Phantasmat: Crucible Peak
An adequate game, but not up to the previous one
The first Phantasmat was one of my favorite games. This second one is made by a different developer, though, and the difference shows. The storyline is predictable; everything that's going to happen is obvious from the very beginning.
It's a solid game of its type, but it's also an unremarkable game of its type. You could do a lot worse than this game, but it's SO not in the same league as the first Phantasmat.
If you loved the first (real!) Phantasmat and haven't yet, play House of 1000 Doors: Family Secrets instead of this second Phantasmat by an inferior developer.
January 6, 2013
A disappointing Phantasmat.
I don't agree with the generous praises of some previous reviews. This game is far from the first of Phantasmat series in any sense. It's ok in the beginning with pleasant winter scenes and an interesting story but as it progresses it becomes illogical, confusing and very boring. I don't mean hard, I like hard games. In this one, particularly towards the end the clues become insensible and disintegrated. You go back and forth, up and down and all over again in search of something to let you catch the track of the game again, boring yourself to death. I hate to play depending on the hint button, but here you have to. In my opinion a successful and enjoyable game is the one, how hard as it may be, which guides and supports the player with such integrity that he/she can play with mininmum help.
I regret I bought it.
March 17, 2013
When I started this, I was expecting another great game from ERS, but sadly, this was not the case.
(based on 40 minutes free trial)
HOS are good. Include extra step objects. There was also the option to switch to Match 3 Mode, which I also enjoyed very much.
I didn't get the chance to get in to the storyline much, but from what I played, I thought it was good.
Great graphics as usual, intro looks real. Graphics are animated very well.
At first, I struggled to figure out what to do with the game, but once I got going, it was ok.
I liked a few of the puzzles, but others were either confusing or too challenging.
I originally started on Advanced mode, but the hint took too long to charge,(2 minutes) so I switched to Casual. Even on Casual, the hint and skip took 1 minute.
On casual mode, the hints are way too easy. On this mode, it's all hand-holding.
Game really needs a strategy guide.
Overall this was a bit of a disappointment. It was so not like many of the wonderful games this developer has produced, and believe me, there are many of them, and I can't see any reason to recommend it.
January 7, 2013
Meh, it's not much.
The story wasn't too bad but the navigation is clumsy without an active map. I found it difficult to remember where certain places were and when using the hint option, it would tell me to go to a place where I had no idea of where that location was.
The artwork is fair, only fair. I know if I were to try to draw this stuff, I couldn't do it but as a game, I would have expected it to be clearer and more precise.
I gave it three stars, because I've played much, much worse but wouldn't play it again.
February 15, 2013
The storyline was interesting for the first 15 minutes, then became repetitive. Good graphics and colorful. There is not much to the storyline. Not the quality of previous games in the Phantasmat series.
January 6, 2013
Phantasmat: Crucible Peak
The game was okay until the Vision parts. There was too many of them. Just as I would get on a roll, one of these visions would start. A lot of the visions are basically the same.
January 6, 2013
Didn't measure up to the first one
I loved the first Phantasmat, and I expected to love this one too, but that wasn't the case. It wasn't bad, it's just that the story/game didn't seem to flow well for me. Maybe I didn't give it enough time, or maybe I was expecting too much. This game has an older feel to it. The graphics were so-so. I played for maybe a little less than an hour, then I moved on.
July 1, 2013
It became obvious twenty minutes in..
I loved the first Phantasmat, beyond reason. I loved the way it was drawn, the music, the storyline, the puzzles, you name it. This one, I wasn't so enamored with. I figured out the story twenty minutes into the game and that ruined it a little for me, as it was no longer a mystery game, it was just me playing through until the end. The art is still beautiful as is the music, but it seems a lot shorter than the first one.
April 12, 2013
Close, But Not Quite
I jumped at the opportunity to play the sequel to one of my all-time favorite games. I was disappointed to find that too much of the new developer's repetitive style was apparent here. The original had such great graphics, and this game is too much of the same ole', same ole'. They did try to repeat some of the characteristics of the first game, but it wasn't enough to be as good as the original. For those not loyal to the original, this is a worthy game.
February 8, 2013
Couldn't Even Finish It...
I am so disappointed that I bought this game. The demo would have been just enough of this game had I played the full hour of it. The first phantasmat was an amazing game and I loved it. It was challenging, fun and although had a similar theme, it was done in a very different and original way. I CARED about the story and the people involved. I WANTED to know what happened to them and it made me dive headfirst into the game and complete it within days of purchasing it. This game I've had in my library for months and just am now attempting to play it.
With the exception of the graphics and the true to life blizzard scenes and the fact I've been stuck in a whiteout storm so this game feels very real in that sense, there is not much else appealing about this game and I don't understand why Codeminion (the original developers) didn't just end the series since their company disbanded. There was no need for a sequel especially one by a different company. I did like however how ERS kept the option of doing Match 3 in the hidden object scenes but the hidden object scenes were boring and hard on the eyes because it was light blue print on a light blue background.
The hint system is useless, tells you what to do but not how to do it or where it is and there is no map so going back and forth and back and forth gets annoying really quick. I like doing that when I see a purpose to it but this was like illogical busy work type stuff. No point to it. The voice overs were terrible. I love accents but these were not authentic in any way. The people were boring, none of them had a life story I cared about or wanted to help with.
It was just a poor adaptation of what the original one was. ERS recycled music from the Haunted Halls games. I felt like I was looking for Tim and not playing a new game. I got 46% done according to the task list and just could not play one more second of it. There are good games and then there are games that are trying to be something they are not and Im sorry but ERS bit off more than they could chew with this game and whoever handed it off to them should be ashamed of themselves. One was enough.
Clearly, I do not recommend this game. I know die hard ERS fans will love it as they love their rendition of the Azada games which I don't care for either. Do the good series' justice and just let them rest without trying to make more and more money from them.
October 11, 2013