Botanica: Into the Unknown Collector's Edition
I was let down
I was looking forward to playing this game. The graphics are beautiful but I didn't like the storyline. I also thought the game was fairly easy and not too challenging. I ended up only playing the demo.
October 25, 2012
Pros : nice graphics; collectables; original HO scenes.
Cons: division in short chapters; unclear descriptions of puzzles tips.
Lenght : h 5.40 ( some puzzles skipped ).
October 30, 2012
It was Ok
The game is ok. The sceens are very nice. The HO in this game are different from regular ones. Look out for extra bonus, these red flowers. Story line was different but there did not seem to be a lot to do from one area to another. Pretty simple game. But after playing the demo its not a go for me.
October 21, 2012
Well, being as how I was up early and bored I played this game. Different from other HO's but I am not sure what I feel about this style.
October 21, 2012
Its hard for me to understand how a developer who gave us the wonderful Awakening series could produce something as second-rate as this game. It is a moderately good game that should, and could, have been great. The story line concept was good and the graphics were beautiful but the characters were virtual stereotypes, more like comic book types than you would expect of a reasonably sophisticated game. It also has something of a feminist slant in that all the men who turn up in the life of the female protagonist are virtually useless. They stick around only long enough to give her a list of chores and then take off, leaving her to do the heavy lifting. I found the puzzles either childishly simple or so obscure they left me scratching my head. Nothing really new about them and they quickly became so boring that my skip button got a real workout. The navigation was choppy at best and there was no real ending whatsoever, either in the game itself or in the brief epilogue -- both of which were little more than shameless advance marketing for a sequel which is sure to come but which I won't be buying.
December 5, 2013
Something is missing...
First let me say this was an impulse buy. Its one of my fav developers, it was on sale when it came out and I didn't even try it because I was out of town. So I bought this without having trialled it or even knowing what it was about which is something i've never done and honestly next time I won't be so daring.
I love boom zap games. Their graphics are always incredible as are the story lines and I love the worlds they think of and the tasks to accomplish.
--For some reason this game just did not mesh well with me. I liked the collectibles although I did not find all of them and since you can't go back to old locations once you leave an area, you don't get to go back to try to find all the bugs. I found 25 out of 50. Even though the world of Botanica was quite nice, it was lacking the exciting adventure points that boom zap games usually have. I found it tedious to do the tasks. I like how boom zap usually has more puzzles than hidden object scenes but this time they had more hidden object scenes and they were "find this item, to find that item" type and just really didn't hold my interest as they were pretty easy and thoughtless to do.
IF I had just bought the SE of this game I would be very disappointed although the Bonus chapter was really disappointing in itself. It took me an hour maybe and it showed the perspective through the boy sam's eyes. He really wasn't that important of a character I felt so to see what happened was kind of boring. There was an abrupt ending to the actual game as well as an abrupt ending to the bonus chapter implying that something terrible will be happening to botanica in the next game. Usually boom zap games wrap things up rather nicely so this offering just didn't feel up to par with their other games.
My last complaint was the voiceovers. I personally liked how they sounded but there was wayyyy too much dialogue. Now don't get me wrong, I like a good story and I like a story being read to me like in Nutcracker but what the people were saying to each other didn't make me feel like the story was progressing very well. I don't feel satisfied after playing this game, more like annoyed that I didn't get what I was looking for. Overall this game took me 4 hours of the main game play and maybe 45 minutes of the bonus chapter. Usually boom zap puts puzzle collections in their CE's as well like in the recent awakening game, they included some nonograms but this offering didn't really have the extras I have come to enjoy from this developer.
I really love boom zap so when this sequel comes out, I will see if maybe it gets a little more interesting and lesson learned buying games randomly without test driving them first.
January 11, 2013
Confusing Tasks and Mini-games
As an avid fan of hidden object and puzzle games alike I thought Botanica: Into the Unknown looked rather fun, similar in structure to the ?Drawn? series. I was right about the similar structure; rather than go through hidden object scenes you collect objects (or parts of objects) as you go along in order to complete various tasks on your quest to subvert the wicked queen and find your way back home. [Also, for example, similar to the Puppetshow series if you took out the hidden object scenes.] I was wrong, however, about it being fun.
Thirty-nine minutes into the free trial I closed the game in disgust and frustration due to confusing mini-games and even more confusing tasks. Rather than being intuitive or even remotely logical Botanica somehow expects the player to put together 4 or 5 step tasks that are very unusual. For example, gaining a hammer to open a crate to gain berries and a lighter which is then taken to the cooking hut, cut up, boiled (after obtaining a pitcher of water), all so a white cloth can be dyed red and the red cloth used to attract a bull-like creature to ram a tree to knock down a necessary ingredient in moving on to the next location. This is, of course, spread over eight or nine different location scenes forcing the player to move back and forth hoping to find something that might be useful somehow. Just for kicks, there?s also no map. The idea that the average player would understand they needed to do this (or, really, that they needed a red cloth at all) is unrealistic.
I play a lot of hidden object games, I love games like Drawn, Puppetshow, Dark Parables, and Azada (which is all puzzles and putting objects together to achieve tasks) but games like these rely on having a logical and/or intuitive structure to them -- collecting glass shards to repair a broken window to create a reflection, for example -- rather than a series of incomprehensible steps. Botanica, in contrast, proves to be confusing and counterintuitive, if anything. Additionally, there are few hidden object scenes but the ones that are present are extremely easy to complete once you understand most of the objects require two steps (putting a skewer with a fish to create a skewered fish, for example).
I can honestly say that, IMO, Botanica has nothing to recommend it but if you do buy it make certain to get the CE or otherwise gain access to a strategy guide -- you?re going to need it.
October 31, 2012
I Just Had to Stop
I went into this game very enthusiastically. It looked beautiful, and I was certain I would enjoy it.
I think this may be the first time I have ever reviewed a game without completing it, including the bonus section. I don't care for reviews from people who haven't played the entire game, especially those who state, "played for 10 mins." I mean, what's the deal with the 10-min review? I see more and more of them and I don't understand why 10 minutes is a magic number.
Anyway, in this game, I got far enough to get the "100 Hours With No Hints" award. I played well into the game. Finally, however, I just had to stop.
This game was SO boring. I never connected with any of the characters - they weren't developed well at all.
The graphics were pretty to look at, if you wanted to frame them. They do not lend themselves to game play.
I can't really put my hand on the reason I didn't like this game other than to say it bored me to tears.
Much love to my fellow fishies!
October 29, 2012
Green fingered HO Game
This review is just from the 1 hour trial. For me this is not the game for me. I am not into gardening or like 'viewing' gardens. So don't really know why I trialed this game (bored I suppose).
Normally when I first start a game I don't need to click on the hint button practically straight away (I would say I am a high intermediate gamer), but this I had to as sometimes the logic of the clues was 'off the wall'. Also the first puzzle I had to skip, as to me there seemed to be no logic to it. The first HO scene that I encountered was more about combining than finding, this I enjoyed but even some of that was a tad abstract for me. 'Level of challenge' I have marked low, not because I found it easy but found it a bit 'disjointed'
The plus side was the visuals were good, the VO was good and the music was atmospheric. But all in all not a game for me.
October 28, 2012
Just didn't grab me
I usually play demos through the whole hour. Some I know I don't like but I keep playing. Something about this game had me stopping after 10 mins. It just didn't make sense to me. I tried it because there were so many positive reviews and it looked like fun. I was disappointed. It was just not my kind of game.
November 15, 2012