Deadly Voltage: Rise of the Invincible
Robots and Retro . . . Really!
Colourful and creative, but not my cup of tea. The storyline draws you in and gives you the urge to find out what is really going on in this crazy electrified town. Played the demo and wanted to know more. I love robots! I love Sci-Fi! Parallel universe, great! But I also love adventure and this game just doesn`t have enough challenge for me. The journal is helpful, the hint recharges quickly, the map allows you to jump locations, the graphics are great, the HOS are interactive and challenging and, if you like listening to jazz, you might really enjoy it. BUT, you also have to like lots and lots of HOS, simple puzzles, dialogue text instead of voice overs, and having your hand held in every scene: ?I can?t fix it myself, I need a crowbar.? It doesn?t hold a candle to the sophisticated HOPA games that we have come to know and love, but it's imaginative, fun and worth a look. Give it a try and see what you think.
January 22, 2013
Too many cluttered HOs
I only played the demo. Good graphics but it was spoiled by the HOs. They were junk piles, need really good eyesight to spot the items. Also you play in silence, I thought there was something wrong with my pc at the beginning. Just as I started to warm to the game one of the horrible HOs would pop up and spoil it. I would'nt buy it.
January 22, 2013
Right Down the Middle
review is from 45 min of the demo...
Pros are quick hint refill, map u can use it to go where u need to go if u been there already, graphics not too bad
cons IT IS an AVERAGE totally forgetable game
it seems to basically do a few things with alot of HOs
the ho scenes well kiddies need a fresh pair of eyes to see
some of the things u need to find...i found the game average and pretty much mundane. not going to spoil it for you u have to judge for yourself...
looking at some of the other reviews which i find tedious and totally messed up because these ppl think u need to know every inch of the game which spoils the whole idea of the review and gaming process. but, even badly reviewed games i at least give them a try :)
it is not that this is that bad of a game but it is not for me at least at this time
i am recommending this game because i think it needs a fair shake after all this i my opinion :)
Thank God for mediocrity lol
Happy Gaming Y'all ^^
January 22, 2013
A mug wump is someone who sits with thier mug on one side of the fence and thier wump on the other. That's exactly how I feel about this game. On one hand I liked the walk down memory lane, it's a nice game, on the other I found it frustrating. The play seemed jerky, not as smooth as I've gotten used to. You had to have your pointer in exactly the right place to click on objects. Dealing with the nails was frustrating. Small things like that, they build up after a while and make the game tedious.
Never thought I would miss voice overs.
Back in the day, I would have given 5 stars. But things have changed some and I can only give it 3 stars.
Still, for what it was, it was a nice little game.
January 22, 2013
Found the game a little boring. The HOG were easy and I would have liked a few more items that you had to interact with
also not enough puzzles. I also found the story a bit disjointed. I think this game would appeal to those new to HOG as the hint button does tell you where to go next if you get stuck. I did not completely finish the game as it was not taxing enough, but definately worth trying the trial.
January 24, 2013
On the Fence
Can't decide if I like this one enough to buy. The demo was okay, but graphics aren't great. Level of challenge is ho-hum. Is it worth $7? Think I'll look around and see if I can find something else......
January 22, 2013
Too frustrating to enjoy even on easy mode
Collecting items from different areas to complete a section isn't anything new, but this game over does that. Everything requires going back and forth all over the map (a relatively large map) to collect item after item (after item...). I enjoyed the story, but very little of what is to be accomplished or where it is to be accomplished is intuitive. I relied heavily on the hints throughout the game for directions, something I usually avoid. The only reason I made it through this one was an interesting story line, quick hint recharge, and no click penalties.
February 20, 2013
This looked like it would be a really fun game, but I was soon disappointed. It was never really clear where to go nor what to do and the "Hint" was sometimes wrong. The graphics were fair, the sounds okay, but overall, the navigation and instructions were very difficult--and I don't mean as a "challenge" to my skill level. It just wasn't put together really well. The developers need to put it back on the drawing board as a beta case and let some strangers play it to see how they handled it before they roll it out. Perhaps it could be done with a patch, I don't know that much about it, but it does need some "tweaking". As you can see, I purchase most of the HOGs, but not this one.
January 23, 2013
I DIDN'T LIKE THIS GAME MUCH
The story line was kind of ridiculous to start. Voice overs even worse. Honestly, I can't think of one fun thing about it. Luckily I used a free game code or I would have been a bit upset.
July 11, 2013
Potential unrealized...undeveloped storyline, boring gameplay
TITLE?Deadly Voltage: Rise of the Invincible
VERSION?Standard Edition (demo)
GENRE?Hidden Object Puzzle Adventure
STORYLINE?You're delivering a package to a scientist when a mysterious forcefield surrounds the town, trapping you within. A strange force that can travel through electrical lines seems to have taken over the town. Fortunately, the scientist is in communication with you?and knows how to stop it.
OVERVIEW?For a "world in peril" type of game, this moved along like a snail through molasses. The voltage did not appear to be deadly, nor those rising invincible. I did play the entire demo, merely to see if the pace of the game would increase past "arthritic elephant." Alas, it was not to be. The lack of drama was aided by the jaunty piano music, inappropriate to the game theme.
GAMEPLAY?Standard point 'n' click adventure, heavy on the HO scenes (which are junk piles), with some puzzles and mini-games, none of which were difficult.
INTERFACE?Journal: Yes; it records the story and stores clues. Map: Yes, and it's a jump map. Hints: Recharge fairly quickly. Specials: None. Strategy Guide: N/A. Other: Nothing else special to mention.
GRAPHICS?Quite well done, actually. Probably the best part of this game.
CUTSCENES?Good 3D animation. Shame it was wasted.
MUSIC?Upbeat piano which was bizarrely inappropriate to the storyline.
SOUND?Not much in the way of ambient sound; most of the scenes were silent. Game sounds are cutesy robotic noises.
SUMMARY?I'm a bit at a loss here. Clearly, the storyline was intended to be menacing, judging by the title and the anxiety of the scientist when he communicates with you. But the game doesn't follow through at all. You, the player, are never menaced, frightened, threatened, or bothered in any way. There's no element of drama here, no feeling you should rush to save the world. It's frankly impossible to become immersed into this game.
And that's just a shame, because with different music, some voiceovers, and some work on the storyline, this could have been an excellent game. As it stands, I can't recommend it unless you have severe, intractable insomnia.
April 4, 2013