Grim Tales: The Stone Queen Collector's Edition
The weakest Grim Tales yet
I expected more out of this game for some reason. It has an average number of HOS and less minigames.There are many opportunties for minigames that are missed. There is a map to jump around. The Strategy guide doesn't tell you how to solve minigames, otherwise it's okay. The plot is interesting but poorly developed. I don't think this game is as good as it's predecessors, it weakly ties in to the Grim Tales story. I'm not sorry I bought it, but not wowed. At least it's a decent length. Buy it on sale.
January 5, 2013
Not up to par
I'm a huge fan of this developer. In fact, I think the only games I've replayed have come from them. So, like other reviewers, I found this game to be a big letdown. I don't see any reason why this was released as a CE game. What's so special about it? Nothing we haven't seen before. Yes, there's a jump-map, but the dev always provides that (and thank you!) But... no collectibles? Nothing really interesting to do? No wow factor that I can see. There's just no excitement here. Even the graphics seem below the level I've come to expect. Maybe as an SE, this is a buy, but I don't think it comes anywhere near justifying the CE label. With regret and disappointment, I'll pass on this one.
January 4, 2013
Like dancemom1 disappointed
Played only the demo after which there was no desire to buy at all. I also don't know what has happened to Elephant . Apart from Nutcracker which had excellent graphics a good story and well done characters, even though there were no achievements etc , Elephant have lost the plot for me. All their games always had something extra which is why I own so many of their games. This had hardly any cut scenes to draw you into the story unlike most of their other games and the characters were poorly done and were just a drawing with a voice over. Although Grim Tales is not my favourite from this dev I still bought the other three which I enjoyed well enough. Sorry this one does not tempt me to buy at all. I am surprised it has jumped to number 1. But then ERS are also getting games out there without I feel getting them finished. It just seems they can't get them out there fast enough. Sorry.
January 13, 2013
Oh My Goodness!
This Game was HARD! I couldn't have finished it without referencing the Strategy Guide almost every minute! A lot of running back and forth, and lots of locations to remember - too many at times. The Graphics were lovely but due to the difficulty of the Game, I certainly will not be replaying this one again.
April 2, 2013
Not on my wish list.....
I might get this later, but not as a collectors edition. My grand daughter liked it who is 8, but it did not seem to be up to the level of other games from Elephant. It lacked the ahhhh factor that some of the newer games seem to have. I would have liked some cute animated friends to play with and have some achievement awards for getting stuff correct.
The puzzles were good, and I liked that some have a few different parts to them. When I think of a 'Grim type story' I think of more fairly tale overtones than this game had,
. Art work was excellent in some places and not it others. The voice over art work was not animated, which would not have been much of a deal, if the general feeling of the game was not so gloomy.
In comparison to Nut Cracker, which was so amazing and captivating, this game left me feeling a little flat.
January 6, 2013
My Nephew, bad luck incarnate.
I have played all of the Grim Tales games completely through, and this one, unfortunately, fell flat from the last one.
Maybe it is the constant saving of the same person, but the series seems a little tired. This game doesn't have as much effort and time as the others by how the story seems to be, relatively, a rehash of a bunch of other games mistitched into one bizarre tale. It's not a bad story, but it is predictable for someone who has played as many Big Fish Games as I have.
In most games I enjoy the music or do not like it. That's not a problem in this game, as the music is barely existent. It is only present part of the time and soon gone. Most of the time you can only hear affects, and while that is good in some nice horror games, this one doesn't take the advantages. It seems more like they scrapped it from problems with the music in other games and assumed it wouldn't be missed. In fact, I was surprised how much I missed the music.
The scenery is beautiful, especially once you get underground, but some of the scenes lose their charm when the others are unimpressive.
In the end, it isn't bad, it is just not as good as the last three games. I hope the fifth corrects some of these problems, for I would come back if they would do so.
May 28, 2013
A nice experiment
I treat this chapter in the series as a nice try out. Every once in while it is good to try something new to see how public reacts to it. I am talking about the new era of clicking. Basically as you move forward new objects that used to be "unclickable" become "clickable". This is an OK idea but if you ever play in the hard mode what that really means for you is that each scene you come back to, you have to click through all over again to find new objects you can act on. This is impossible and boring.
- Amazing graphics
- Nice HOSes
- Good storyline
- Disabled objects in scenes become enabled as you proceed forward
- No music and very low background sound
- Too much of everything relatively the same - puzzle pieces are pretty much the same - it is just the matter where you plug those to
- Game crashed on me 4 times on Windows 8 64-bit with all the updates in place
- Not enough engagement.
Thank you for reading this!
February 9, 2013
First off, what is it with this family? The twin sister is always saving everyone. Doesn't she ever get in trouble? What about her life? Did she never get married? Have kids of her own?
I guess she was too busy saving her dumb sister and equally dumb husband and son to have a life of her own.
So Brandon has grown up and apparently has an uncle in Stoneville our heroine doesn't know about. He also has a secret girlfriend who lives underground. A bunch of stuff happens that makes no real sense and nameless twin has to save her nephew, the town, and eventually the Stone Queen.
I guess, even though the first game said that these girls were identical twins of an evil wizard they're not identical in the brains department. And sadly it was the dumb one that bred.
January 21, 2013
Another Game with too much Running around
There is just too much backtracking with this game....it seems this developers use this a lot to try and prolong a not so long or great game....But my hand gets tired and my brain is annoyed with all the circular running around...I like a game to be challenging but for different reasons....A reason to return to a certain location other than just backtracking to use up the trial Hour....Don't get enough enjoyable play or feeling for the story....My hand gets tired of clicking on my trackball.
February 6, 2013
A little tedious
I loved the previous Grim Tales games, and Elephant in general, but this is pretty dull. I have found myself using the hint button a lot just to get the game over with quicker. The graphics are great, as usual, but there's just something about the story and the layout that doesn't grab me. It's not helped by having to go backwards and forwards all the time, and there's no map to jump to different places. Some of the puzzles are pretty illogical, and it's difficult to work out what you are actually supposed to do. Others are so simple, I don't know why they bothered with them. There are a few, however, that are genuinely challenging. There are very few HOS, but these are acceptable in the level of challenge. Maybe just a tad on the easy side for seasoned HOS lovers.
There's no music in most parts of the game, and I think it needs a little, just to add a bit of atmosphere that is otherwise lacking.
I'd only recommend this game for the sake of completeness, with the rest of the Grim Tales games, but even then, there's only a small link to those. Treat yourself to the Surface games instead, if you haven't already!
February 2, 2013