Brink of Consciousness: The Lonely Hearts Murders Collector's Edition
4.1
5
135
135
Want every bad HOG cliche in one game? Look no further....
Let me start by saying upfront that I get that these games are escapism and fantasy. But there comes a point where games just become silly.
So it is with this game. The story line was fine as far as it goes (although these are some VERY long cut scenes for what is an otherwise boilerplate HO game mystery story--the quality of the plot does not justify the length of these cut scenes). Trust me you won't really care who the killer is or feel any connection to the other characters. They are cardboard cutouts from British minor nobility set in manors and such. You've been here more often than the Duke of Marlborough if you play these games regularly.
The problem with the game is that it brings every single cliche in the genre to a new level of absurdity.
--You do all the work for the detective even though you are together most of the time. He stands there asking you to figure out how to open every locked door while he stands there. All HOG cops are lazy so you can solve the puzzles. This one takes it to a new level.
--Where you find some of the inventory objects you are hilarious. Who locks doorknobs in mailboxes? Why has someone built a statue that when you put in its missing eye, it cracks a stone revealing a handle within. And if it weren't for the sparkling in front of the statue, why would it ever occur to a sane human being to put the eye into a statue in the hopes that it would crush a stone and reveal a handle?
--Can no one in these games hold onto a key? You go looking for tons of keys in this game--even more than normal. Not one of them is in the possession of the person who owns the locked door or item. Instead they are hidden in random walls, in sewers and hidden in other places that have no connection to the lock to be opened. No locked door lacks for a lost key that is waiting to be found (except for the one to two locks a game that can be broken off or picked). Nevermind that some these doors have no apparent reason for opening other than the game needs you to open another door. If this real world is anything like this, I am wasting money having deadbolts installed in my house.
--Random puzzle-type locks that are just a hoot. First, the puzzles are not very hard. And maybe the people who use puzzle locks to secure their doors and chests in these games do so because they keep losing their keys, but a puzzle lock that I can solve in 30 seconds is not much of a lock--a regular door lock has to be less costly than some custom-made elaborate puzzle lock and, given that I am going to find the key you are inevitably going to lose (see above), just as ineffective.
--The random puzzle locks in these games all have quality control problems. They are all missing pieces. Now fortunately the missing piece is in some sewer waiting for me to come up with a magnet or something--but the lack of quality that allows for the parts to fall off and travel far from the puzzle lock really needs to be addressed.
--And an HOG would not be complete if there were not at least one instance of removing rust by pouring oil on it. Where does this happen in real life? This is something that only happens in the Big Fish world--this is in EVERY one of these games
The whole game is like this--you run around looking for things and inevitably the thing is in an utterly implausible location. And while this is common in this genre, this game takes this to a new height of absurdity. No one who worked on this game put any thought into making these puzzles and object placements make any sense within the context of plausibility. They just create a random location for the key or the puzzle piece and eventually you will pick up the random gear (because we all pick up gears when we see them) or whatever that will later suddenly reveal the key in a place it makes no sense for a key to be--lost or not.
If you put ALL of this aside, the game is standard HOG fare. But for all the time, money and effort that the developer invested in this game's generally--polished production values--long cut scenes, lots of dialogue, professional voice talent--it would have been far more satisfying if they invested ther sizable budget it in a script with an original angle, puzzles that are satisfying rather than placed for the sake of making a puzzle, and integrated the puzzles a little more logically into the game.
Bottom line--the game is OK. It is just every HOG cliche rolled into one.
March 31, 2013
Finished Game Review
First let start by saying it is hard to get a 5 from me. This was an awesome game the one guy was a little dippy but I got over that with the great puzzle games. Lots of hidden object games and really liked the map showing where things there were things needing done.The Bonus game was fun too, I find most of them to boring like the creator got tired of making the game. Saw another Brink of Consciousness game and I am getting it too hoping it is as good at this one. Good Luck Fishes. ;)
December 2, 2012
Kudos!
Excellent game! I rarely give a game more than 4 stars because so many of them follow the same tired pattern. Puzzles and HOGs are fine, but I really want to be immersed in the story when I am playing a game, and this one really delivers. I felt like I was watching a murder mystery in which I was helping the detective find the clues. The voice overs were top notch. I was able to talk to the characters several times to get more clues.
The puzzles and HOGs were just the right challenge, the developers didn't bog the game down with them, instead, they focused on the story and the mystery. I don't know why this isn't in the top 10. Maybe it just didn't get very much advertisement on Big Fish. It's a shame, it is one of the better games that have been releaseed.
November 24, 2012
Much Like Sherlock Holmes
I own the previous Brink of Consciousness game and loved it and this one hasn't disappointed me. A very well developed game and realistic characters with good voice overs. There's a lot of running back and forth but it definitely holds your interest. This game really reminds me of some of the Sherlock Holmes games I've played. Mysteries like this usually always make for a really good game. Puzzles aren't really difficult. Very good continuation of the Brink theme.
November 18, 2012
Fabulous, stupendous, exciting, etc. etc.
This game is a jewel. It has now become my favorite game of all the ones I have down loaded and there are many.
The voice overs are outstanding. There are many; however, one should focus on all of them as they are so very pleasurable and a rather necessary component. This game presents as a true mystery and resembles a good movie.
I cannot find one fault. Hint botton is great, map is useful, games are new and different. Do note that they are not hard which is a positive for some of us. This game really flows nicely and actions needed make sence. I haven;t quite finished it but, honestly, hope I am a long way from the ending. HO's are terrific and the interactive components of them are enjoyable. Graphics really nice and atmosphere of scenes appropriate for that particular part of the story.
Guess you can tell I especially enjoyed the game. <g> Hope we see many more like it, It deserves 10 stars!
I will reframe from continuing to expound and just encourage everyone to at least play the trial versiion.
November 18, 2012
Very nice game.
Excellent graphics and game play. Very nice voice-overs, but I do love a good English/British accent. Nice music and I even like the sound you get when you find a HOG item (very nice for a change). HOGs nice and games not difficult but do take a bit of thought.
Would be nice to have a jump map, with all the running back and forth. Already gone through a pair of tennis shoes this morning with just the demo. There is a great deal of diagloge, which is nice, but a bit over done. You can't click through it to hurry it along and skipping it completely takes away from the game. As I said, there is a lot of it.
Really enjoyed this game and have the need to find out how it ends (I'm sure I already know, but what the heck). I actually gave this game a 4.75, simply because the story line if not really new. It is a very nice game and I am going to purchase this one.
As always, try it for yourself and see if it is right for you. We all have different tastes in games and you may not care for it at all. Thanks for the reviews.
November 18, 2012
Beautiful Game But No Challenge
Such a gorgeous looking game. Beautiful graphics & gentle type of game. Searching for a serial killer. Bit different to the usual abandoned cities, asylums & mansions. But OMG is the challenge poor. You only ever carry 3 or 4 items around at a time. Locked door? Don't worry the key will be in the next couple of scenes. This could have been a really great game but lack of challenge knocks it right down.
November 28, 2012
Brilliant!
Would have to be the best game I've played this year and equal with one of my most favourites, Dorien Grey Syndrome.
There was so much to like in this game.
The graphics were excellent. Voice-overs well done.
The way it was set out gave it a slight Sherlock Holmes feel, with you as a Dr Watson..
Puzzles and hidden object games were run of the mill, and bordered on the easy side. But the main activities were more of the adventure genre, collecting items to do tasks as you go along.
There were only a few shortfalls that come to mind - add them in and the game would have been perfect.
It needed a journal. At the start of the game you're too busy getting to know the ins and outs to pay close attention to the storyline - and unlike most game, this one actually had one (although the transition to the ending was a little weak).
There were also no achievements or bonus objects to find, which is something I love.
But the game was so enjoyable that you quickly forget what it didn't have and got on with what it did.
The bonus chapter followed on from the main story but wasn't essential too it. Bonus chapter was a little short, but once again brilliantly done. It even had a touch of Dorien Grey in it.
With a short bonus chapter I would normally advise the SE version, but in this case i would definitely say go the CE purely because it is a CE callibre game.
November 28, 2012
Old Fashioned Murder Mystery
I thought this game was excellent. There are very few games out there (IMO) that have a good solid story line. This one was very in depth. Yes there is a lot of dialog, but you cant tell a story with out it. I felt the dialog added to the game. It gave a purpose to the game.I really feel this game offers something for almost everyone. There is just the right combination of puzzles, hidden object and adventure. The developers did a really great job of developing the characters in this game, which is also something else I really liked. The characters were not flat like in many other games you play in this genre. I was thoroughly engrossed in the game the entire time I played. I wish more games were like this. I would not recommend this game if you dont like to read/hear dialog and just want to get to the mechanics of the game, but if you like a well developed mystery story like I do, then this is the game for you!
November 27, 2012
Loved the first one This is equally as good
Based on full game and bonus chapter. Brilliant graphics. Set in 1890 London. Music completely fit the mood. Computerised figures. Great story. Loved the way you were haloing the detective in the investigation to find your kidnapped daughter. Lots of locations all beautifully done. Lots of cut scenes but not too many. Great acting by authentic english actors in voice overs. Map but not interactive so there is a bit of retracing your steps. HOS's beautifully done and quite challenging with some interaction. I thoroughly enjoyed the first one and this is certainly as good. One slight thing was that there was never very much in your inventory at any one time. There was some variety in the puzzles some easy some more challenging. The bonus chapter was also worth the extra for a CE. No complaints from me here!!
November 23, 2012