Lost in Night
Too Cute to Spook
This is just an adorable, cute game that visually satisfies. Would be a great game fo kids as it's not difficult to play and the graphics are very engaging.
October 28, 2012
A lot of fun
I am more of a HOG/ Adventure fan and occasional TM lover. But after trying this one out I had to buy it. This is a lot of fun with awesome graphics and fun mini games. In the meantime you can build a cute little fairy tale village and upgrade the buildings.
You have to think the further you get into this game, it gets harder, but never boring. Love it
October 27, 2012
I enjoyed this game!
If you like match 3 games you will like this one.
October 22, 2012
Love the three styles of Play!
I have been having so much fun with this game. I love that I can use swap, group or line to play and each of those settings have their own levels and layouts. This game takes hours to finish and for a match three that is important to me. I find it challenging as I get further into it. I adore the cute little buildings that evolve from successfully finishing different levels and acquiring the needed points. Well done to the designers - this is a game worthy of my time, providing me with hours of enjoyment. Thank you!
October 22, 2012
Fabulously fun game!
I love the different kinds of M3 styles. It challenges but doesn't get boring. It's not the same thing over and over again. The artwork is beautiful. The tiles are easy to see and distinguish from on another.
I wish there were more games like this. Total win!
October 17, 2012
An adorable relaxing game!
Did'nt take the full hour to decide that the game flowed very smoothly, the graphic design artist had had a really good day, and it had appeal people of all ages and skill levels! Didnt encounter any annoying or glitchy aspects of the game, and really enjoyed myself in the brief time spent with it......so, purchased it to enjoy it at my pace!
October 16, 2012
I really like this game and the graphics. It has wonderful sounds and its not too difficult. Once it is purchased there are other patterns, not just chain. I would highly recommend it to anyone.
October 12, 2012
NOT SURE WHAT TO THINK
This is a nice comfortable Match3 game but I have to admit that I'm a tad confused by it. On 3 occasions, I OBVIOUSLY cleared ALL tiles within the given time BUT because it was so close to the end of the hourglass and despite having a slight amount (to me it seemed, anyway) of "sand" left, instead of saying "level complete", the game told me that my time had run out.
YES, YOU CAN PLAY RELAXED!!!
The saving grace, for me, of this game is that you CAN toggle between timed and relaxed modes between each level.
I became upset with the "time ran out" comment on Level 5, so I went to the Options in the Main Menu and UNticked the timed mode and returned to the game. I expected to start at Level 1 but the game returned me to Level 5; YEAH
I then returned to the Options in the Main Menu and REticked the timed mode and returned to the game at Level 6 (after completing Level 5, of course) and continued in the timed mode for the rest of the demo.
I have to say that I am strongly considering using my game coupon on this game as I've got to "use it or lose it" by tomorrow.
Since this game can be played in BOTH timed and relaxed modes PLUS a gamer has the option to TOGGLE between the 2 modes, I am certain that this game'll meet everyone's expectations of happiness.
October 10, 2012
This is a nice Match 3 game. I played on the relax mode. First thing I noticed is that there are no instructions. At this point with 100's of Match 3 games I don't think instructions are needed. Its not a hard game. Just match the tiles and use the power ups. I like that. Second the graphics are beautiful. The Match 3 tiles change as you go along and they are very well done. The goal is to build a little village. You cannot really tell how big this game is. There are arrows on both sides of the screen that expand the village area. Plus the village buildings are small and close together so there is a lot of room for more. Finally to get power-ups in relax mode in the corner of the tile screen you get a challenge to match certain amounts of tiles in a small amount of time. I know it seems weird to have a timer in relaxed mode but its not a challenge that you will have to kill yourself to do. I was able to do it while relaxing. Don't let that put you off on getting the game. Besides you can still play the game without using those power ups. In fact as I went along I got a free power up to shake up the screen when the game had too few of moves.
I really liked this game. If you like Match 3 give it a try.
October 10, 2012
Solid, well made Match3
This is a very well made M3 - nothing really new and exciting going on, but it is a solid game that shows quality throughout, from an experienced M3 developer.
Choice of timed or untimed mode.
3 matching modes, each with 140 levels. So a satisfyingly long game.
The game premise has become common - earn resources in the M3 levels to build a town (or rather; purchase buildings). In this case it is a sort of children's fairy town with houses such as Pumpkin House, Flower House, etc. There is no story to follow, as such, nothing that needs to be saved or released or anything- just pure matching and building.
It is very cute, and the eternal night lit by the full moon gives it a dreamy, peaceful atmosphere.
It was perhaps not the most challenging I have played, even on timed mode. there was only one level that gave me problems, but if you run into an impossible level, know that you can switch to Untimed mode without having to re-start.
The matching levels can be tailored to one's preference. At start you have swap-to-match only, but after playing a few levels the two other modes are unlocked.
The board/ tile grid can be either sqare tiles, hexagonal tiles or random mix of both - this I liked because it gave a greater sense of variation.
Object to match are attractive to look at - a mix of "nature" (pine cones, beetles etc), with "culture" (books, money bags etc) and familiar jewels, amulets and such.
Swap mode: smooth, seamless. Can make matches during a cascade or while pieces are still dropping.
Chain mode: same style as Cradle of Persia, where new tiles are ushered in following the path of your chain. So the direction and where you chose to start your chain matters, as it will affect what tiles will replace them. But for some reason this mode did not give a lot of gold, so if you like this mode your village building may be slow.
Group mode: the group will vibrate when you hover your cursor, to indicate a possible match.
For all modes: Large matches, combos, long chains and huge groups will create a discreet explosion that takes out neighbouring tiles, so it pays off to strive for large matches.
The usual obstacles; chains - single or double
Crates - wooden or steel
Coloured tiles to break - single or double
Powerups - also the usual bombs, hammer, row exploder, magnet that takes out all of the same tile etc. But strangely enough, no "extra time" powerup, would have been useful in timed mode. You can have 6 of them
A nice touch is that you sometimes get the chance to choose which powerup to recharge.
Similar games; by this same developer
Lost in Reefs, Wizard Land, Woodville Chronicles
As said, a solid, very well made game from a developer who knows what match3-players expect in a game, who also gives beginner players a chance. I experienced no glitches at all during many many hours of play (finished Swap-mode 140 levels on timed, almost finished Chain mode), the play area is large and tiles are big. And there are trophies and achievements to go for.
A long game, pretty, peaceful - even in timed mode - very well recommended!
October 26, 2012