Forbidden Secrets: Alien Town
GREAT STORY BUT LOTS OF RUNNING BACK AND FORTH
BASED ON COMPLETED GAME IN EXPERT MODE:
A+ story line
HOS are visually appealing
HOS are not standard, often changing what you need to do
Music is wonderful and adds tension to the story
Can collect otherworldly objects as you go
Constantly changing moods and scenes
Puzzles are easy to medium, all doable
Cutscenes are very well done, especially the end
Collect a lot of objects, some of which are used back at the beginning of the game
Does not have accessible map unless u use hint button (I was trying to complete the game without using the hint)
Way too much running back and forth between the 40 different locations
Unless you have photographic memory, you will waste a lot of time trying to remember where you saw something
June 27, 2013
The idea of saving the world from aliens is quite fun. the SE was perfect, great map and hint button, did not get nor need CE. only reason it got four not five stars is the end, I felt like it needed something more at the end to finalize saving the world. I believe I lived even though I crashed but even that was not totally clear. I don't use sound so can't rate that but over all a great game.
June 9, 2013
All Over the Map
I'd been anxiously waiting until payday to buy this game after playing the demo, and overall I enjoyed it. The story was very different from most of the other games I've played. There's a lot of back and forth from one scene to another (it actually seemed the action was fairly illogical and random# but the map tells you where there are things you need to do, and you can jump to that location. I thought there were way too many puzzles, especially toward the end, and more than enough HOGs which you do revisit.
Still, I did enjoy it, and it had a satisfying, if brief, ending.
May 3, 2013
Thoroughly enjoyed this one. Placing objects into the HOS instead of finding them was a nice change. The map was GREAT. Just click on where you want to go -- no running back and forth. The map even indicated which screens had morphing objects. The story kept me wanting to see more. Cut screens could be skipped.
The only down side was that the parts of the screens were so dark that it was nearly impossible to see anything there. I had to click over the whole dark area to find what I was looking for. Had the screens been lighter, I would have given this game 5 stars.
March 13, 2013
An interesting story about people afflicted with a disease causing them to be in a state of stupor. Voiceovers are okay, as are the actors. It?s usually easy to figure out what has to be done next, but if you become stumped, the interactive map, showing where current activities are available, is most helpful.
Physical environments are somewhat drab. HOS are not crowded; in fact, there was a most efficient use of HOS scenes. There would be a small amount of objects to find and interact with, followed by another short list. They were a pleasure to do. Also had to put objects back where they belong. Some were obvious; other were not ? moderately challenging. Nice game ? though not as compelling as some others. About 3 1/2 stars rounded down for the overly drab locations.
December 8, 2012
Plot and length is good but that was about it for me (SE does have morphs)
I finished the CE and the bonus wasn't worth it IMO and was just a backstory so the ending in the SE is the same.
I should have stuck with my first instincts of this game, that the graphics are dreary and thought the puzzles were boring and the HOS was mostly junkpile. The plot was good and it?s a good length game but that was about it.
I bought the CE on sale before I realised the SE had morphs! I love collectables and morphs but the morphs were not well done. The icon changed when it went over a morph and mostly it was in dark shadows so it was really hard to see. I like collectables/morphs to be a challenge but I prefer it not to solely rely on darkness to do this.
I thought it was great that the transporter map had two different choices on it, one for morph tips and one for things to do in a scene. You can turn both on or off during the game and I wish every DEV would do this.
I know a lot of people like their challenge to be purely memory and don?t mind loads of backtracking. If you like that then this game delivers. I prefer my gameplay and puzzles to be more of a challenge. The backtracking in this was HUGE even with a map, backtrack for one thing then go somewhere else. This makes it more bitty for me and just didn?t have a good flow for my taste. This game just did not keep my attention due to this.
I feel this developer has done better graphics in the past, and this is apart from the dreary look.
29 PUZZLES (has a skip button)
The puzzles by the end I wanted to scream if I saw one more puzzle ?you?ve seen this combination before.? They were so easy it was boring and also kept repeating a certain type ? swap tiles/rings etc. At the beginning there was hardly any ?puzzles? and I don?t class looking up a combination in your journal as a puzzle and there were LOADS of ?puzzles? like that.
There were about 3 or 4 arcade type. I prefer logical, work out puzzles rather than guess the right sequence etc. Apart from 1 or 2 puzzles I did not like them at all. You also have auto tips on hard mode which you should have an info button to bring up this info without it automatically being given.
9 reverse (put an item back in a scene)
10 list type
Most were repeated, do one list then it?s repeated as a reverse scene. There is no random click penalty on the hard mode (choice of two modes you have). A lot was in the junk pile realm, some very small items. I personally didn?t like the look of most of them even though the reverse kind is my favourite kind of HOS.
TIME main game over 5 hrs (hard mode)
I have no problem recommending the SE due to it having morphs but I just thought overall it was a bit boring and I did not like the graphics, puzzles or HOS. But again your taste may be different.
January 12, 2013
Had it's good points
Graphics were either great or mediocre. Good graphics had nice perspectives. Interactive mini-games interesting. HO scenes had misnamed items. Disordered story line, some scenes not necessary to story. Story didn't flow. Lag between inventory item and use. Need good memory as some journal item pages barely readable. Nice length, has map, unreasonable end (to me).
January 7, 2013
the game seems boring the first 7 mins. does nothing for me
December 8, 2012
I was totally bored and unexcited by this game - I finished it, but already deleted it off my machine - something about it I just didn't enjoy at all.
March 20, 2013