Deadly Voltage: Rise of the Invincible
Too frustrating to enjoy even on easy mode
Collecting items from different areas to complete a section isn't anything new, but this game over does that. Everything requires going back and forth all over the map (a relatively large map) to collect item after item (after item...). I enjoyed the story, but very little of what is to be accomplished or where it is to be accomplished is intuitive. I relied heavily on the hints throughout the game for directions, something I usually avoid. The only reason I made it through this one was an interesting story line, quick hint recharge, and no click penalties.
February 20, 2013
Potential unrealized...undeveloped storyline, boring gameplay
TITLE?Deadly Voltage: Rise of the Invincible
VERSION?Standard Edition (demo)
GENRE?Hidden Object Puzzle Adventure
STORYLINE?You're delivering a package to a scientist when a mysterious forcefield surrounds the town, trapping you within. A strange force that can travel through electrical lines seems to have taken over the town. Fortunately, the scientist is in communication with you?and knows how to stop it.
OVERVIEW?For a "world in peril" type of game, this moved along like a snail through molasses. The voltage did not appear to be deadly, nor those rising invincible. I did play the entire demo, merely to see if the pace of the game would increase past "arthritic elephant." Alas, it was not to be. The lack of drama was aided by the jaunty piano music, inappropriate to the game theme.
GAMEPLAY?Standard point 'n' click adventure, heavy on the HO scenes (which are junk piles), with some puzzles and mini-games, none of which were difficult.
INTERFACE?Journal: Yes; it records the story and stores clues. Map: Yes, and it's a jump map. Hints: Recharge fairly quickly. Specials: None. Strategy Guide: N/A. Other: Nothing else special to mention.
GRAPHICS?Quite well done, actually. Probably the best part of this game.
CUTSCENES?Good 3D animation. Shame it was wasted.
MUSIC?Upbeat piano which was bizarrely inappropriate to the storyline.
SOUND?Not much in the way of ambient sound; most of the scenes were silent. Game sounds are cutesy robotic noises.
SUMMARY?I'm a bit at a loss here. Clearly, the storyline was intended to be menacing, judging by the title and the anxiety of the scientist when he communicates with you. But the game doesn't follow through at all. You, the player, are never menaced, frightened, threatened, or bothered in any way. There's no element of drama here, no feeling you should rush to save the world. It's frankly impossible to become immersed into this game.
And that's just a shame, because with different music, some voiceovers, and some work on the storyline, this could have been an excellent game. As it stands, I can't recommend it unless you have severe, intractable insomnia.
April 4, 2013
This looked like it would be a really fun game, but I was soon disappointed. It was never really clear where to go nor what to do and the "Hint" was sometimes wrong. The graphics were fair, the sounds okay, but overall, the navigation and instructions were very difficult--and I don't mean as a "challenge" to my skill level. It just wasn't put together really well. The developers need to put it back on the drawing board as a beta case and let some strangers play it to see how they handled it before they roll it out. Perhaps it could be done with a patch, I don't know that much about it, but it does need some "tweaking". As you can see, I purchase most of the HOGs, but not this one.
January 23, 2013
Toooo much running back and forth for no reason
Tried to like it but couldn't even bring myself to finish the demo. Toooo much running back and forth for no reason. Don't get me wrong, I love HO's but this was way too many. I got dizzy going back and forth....BF back to the drawing board for this one...
January 27, 2013
WARNING- IF YOU PLAY THIS GAME, YOU RISK DYING OF BOREDOM
This isnt the usual standard of game that Alwar brings us. I played only 20 minutes of the demo and got bored out of my mind.
Hint & Skip recharge fast
HOS were good; included some objects which you needed to piece together. They provided a good level of challenge.
Pretty good graphics. They were clear and detailed; lots of effot has been put in to the artwork.
Game kinda needs a strategy guide. I was relying on the hint a bit too much.
One too many HOS in my opinion.
A fair bit of backtracking in the game.
No voice-overs, which I found odd. Voice-overs are pretty much a necessecity for any storyline.
Speaking of the storyline, I didn't much enjoy it. It was hard to follow, and was a little on the creepy side, Also, it was nothing new.
Didn't like the puzzles; they were too hard. We should have been able to use the hint to give us a hand in the puzzle, but no! Every time you click the hint, it directs you to the ? button which has the puzzles instructions.
It may just be me, but I didn't find anything too exciting about this game. So I'd skip it.
January 24, 2013
Not a good HO game
Found this game very old fashioned in the graphics and story line, I must agree with the person who said that it is out of date compared to the new games. The music is dreadful although you can turn that off. Not my cup of tea l am afraid
January 24, 2013
I DIDN'T LIKE THIS GAME MUCH
The story line was kind of ridiculous to start. Voice overs even worse. Honestly, I can't think of one fun thing about it. Luckily I used a free game code or I would have been a bit upset.
July 11, 2013
tried to like it but couldn't even bring myself to finish the demo. game was probably ok when first released, but that must have been a very long time ago.
January 22, 2013
Dark and difficult!
HOGs were very dark with no logic to the multi-part HO, almost impossible to find some objects in the dark back ground, almost laughed when the hint show me the object, I would have to click around on a dark area until the object was found. Game just wasn't fun nor good.
January 31, 2014
Don't waste your time on this one. I deleted after 30 min of the demo. Music is horrible, story line is lame. Big Fish, I can't believe you released this one!
January 22, 2013