Spirits of Mystery: The Dark Minotaur
Ah, yes, once again we have the dreaded "I should look someplace else" hint system and no map.
I did need to check the walk-through once which I haven't had to do in ages, and several times in the HOS I did use two or three hints to find the hard-to-spot objects, or because I was starting to feel bogged down, frustrated, and anxious to move on.
Puzzles could be skipped fairly quickly. There were some potions and other things to put together -- not my favorite thing to do. It seemed like most of the game was looking for the stuff you needed to make other stuff! I think at least once you make a potion to add to yet another potion.
This seemed like a very long game. I played it straight through, but toward the end I was beginning to wonder when it would finally be over. The ending was quite abrupt. Oddly, as a result of the sudden ending, I couldn't quite remember why the princess had begun the adventure. Oh, right... to rescue her favorite animals. It would have been nice to show her bringing them back to her realm and getting them settled again into their little homes. Instead, the animals had become mere devices for use in her quest to destroy the minotaur and foil the evil witch's plot.
Good but not great, and not one of this dev's better games.
June 1, 2014
Disappointing and Another Poor Ending!
I like games that have a sweeter factor than most HO's so I thought I would enjoy this game. I was entertained in a casual, relaxed way, but I expected more use of the lovely animals and the fearsome Minotaur. It's like the story line got forgotten.
Sigh, I hate boring, nothing happens endings. No fanfare that the evil was expelled and the animals safely back home? No celebration?
I'm celebrating that I didn't pay too much for this game and will be having a bit of fanfare when I delete this game from my computer. Once was quite enough to play this one.
I'll recommend this game as a once play if you have nothing better to do.
December 25, 2013
Work on the bugs
I'm a bit irritated with this game. It kept shutting down on me so I'd have to open the game over and over again until I turned off the voices, music and custom cursor. The music was bugging me anyway. The lag in the mouse was nagging me a bit though I do like that we don't go back and forth to the same area we started in. The magical animals were cute but only the first one gets noticeable use. The rest are used once near the end so it's easy to forget their in the game at all, which is bad since they are supposed to be a big part of the plot of the story. We also meet some characters who's only reason to be there is to make the game seem longer. Next time give us more to explore, fix the controls and visual images, don't forget the plot of your story, make less annoying music, add depth to your characters and don't add random people/things in just to make it a proper length game. Don't waste our time with pointless drivel after the demo! This is yet another game I'd recommend buying on sale as an SE cause it isn't worth full price.
April 10, 2013
Odd story distracts from gameplay
This game probably isn't that bad, but I couldn't spring for it based on the demo. Apparently I'm playing a princess who starts out in her own bedroom, where she needs to collect items and keys to unlock her own jewelry box. Why don't I know where things are in my own room?
The princess is quite the animal lover and when her private zoo is looted, she's determined to go rescue her animal friends herself. But an early puzzle involves freeing a koi fish from a fishing net... by hooking the fish with a fishing pole! If the princess is such an animal lover, why is she making her beloved koi fish swallow a barbed hook?
To add insult to injury, the character has a scoop net, which she puts the fish in after hooking him, supposedly so that she won't 'hurt him' while she untangles him from the fishing net. Are the developers aware that a hook through the lip hurts?
And then there was an evil witch and a prophecy that I'd be the one to defeat her. Wait, I thought I was looking for my lost pets? I guess that didn't seem dramatic enough, so instead it's a different cliche.
The rest wasn't bad, just very rote and formulaic, and it seemed like not much thought went into the story. The art is good, the puzzles are typical for this type of game. I just felt the early weirdness in the story probably didn't bode well, and the other elements weren't enough to overcome my exasperation with the story.
September 8, 2013
Spirits of Mystery: The dark Mniotaur
Not bad game. Story line and graphics are very typical of the ERS Studio game output. To me, the graphics seem to be a bit "cartoonish" to my liking. I have seen better from other programers. I did like the story line and the challenge was average. All in all not a bad game.
January 25, 2013
Not my favorite game
I was expecting more from this game when I read some of the reviews. I have to agree more with the others who gave this game a 3 or less. I would have liked to have had a map, and I didn't like the fact that when I needed to know where I should go next it would only tell me there was nothing to do in that place. After some of the great games I have played before this one, well, this one was such a disappointment. I did enjoy a couple of the hidden object games which were different than I have played before...those were fun. I am glad I didn't spend money on this one...only a free code. I liked the animals...but they weren't in it enough.....they were given such a small part, I thought! This is my thoughts and many may still enjoy this game...I also thought it to be short compared to the others I have played lately. I was done with this in 2 days...and that wasn't even playing just this game. So, that is TOO short of a game for me!
February 2, 2013
Aside from being brighter and more colorful than most this is a very standard HOPA. Seems as though we've played it before if we've played any of the previous ones in the series. I found the mini games ridiculously easy and the whole game had very little challenge. It did have the addition of an invisibility potion but that really did not add much. Too bad because that's a twist that the developers could do a lot with it seems. But other than you could get by the guards at the castle it did not add a lot of drama. The story was overly familiar and the ending yawn worthy. There's a witch that wants to take over the Kingdom. Her accomplice is apparently the palace hunter?? I did have a few odd moments.. I was figuring out a maze and the next minute I was in a room with the two villans. Not sure how that happened. Nothing new here but it's a bright, colorful rather standard game that's very similar to the ones that came before it. Glad I didn't buy the CE this time.
January 30, 2013
Spirits of Mystery
not as good as other spirit of mystery games. Got bored at times and felt there was not clear path or purpose.
January 26, 2013
Could have been fun without glitches
I spent more than half the game struggling with the sticky cursor. I found a solution in the Big Fish forum, but the cursor was still a major problem in some areas.
Quick progress. I moved through the game at a decent pace.
Lightly to moderately challenging puzzles -- of course, this would be a con if you're looking for greater challenge. I liked the mix of various types of puzzles and especially the hidden object scenes where you use objects to solve problems.
You are kept in the general area where you need to be. This reduces unnecessary running around. However at times this is a negative because the game can feel restrictive.
I like the illustration style and the variety of scenes. The hidden object scenes are clear.
Critters. I liked all of the animals I encountered or rescued. (Corny, I know. :-))
Sticky cursor. This would have been a deal-breaker if I'd known about it before getting the game.
Unhelpful hints. One hint was that I should be someplace else. How about showing me where?! I moved to the room where I suspected I needed to do something, asked for another hint and was told to use an object I didn't have yet. How about telling me what the actual next step is?! I had to use a walkthrough to find out. The solution was infuriatingly counterintuitive. After finding knives, pickaxes, and shovels, any of which would have done the job just fine, it made no sense why I had to use the object the developer wanted me to. At times like that, I felt manipulated, arbitrarily forced to do what the developer wanted when they wanted.
The font for hidden objects had difficult-to-read characters. I read "Bat" as "Bal" and figured it was a poor translation for ball or balloon. I never could read it and had to use a hint to find the object, which I had actually noticed before and would have found had I been able to read the word. Later when i read "Lorgnelle," I knew that it had to be "Lorgnette."
The music is terrible, alternating between an inappropriate symphonic snooze-fest and over-the-top melodramatic blasts.
The pacing was off. Halfway through, the game is essentially over. The minotaur's maze is trivial (although I like the dreamscapy way you navigate it), and the encounter with the minotaur is brief and anticlimactic. But then the game keeps on going. The ending is abrupt and unsatisfying. I understand you want to keep a bad guy around for the sequel but there should be a real showdown, not just "so long, sucka!"
Despite all the negatives, I actually enjoyed much of the game. It's hard to rate it because the technical problems -- which should never have been in a final release but could have at least been fixed in an update -- detract so much from the experience. I think I would have rated this 3.5 stars if the mouse had worked and the music had been better.
Give the demo a good try before you buy.
February 18, 2014
This game looked as if it was going to be more interesting than it turned out to be. It was a challenge to work out what you were supposed to do next but what minigames it had were far too easy and I found the game way too short. I only took as long as I did because of running around to find out what to do next and as there was no map (with shortcuts) this involved a lot of going through scenes that were no longer important.
It also involved one of my pet hates - HOS which are used twice but with no indication that you need to revisit them unless you come across them as you are running around trying to figure out what to do next.
February 16, 2013