Mystery Case Files®: Shadow Lake

Full version game
(1.25 GB)

$ 9.99 USD

Only $2.99 - use coupon NEW299

Uncover the evil legend that haunts a forgotten town in Mystery Case Files®: Shadow Lake! In 1973, something wicked took over the town of Bitterford, Maine, after an unsuspecting inmate unearthed a mysterious object from beneath the prison floor.

Years later, Bitterford lies in ruin. You must join forces with psychic Cassandra Williams, played by award-winning actress Lea Thompson, to investigate the events that led to the town's destruction.

Only you can expose the evil that lurks in the depths of Shadow Lake. But beware... What you discover may haunt you forever.

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Game System Requirements:
  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 1.8 GHz
  • RAM: 1024 MB
  • DirectX: 9.2
  • Hard Drive: 1536 MB
Game Manager System Requirements:
  • Browser: Internet Explorer 7 or later
  • Mild Blood
  • Mild Violence
Mystery Case Files®: Shadow Lake


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Reviews at a Glance

Mystery Case Files®: Shadow Lake

0 out of 5 (0 ReviewsReview)
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Customer Reviews

Mystery Case Files: Shadow Lake 2.8 5 209 209
Good game The game is challenging with high resolution graphic. December 26, 2012
Couldn't stop I liked the game, a couple of things made for a 4 star instead of a 5, but no reason for a bad review. Lea Thompson was bad, the other actors were a lot better. I liked the plot, couldn't stop, kept me going all day, the way the map plays in the game, the video clips, the way the hidden object lists are played out, placing the drawings, the moving puzzles, connect wires, some mini games I hadn't played before. I had to consult the walkthrough, some things had no reason. blooper: School right beside the house, why take a bus ? bad: no instructions for the last relic mini game September 13, 2014
3- 4 stars for a SE (if you don't think it's a MCF) but very disappointing... In the last and this MCF in the bonus there is utterly no story just doing things (here a 10-15min bonus in the CE) so you aren't missing out at all on any story - bonus or otherwise. I really recommend you stick with the SE. I was very disappointed with this game (I finished the CE). Here are the reasons - Every year I looked forward to the MCF as BFG always pushed themselves, were the leaders in innovative HOPAs and that is one thing I really miss from this game. Dire grove had 'real actors', 13th skull really integrated the actors further into the games, although LF games have been doing FMV games for decades and the reason why I didn't like 13th skull so much was how it was done. But it was different as so was EFR - morphs as a HOS! Taking risks,being the leader that was big fish. What is new in this game? Nothing. Transporter map that you have to use and not like other HOPAs which you can walk to scenes (LF games do that). HOS going on for multiple scenes - really old HOGs did that. The only thing that was a bit different was the graphics on the arcade/physics tumbling block but there was a variation of that in surface:the noise she couldn't make. It was like "hey we have a new graphics puzzle here, and just in case you haven't noticed it, we'll repeat this 7 times!" I can put up with repeating puzzles or HOS if it's about 2 or 3 times but here It was so forumlaic/repetitive as in at the end of each chapter you are called by the psychic to get 'drawings' (small clip of a scene you have visited and you have to find it - reverse HOS) then after you backtrack all over areas you've just been to, to place them you get a tumbling arcade type jigsaw. You have to repeat all this about 7 times. I also didn't get the plot. Where was the mystery, the suspense? There was none, all a very old story retelling through a medium. There were 13 HOS ( different ones but as they were over more than one scene it felt a lot more!) Oh how I miss the morph different kind of HOS, here it just dragged on as a lot were over multiple areas. This isn't new as old HOGs used to do this. All but one were list type, and all but one were not junk pile. Items were tiny and very well blended in so you better have perfect eyesight. There sadly is a random click penalty (on hard, don't know about casual) but they didn't repeat. continued 12 Puzzles If you love puzzle in your HOPA you will be disappointed as 7 of them are the repeating type and none were challenging. There were a couple of arcade type which I don't like so even skipped them. The tumbling block one does get progressively harder but in one, you can't move the center ones and if you connect some in the wrong place it's impossible to move around to join. Thankfully you can skip the puzzles. Graphics were a weird mix, of sharp and well done scenes to looking like they were compressed and so dull, so many monochromatic scenes - a lot has a green hue on them. WARNING for some (slight spoiler) While I'm sure that people who don't like dark, summoning spirits know this about MCF games it's really ramped up here sadly. -There is an exorcism on an object -Throughout there is a psychic communicating with the dead and others -There is a demonic worship act, mumbling in latin to summon demons (your character is trying to stop it) I really wish that wasn't in the game. Live actors, I usually love and sometimes it did hold the game together, but sorry Lea Thompson came across as melodramatic, and frankly bad especially at the end. And it's not direction or expecting too much as I thought the unknowns were far better actors. Graphics were a weird mix, of sharp and well done scenes to looking like they were compressed and so dull, so many monochromatic scenes - a lot has a green hue on them. OK so what's good about it? Non repeating of HOS A bit different some of the interactions or nice playing scenes For a HOPA I thought it was a good challenge (not as hard as the others though) It's not that long but it's a good enough length Some cutscenes and some graphics I'm recommending the SE as long as you don't think this is a MCF and just view it as a HOPA then it's OK. I hated the repeating aspect of it, plus having to go back over areas anyway due to gameplay and my personal rating is a 2 stars. But I really try and be objective so am giving it a 3-4stars and if you don't mind the above then it's worth while playing. December 25, 2012
Mystery Case Files: Shadow Lake I was very disappointed. It's not up to the standards of the previous MCFs and I bought all of those. This one is very hard to follow, seems disjointed. I'd have been happier if there had been a 'skip" available for the psychic, sheesh what a talker! Anyway, this is a no buy for me. Hopefully the developers will go back to the original well crafted games. December 25, 2012
Not what I expected- potential spoilage I bought the SE with a free coupon for something to play on Christmas day. I enjoyed the beginning, the suspense was pretty good. I even liked Lea Thompson as the psychic. But once the repetitive aspects became clear, the fun and suspense went out the window. I love an interactive map, but I also love backtracking in a well done game. It is a refresher of where items belong or what you may have missed. But not to have an option was frustrating, especially because you did not go to where something needed to be done, but to the first spot in the scene or chapter. Going back to see the psychic was a four click move, every time. And the floating puzzle, yuck! One was ok, but knowing I had to repeat it was barely tolerable. I have been a Big Fish member for years, I enjoy the opportunity to try so many games and buy what I like. As others have said, this game is just not up to standards. Some of the other game companies seem to be listening to what is said in the forums and adapting the suggestions. It is sad to say, but it seems like the developers of this MCF did not. Old, stale, and tired best describe this game. Sorry BFG. December 26, 2012
This game is not as impressive as I expected. This review is based on playing the demo, which for some reason was tremendously short ... I had plenty of expectations towards playing this game, having played other games in this series. Bigfish was heavily promoting this game probably because they put so much on producing this game, and it did leave an impression it might be the next best thing in the MCF series. It could of been that great if only they didn't try so hard to fix something that wasn't broken meaning the good old formula of other MCF was just fine didn't have to sweat new ideas. On the plus side: the graphics are clear and well made though at times the objects on my monitor seemed to small to locate. There are few sub scenes for the HO list, which added more challenge, which is good. The map beamed you to places you wanted to go to in order to complete missions, saved you from walking aimlessly. The hint button was very helpful and recharged fast. On the less glorious side: The acting wasn't all that convincing, and we could do just fine without the pieces of paper we had to collect in order to make one psychic lady happy. in my opinion, they were unnecessary part of the gameplay. I recommend to give the demo a try and see if it's something you want to add to your bigfish console. December 26, 2012
Truth hurts So. Big Fish Games people, if you read reviews, you must know by now, that truth hurts. OK, this is not a 2 1/2 star game by any standards, but you know what? It's a 2 1/2 star game by YOUR standards. I am not going to repeat the obvious, hammered to you by 700+ reviews. But, let's take a break and learn some lessons for the future: 1. There is a reason casting directors are paid tons of money. Because of your joy that you hit a deal with a Hollywood star (well, C list star, but of course you were too happy to think about it# you oversaw the obvious. That you should never cast a middle-age blonde actress #ideal housewife) to play the psychic in a dark story. She practically DESTROYED the whole idea, because, of course, you were too weak to say "no" to her and her agent's opinion about how the role should be played. God, even madame Fate's VOICE only was orders of magnitude better than this laughable piece of acting. She was a COP-OUT, added nothing to the role and probably only learned her lines the same morning she did the shooting. She thought of the whole idea to play in the MCF series as a , with overacting, eyes ready to pop out etc, which is INSULTING to you AND us, the legions of faithful followers. 2. Innovation for innovation's sake sucks. OK, we all admired the rotating video technology, but at the end of the day, it added nothing to the fun factor. We know you want to be at the cutting edge of tech, but this should not be done at the expense of the fun factor. Take examples from other developers, who, may have limited budgets, but somehow have the talent to bring new elements in the industry, i.e. the 3D characters from Elephant. You try to be innovative, while on the other hand you DO NOT EVEN give us the game in wide screen!!! So, ponder on these, go back to the drawing board and think. Fire a few people if you have to, especially the casting director, and beware: next year, you have MCF 10. You are not allowed to mess this up. December 27, 2012
beware CE edition bonus content not like usual MCF I played this game keeping in mind the reviews stating the differences from previous MCF games. I still found the game challenging and am glad I played it but I would have waited for the SE. I did not realize that I had to complete the bonus section while playing the main game. I wasn't even sure exactly where the bonus content started and the regular game ended. I did not complete the combination on the safe because it was difficult and had hoped to go back to it. Once I finished the game the bonus challenge was no longer available and the game would have to be replayed from the beginning to get to that content again. Before buying keep these things in mind: 1)bonus content inside the regular game. 2)it is challenging and as good as any other brand game 3)very different from usual MCF style 4)don't set your expectations too hight and just enjoy the game. I would recommend the SE but not the CE January 10, 2013
Beginner Player & Not Challenged I am a beginner player and did not find it all that challenging and jumping back and forth to the Medium's room was repetitive and did not lend anything to the game. December 26, 2012
A real mixed bag After looking at the very mixed reviews I tried (and bought) this game to check it out myself as I liked the others in the series. I have to agree with the folk that like the game as well as with the ones that don't, but I don't feel that strongly either way. Initially I found the floating picture bits and the matching of parts of locations quite innovative; something completely new for a change. Except the same thing was used over and over again without anything much else in between, which made it boring and I ended up skipping the last couple of those. The HO scenes are also special and very different because it's not just one scene in fact but across a location with a lot of interaction along the way. Again, innovative ... and then overused. Feels like as if the planning team from the developer sat together for an hour and came up with these 3 new ideas and made a whole game out of that, which is sad, as now the innovation got lost in the repeatitiveness of it. I cannot say much about the live acting, never heard of the actress before, but I thought it fitted well, except ... guess what ... the same scene was repeated over and over again. Overall a more or less pleasant couple of hours spent at the end with the repetitive yawn factor, specifically as the storyline as such was also so similar to what's been done all over the show already too. Pity, there was potential but it was drowned out by the re-use of the couple of new ideas. I'd only recommend this if you're rich and retired with time to spare ;) or as a DD. December 30, 2013
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Mystery Case Files®: Shadow Lake

The residents of Bitterford, Maine have fallen prey to a terrible curse. It’s up to you to unravel the series of mysterious events that led to the town’s downfall and uncover the evil that was responsible.

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