Brink of Consciousness: The Lonely Hearts Murders
Shut up already
This isn't a game, it is a movie. Way too much chit chat and very slow. Plus you can't read the comment and continue. You either have to suffer through the whole dialogue or skip completely. Otherwise, this looks like it would be a fun game. More of a Sherlock Holmes style mystery. Not for me though.
December 15, 2012
Playable but not their best
After Dorien Gray Syndrome was so magnificent, I got Lonely Hearts expecting much of the same, but somehow the makers have taken what made Dorien so stand-out amazing and completely flipped it. To be honest, I'm not sure why the two are considered part of the same series - there's no correlation!
You're playing the father of a young woman who is believed to be the latest victim of a killer. The problem is, the devs have tried to combine the pathos (loved-one-in-danger# genre with the detective genre, which means you're led from scene to scene by the detective. Fair enough, says I, seeing as plenty of Sherlock games - among others - have used this mechanic quite well.
But your companion serves little purpose other than to make the game excruciatingly long. Each time you follow him to the end of a zone, you get an incredibly long series of speech. This can only be skipped as a chunk, as opposed to speed-reading and clicking onwards. Other people have mentioned this but I had to reiterate - by maybe halfway through I felt like I was playing an interactive novel game, not a HO.
Not to mention that the characters all have things to say outside of the cutscenes too, and if you accidentally interact with something while they're talking you cut them off and have to start over. I'm sad to say that by the time I found out who the killer was I'd stopped caring
Compare this to Dorien, wherein all the dialogue was 'recorded' to be played back at leisure in your diary #something this game lacks entirely# and was vivid and even entertaining.
The playstyle was also abnormally basic. Simple puzzles, occasional HOs; this was mostly a game of finding an item, travelling around, using it to get another item. Wash rinse and repeat. The challenge it offered was minimal, but the tedious backtracking was plentiful.
Now I'm not saying this is a totally worthless game. It is beautifully created and it's clear that a lot of care went into the artwork #which is perhaps why you are forced to watch the looong cutscenes - so that you have to appreciate all that hard work as you examine each scenery out of sheer boredom!#. And if you don't mind the excess of cutscenes or the novel-esque quality then it's very enjoyable. Indeed, if I'd been intending to play an interactive novel, I think I would have truly enjoyed this. But I played it because I was in the mood for a puzzle HO like Dorien, and in that it severely failed. If only they had not placed this in the same series...
All up I'd say that this is playable, if you're prepared for what it truly is, and have a couple credits to spare. But I can honestly say I won't be re-playing it and for me that makes it a non-reccomend.
December 19, 2012
Like Playing in a Movie??
If the writer had made the one doing all the work, (you) the main character who does all the work and it goes on unappreciated by the ignorant Sargent, and everyone else in the game then it would have made a game to be appreciated. The hint button told you everything that you needed to do next. Too easy, and way too much dialogue. Try the free version before purchasing and decide for yourself. This may be your cup of tea!! :)
December 17, 2012
Who writes this stuff?
It breaks my heart with so many talented writers out there that the creators of this game couldn't come up with one person who could string some dialog together that might reflect the time and place. Using words like "break-up" and "ticked off" makes it sound like it was written by teenagers. So bad. The plot is very weak and predicated on obvious dialog. It was generally a feeling of "Why don't you just tell me everything you know and how it relates to everything else?"
December 18, 2013
It moved very slow. The map does not allow you to travel. It makes you go from one side of the map to the other for random things. The visuals are great, but that wasn't enough to capture my attention. I didn't even finish the game because I was bored.
March 24, 2013
Read a book instead....
This game is full of long dialogue that cannot be clicked to speed up. Clicking skips the whole dialogue and sometimes entire scenes. I've been trying to get through this game when I have nothing else to play for months. Still can't do it.
March 7, 2013
Just About the Worst Ever!
I finished the "game" if you can really call it that. I probably spent 5 hours on this "game." Most of that time was spent listening to and reading dialog. Endless dialog. Did I say "endless dialog?" Let me say it again. And for all that endless dialog, there isn't much of a story. Somebody's running around killing people, and we don't know who. That's about it.
The visuals are nice, particularly the animation, but that also takes too long. The many, many cut scenes often begin with the detective s-l-o-w-ly walking into the scene and end with him even more s--l--o--w--l--y walking out of the scene. You can't take any action until he clears the scene. FRUSTRATION!
That parts that were actually a game were OK for me, generally pretty easy, and the games were fun - only one I couldn't solve, which is good for me. And there is some interaction in the HOS which is also fun, but there's not enough of anything game-like. Oh, yeah, and like the first game in this series, there is endless traipsing back and forth 7-8 clicks in each direction, repeatedly.
Sorry, but no recommendation here.
January 12, 2014
Disappointing follow up to Dorian Grey
This is a slow, boring follow up to the excellent Dorian Grey (the games are unrelated). Lonely Hearts Murders starts off with an interesting premise, but the gameplay is interrupted by so many long, dull, and overly melodramatic animated cut scenes that it feels more like an (terrible) interactive animated film than a HOG. The puzzles were too easy, my inventory barely ever got over 5 items, and the map isn't interactive, so there was a LOT of running about. The animation and graphics were fine, but the storyline was so sluggish that the otherwise disappointing ending was actually a relief. There are too many better games on BF to waste your time with this one. Keep looking.
September 26, 2013
Too much talking
Agree with many others--too much dialogue. This wouldn't be a problem if you could just read it, but the only option is to listen to the whole thing or skip entirely. Also, at times you have to click repeatedly on a character to get all of the story. Finally, the game wasn't very challenging (based on the first hour trial).
May 26, 2013
Worst Sequel Ever!!!
I was giddy with joy when I saw this sequel to my beloved "Brink of Consciousness" but I felt gutted after playing the Trial version.
This game is a waste of time and money!!!
It has nothing of the previous game, the protagonist are yapping around for ever ( I had to shut down my sound system for I couldn't stand it any more)
An what's worse "Mass hidden object"-games;
Senseless seeking for some (not-game-related) garbage in a big heap of more garbage in the most unlikely of settings...not my idea of a good time!
I'm just glad I was sane enought to get the trial before purchase, I would have hated myself for spending money on this game.
March 29, 2013