Grim Tales: The Stone Queen Collector's Edition
My Nephew, bad luck incarnate.
I have played all of the Grim Tales games completely through, and this one, unfortunately, fell flat from the last one.
Maybe it is the constant saving of the same person, but the series seems a little tired. This game doesn't have as much effort and time as the others by how the story seems to be, relatively, a rehash of a bunch of other games mistitched into one bizarre tale. It's not a bad story, but it is predictable for someone who has played as many Big Fish Games as I have.
In most games I enjoy the music or do not like it. That's not a problem in this game, as the music is barely existent. It is only present part of the time and soon gone. Most of the time you can only hear affects, and while that is good in some nice horror games, this one doesn't take the advantages. It seems more like they scrapped it from problems with the music in other games and assumed it wouldn't be missed. In fact, I was surprised how much I missed the music.
The scenery is beautiful, especially once you get underground, but some of the scenes lose their charm when the others are unimpressive.
In the end, it isn't bad, it is just not as good as the last three games. I hope the fifth corrects some of these problems, for I would come back if they would do so.
May 28, 2013
A nice experiment
I treat this chapter in the series as a nice try out. Every once in while it is good to try something new to see how public reacts to it. I am talking about the new era of clicking. Basically as you move forward new objects that used to be "unclickable" become "clickable". This is an OK idea but if you ever play in the hard mode what that really means for you is that each scene you come back to, you have to click through all over again to find new objects you can act on. This is impossible and boring.
- Amazing graphics
- Nice HOSes
- Good storyline
- Disabled objects in scenes become enabled as you proceed forward
- No music and very low background sound
- Too much of everything relatively the same - puzzle pieces are pretty much the same - it is just the matter where you plug those to
- Game crashed on me 4 times on Windows 8 64-bit with all the updates in place
- Not enough engagement.
Thank you for reading this!
February 9, 2013
A little tedious
I loved the previous Grim Tales games, and Elephant in general, but this is pretty dull. I have found myself using the hint button a lot just to get the game over with quicker. The graphics are great, as usual, but there's just something about the story and the layout that doesn't grab me. It's not helped by having to go backwards and forwards all the time, and there's no map to jump to different places. Some of the puzzles are pretty illogical, and it's difficult to work out what you are actually supposed to do. Others are so simple, I don't know why they bothered with them. There are a few, however, that are genuinely challenging. There are very few HOS, but these are acceptable in the level of challenge. Maybe just a tad on the easy side for seasoned HOS lovers.
There's no music in most parts of the game, and I think it needs a little, just to add a bit of atmosphere that is otherwise lacking.
I'd only recommend this game for the sake of completeness, with the rest of the Grim Tales games, but even then, there's only a small link to those. Treat yourself to the Surface games instead, if you haven't already!
February 2, 2013
First off, what is it with this family? The twin sister is always saving everyone. Doesn't she ever get in trouble? What about her life? Did she never get married? Have kids of her own?
I guess she was too busy saving her dumb sister and equally dumb husband and son to have a life of her own.
So Brandon has grown up and apparently has an uncle in Stoneville our heroine doesn't know about. He also has a secret girlfriend who lives underground. A bunch of stuff happens that makes no real sense and nameless twin has to save her nephew, the town, and eventually the Stone Queen.
I guess, even though the first game said that these girls were identical twins of an evil wizard they're not identical in the brains department. And sadly it was the dumb one that bred.
January 21, 2013
Another Game with too much Running around
There is just too much backtracking with this game....it seems this developers use this a lot to try and prolong a not so long or great game....But my hand gets tired and my brain is annoyed with all the circular running around...I like a game to be challenging but for different reasons....A reason to return to a certain location other than just backtracking to use up the trial Hour....Don't get enough enjoyable play or feeling for the story....My hand gets tired of clicking on my trackball.
February 6, 2013
Nicely drawn but uneven game play
I have the other Grim Tales games and found them really enjoyable but this one felt different and was disappointing. I should have left it at the end of the trial.
The music and artwork were nice, and the story was reasonable.
The HO scenes are not particularly difficult or junk-piley.
There are no trophies, awards or easter eggs.
The issues I had were:
*In many cases, next step was unclear; HINT button used often (which I really dislike but resorted to after traipsing around to different locations without success)
*Many items carried in inventory for a LONG time without application; others used almost immediately (this varied throughout game play)
*Maybe I'm not the brightest bulb but I had real difficulty with some of the mini games. I ended up having to skip several out of frustration because I couldn't understand what needed to be done or how to do it
There were also a few technical issues:
*The map showed the same info for two different locations
*Some of the interactive items in HOS scenes didn't work the first (or second) time attempted.
Not this dev's best effort.
January 10, 2013
How Did This Get So Many Stars?
BASED UPON COMPLETION OF FULL GAME AND BONUS LEVEL.
This was one of the most frustrating games I've played in quite some time. Everything about it was annoying and frustrating.
After many years of playing these, I am an expert at them. Not the kind of player who calls herself an "expert" yet plays games on casual (or even advanced) levels. Usually now there are three levels in games, and I always play on hardcore, or the hardest level available to me. I'm that kind of expert.
Having said that, I was incredibly annoyed at this game because there was no rhyme or reason to where items were, where you were in the game or where you were to go. None of it made sense.
There was never a clear indication of what was next; none of the clues found brought me any closer to knowing where to head next. It was not intuitive at all.
For what seemed like an eternity, everywhere I turned I found another "project" that needed to be done. There's got to be some payoff consistently throughout the game where you are able to find items necessary to click one of those projects off the list. But no - not until toward the end did this game start giving you the items you needed to start completing the steps. Can you imagine how frustrating and boring that was?
Of course I finished the game and the bonus level, because I have this thing where I have to finish what I start. I will even read a bad book cover to cover if I have already started it when I determine it's bad. Just one of those little quirks!
Love, love, love Elephant Games and the Grim series. However, I was very disappointed; this edition was a real stinker.
February 8, 2013
I'm hit-and-miss with Elephant Games, usually, but they do have their strengths, especially in things like side tasks (i.e. morphing objects, collectibles), and they're usually pretty steady even if I don't necessarily find them very engaging. The Stone Queen, however, is amateur hour at its worse; it lacks in both Elephant Game staples and general good sense, far below its siblings from this developer.
1. The player is spoon-fed needed information, regardless of how they're playing the game. For example, early on the player comes to a scene. If you click on a hatch on a car, trying to explore, first, it tells you that "[Name] must be hiding proof of his nefarious deeds behind this strange lock. I must look for a cross-shaped key!" How does the player character know this? Why the convenient newspaper sitting right there... that you haven't yet picked up.
In a 40 minute trial something like that -- where the player character remarks on a detail that the player hasn't yet interacted with and thus doesn't know -- came up, to my count, 8 times. An additional 9 times something came up that you simply could not know, such as details about a town you've supposedly never even heard of before.
What's the point of having an interactive game if the gameplay doesn't depend on your choices and what you explore/fail to explore?
2. Often times when you pick up an object or find an obstacle it will tell you exactly what needs to be done, whether that information is obvious or not. Since these are not logical jumps it's helpful to the player (as they would probably have had trouble figuring out what to do), but that's bad form on two levels: hand holding and having such confusing gameplay that the player needs their hand held.
3. If you do get stuck you can use the Hint system, which will literally tell you what to do next (i.e. precisely where to go and what to use when you get there). It's like having a Strategy Guide instead of a hint system, which is not a plus for me as the two things hold different purposes.
4. Why does this town have bizarre locks opened only by pendants? Why do they have safes if they're going to write the code on the safe (I wish I was exaggerating but it's literally written on the safe)? There's no logic.
A good contrast to this would be the Echoes of the Past games or the Puppetshow games where the puzzles and odd locks are intentionally introduced by the villain to slow people down. We don't get the same sense here (and if so what sort of dumb villain leaves a safe code written on a safe?)
5. Speaking of puzzles, these can barely be called that. Within the five puzzles in the demo, not including the safe one (I refuse to count that for obvious reasons), the puzzles took me on average less than 30 seconds. The only one that slowed me down was a mosaic form puzzle and that was because each box had to be individually marked. I'm quick with puzzles, quicker than average, but they still tend to take me a minute or two to think through. These puzzles required no thought. I didn't even need the instructions as it was obvious upon sight what each was meant for (one within the demo, for example, was a simple 'match the pairs' exercise).
6. As I said earlier, there are no extras whatsoever -- no morphs, no collectibles, no side tasks. Now, usually I'm not a huge fan of these things but they do add colour to a game and allow the player to interact more thoroughly with the world. A lot of people really like them and Elephant Games is, along with Blue Tea Games, pretty well known for them. So it's a negative mark that they're missing.
There are some pluses to the game but they are few: the settings allow you to enable/disable 'Special Effects' like fog/odd lighting on hidden object scenes; the music (that is there -- it's very light on music) isn't overbearing; the storyline itself is straightforward. But they are far outweighed by the minuses. I cannot recommend this game even to new players and if you're a fan of Elephant Games I'd suggest giving this one a miss; it might as well be by a different developer entirely.
February 20, 2013
The ONLY Elephant Game Thats Not Good
I just want to say that I feel bad for even giving any game made by this developer less than 4 and a half stars out of five, but The Stone Queen just simply couldn't earn them.
I'm not sure what happened here but quite frankly I am shocked! In fact, until my one hour demo had run out, I had completely forgotten that what I was playing was even a game by Elephant!
If you've never played these guys' other games please don't let this one turn you off. Try them out. I'd also recommend not buying the collector's edition of this one #& ONLY this one# because its just not worth it. It sort of feels like your favorite baker was out sick & sent his little brother in to make the cookies.
April 13, 2014
Too much running around
There is too much running around on this game. You gather inventory that really does not make sense and you must use the hint to find out where to go next. Some logic would have been nice but it is not there. Designer might have been too cunning for my taste. I do not recommend.
January 12, 2014