuff and say "now what I am supposed to do with *this?!* And you find out much later in the game. Which leads me to the SG: EXCELLENT. And I was more than thankful for it. I used it excessively. And remember I was playing on casual.
Also of note: some items were mislabeled in the HO scenes. A "clothespin" is not a "safety pin" folks. Although I can see the correlation! :o)
Theme of the game/story line is pretty good. I thought it would've been much darker than it was and I'm glad that it wasn't. I attribute that to the music. This is something I liked: the music changed with each scene, and I thought it to be appropriate per scene. The HO scene music was an adventurous sort and I liked that. Made me want to look for the items, and buoyed me when I couldn't find the blasted thing.
So overall, a pretty good game. You already know you're going to triumph over evil, so the joy is in the journey and this game makes the journey worth it, despite the flaws.
August 20, 2012