Haunted Legends: The Undertaker
worse ending ever it left the story unfinished
August 29, 2013
The ERS Curse Strikes Again!
Review is of completed CE. Bonus Content review at the bottom
I enjoyed this game, but it was let down by some rather idiotic and amateur mistakes that would be expected from some rookies, not experienced developers like ERS. I can't believe developers like ERS could pass through an ending like that.
The story started off extremely well, which is why I was hooked on this game. It's a zombie story with a twist. There are quite a lot of twists and turns, and I especially loved S.G's backstory. It was so unique, twisted and strange. I applaud the developers for this.
This is a Detective story, as all Haunted Legends games are. The story did get a little flat as I progressed, but picked itself up again about two thirds of the way through the game. You interview several witnesses, and these cutscenes added a lot more detail to the story. I thought this was clever and brilliant. I haven't seen this done before.
Now, here's the bad part:
I was getting myself all geared up for the ?controversial? ending, when I finally reached the last cutscene. I was watching the first part and thinking 'hey, this isn't THAT bad. What is everyone talking about?' Then, BAM! It was over. I was angry. The ending was NOT complete! This is not only the worst ending by ERS, but also, dare I say, the worst ending in any HOPA I've played (and I've played a lot).
The gameplay is great. It was unique and actually challenging! I had to use the Strategy Guide quite a lot, which is something I never have to do! Applause to ERS for the extra challenge.
There are 2 types of HOS in this game: Junkpile and Silhouette. Junkpile appeared more frequently than silhouette, and was much more fun for me to play. However, the silhouette HOS provided a much bigger challenge for me, especially those mini puzzles. They were HARD! I had to skip them. However, even with their difficulty, I still enjoyed the Silhouette HOS.
The puzzles were also pretty hard! I could solve a few of them, but BOY were they challenging! I had to use the skip button a lot. Some puzzles even had two parts to them. Talk about extra challenge!
Other than that, the gameplay is pretty much standard HOPA. Intermediate players like myself should have no trouble whatsoever navigating through this game.
The game features a diary, hint and skip, but no map, which I found really odd. A unique feature of this game was the collectible fish scales. What was unique about these was that they were actually needed later in the game. All in all, there are 20 scales to collect.
The graphics are standard ERS. They are well drawn and detailed, especially in the character design. ERS give us great graphics all the time, with no haziness unclear scenes.
I have one complaint about the voice-overs: What's with S.G's constant groaning? All he does in the game is groan and make noises. All evidence points to him being a PERSON, so how come he never talks? S.G's groaning was incredibly annoying, and was a major turn-off for me.
3 modes of play: Casual, Advanced and Hardcore. I played Casual.
Hint and Skip- both recharge a little slow on Casual, but the hint is very helpful outside HOS.
Diary to keep track of events
20 collectible fish scales. As I said before, these ARE needed to progress in the game.
BONUS CONTENT REVIEW (for those who are interested)
The CE doesn't really have anything that is worthy of it being a CE. There are no achievements or collectibles (unless you count the fish scales, but they are a necessary part of the game).
The Bonus Chapter picks up where we left off, with all characters still involved and the mystery still unsolved. There are 2 old locations visited, but the rest are completely new.
The story has a brilliant twist, one that I SO did not see coming, but raised more questions than it answered.
The Bonus Chapter features more HOS than puzzles, which I really enjoyed. The HOS in the BC are ALL junkpile. The puzzles in the BC lose none of their difficulty, however I was able to solve one.
The other CE Extras are:
Replay movies from main game and BC (there are 22 in total)
Replay HOS from main game and BC
Replay Puzzles from main game and BC
Play music (music used in the game)
So, I don't see this game as CE worthy. I only got the CE because of the sale and because of the incomplete ending to the main game. I still enjoyed this game a lot.
The CE of this game gets a 4, however, the SE will get a 3 because of the incomplete ending.
On the game length:
I felt like I was playing this for ages. I don't time my gameplay, but I estimate the main game is about 4 hours on Casual mode, which is fairly long for me.
September 27, 2013
I am still trying to decide if I like this game. The graphics are good, the puzzles quite easy and the HOS gushing with sparkles to let you know what to do. Unfortunately the main areas to look barely have sparkles and I walked by quite a few. When first playing these games I would get creative and try to use a shovel to pry open a grate to be told of course that it isn't useful. Here (now that you are programmed lol) you use a weather vane for weighty item, a flagpole for a lever and who doesn't use an antenna to fix a ladder? I just don't know. I recommend the demo first. I won't buy another without checking but the MCF name was good enough for me. LOTS of running around.
September 24, 2013
Undertaker, Dead People Turned Into Zombies! I'm wiped out!
I completed this SE version which obviously is not really complete, thus, the CE version, which I am not buying after all is said and done folks. I'm wiped out by this game. If you want to know what the game is all about refer to those wonderful reviewers who have taken the time to explain. I'm too tired and somewhat disappointed considering you're left up in the air at the end. But this game is a SE version after all. I played the advanced mode but there was no map and I would say you're pretty much left on your own. The hint button took longer to load, no problem with that, but this game is loaded with lots to do, which piqued my interest. A very challenging game, indeed, and very clever, but Illogical in some areas and frustrating at times. Without giving out too much information, who uses a can opener to unhook a gramophone horn? Somehow it all works out though. Lots of clever puzzles in between and interactive HOS. I like those quite a bit. There should have been a map and I don't know what the developers were thinking, to be honest. You need to refer to the journal, which isn't really all that helpful either. It was not a 'flowing' game but it kept my interest so much so that I wanted to complete it. Artwork okay, synthesized music was redundant, voice overs were very good, and the artwork was dreary but pretty good. I would still recommend this game but perhaps you might want to buy the CE version, I'm not going to. The storyline is good in my opinion because there is more to come. I'll give it that much! A brain teaser to be sure, illogical or not!
June 22, 2013
Adventure Game: More of the Demon SG
This Adventure game would be perfect for Halloween. The music is repetitive, the puzzles are easy to moderately difficult, the hints point to objects or tasks in the scene, the vocals are melodramatic. In casual mode, the game is fairly easy. SG, a temperamental little demon with a big head, likes to cause all kinds of mayhem, especially killing, and other gruesome acts. This time, when an undertaker doesn't follow through on a deal, SG causes all the corpses [that the undertaker buried] to rise at night, and walk through the town, growling and making threatening gestures. SG has another mysterious motive for making the undead rise, besides harassing the undertaker. I recommend this game for people who like games about the undead.
December 28, 2012
The monkey drove me nuts. Could't finish the demo because ot that.
December 29, 2012