Spirits of Mystery: The Dark Minotaur
The story starts out like it will be interesting - find the missing animals. But, turns out, they have little to do with the plot. In fact, there really isn't a coherent plot although an attempt is made.
Game play is poorly designed. Weird use of objects; bad and easy puzzles; HOS that are all IA and some that are silhouettes and have puzzles within them; no map; HINT button not helpful. Not much fun to play, really.
Artwork is the standard for this developer and is OK. The music is the same they use in all their games, and is really atrocious. I wonder if they have tried ITunes?
Others seemed to like the game, so I might have missed something. That would be easy to do with this boring, sleep-inducing game.
April 12, 2013
This game looked as if it was going to be more interesting than it turned out to be. It was a challenge to work out what you were supposed to do next but what minigames it had were far too easy and I found the game way too short. I only took as long as I did because of running around to find out what to do next and as there was no map (with shortcuts) this involved a lot of going through scenes that were no longer important.
It also involved one of my pet hates - HOS which are used twice but with no indication that you need to revisit them unless you come across them as you are running around trying to figure out what to do next.
February 16, 2013
IN A WORD....
Slow, too easy and just plain painful to play. Nothing going on,
very single-dimensional. I don't recommend...didn't get past the trial. I kept thinking the pace would pickup but it never did. Sorry, BFG....I enjoy game play, but this one is not for me!
January 31, 2013
I was very disappointed in this game. So much so that if I could get my money back, I would. I found it boring and the voices of the characters got on my nerves. Didn't play it all the way through, I'll admit, but the part I did play seemed too simplistic and repetitive.
February 21, 2013