Nightmare Adventures: The Turning Thorn
Started out Great the end? not so much
I loved the beginning of this game. It seemed to be a great story and not an easy one at that. As the story hit about mid point... it kind of stalled until the end. This is the first one I have played that ever did this. They are usually great or not but not both. With this in mind, it is not easy to review it. It received a lot of great reviews. I'm guessing I'm picky..nah That's about all I can say. Happy Gaming
February 3, 2013
Fun adventure game
Loved the game until I hit my first bug
February 6, 2013
Normally I love these types of games; adventure, loads of puzzles, no HOs, and am a reader and try to read everything, but this game has so much to read, that I got more and more confused! Toward the end, I couldn't figure out the story, lost the story plot, lost track of the people, got them mixed up and didn't understand half of the puzzle instructions!!
I finally got through it with many headaches!
Apart from all of that, I really loved the puzzles. They were hard, but great!!
Less reading and a better storyline would make this a great game!!
I recommend for people who love adventure, loads of good puzzles, and don't mind reading!
November 6, 2013
Long Scarey Adventure
I absolutely loved this game! The continuing story from previous game Witches Prison picking up a few weeks from where we left off. The story was fantastical and kept me enchanted like a good book one can't put down. It is quite a long game and the puzzles are many and challenging. Many consisted of unique twists to the old standby adventure game puzzles that made it all the more fun and kept me on my toes. I was never bored in the game ever.
Instead of "collecting" clues and having to read them in the middle of a puzzle, you are given a camera to take pictures of the clues. This happens automatically for you. I found this a nice change. The clues where all very helpful but still many quite challenging to figure out what they meant. My applause for the developers.
There are some humorous events. e.g. click on the qupie doll enough times the character finally says "I'm not taking it home already so quite trying to get me to pick it up." haha Also if you are randomly trying objects in your inventory for a puzzle you get some very funny comments for the wrong ones.
Some not so good things: If you minimize the game, upon reopening it reverts to the pregame menu and loads textures. This takes quite some time and is annoying (at least 30 seconds). In a few instances, the textures did not load and I was left with a white screen with some black outlines. I was able to minimize and reopen and in some cases this fixed the problem but I had to wait again the 30 seconds for the textures to re-populate. Again annoying. In one instance I had to close and restart the game, all the while with that sinking feeling that I would have to restart at the beginning if the game bugged out.Luckily it turned out ok.
There are a few misspellings but hardly noticeable. There was one instance where the game said I was hovering over something which was on the other side of the room which was a bit confusing as I needed to use an object and it kept saying I was somewhere else. Sorry I cannot remember where (in a room in the compound somewhere)
All in all this was by far one of the best and inventive games I have played. If the minimize issue was fixed I would be jumping up and down and submit for best game award.
teaser: It has a cliffhanger ending
March 31, 2013
An Excellent Sequel to "The Witch's Prison."
Although this game is excellent, it is not on a par with "The Witch's Prison," the previous installment in the series. Ghost Ship Studios cleverly left this game open-ended so as to permit yet another sequel.
Kiera Vale and A.R.C.A.N.E. are again thrown together to try to save Dr. Thorn's daughter, Abigail, from the ravages of the Blackwater Witch, who seeks only destruction and havoc. The tale is woven well, and instead of finding hidden objects bins every few screens, one, instead, must search for scattered items that are intrinsically linked to the game, and without which, one cannot continue on. I found this quite refreshing.
The graphics are very good, but I just wish that Ghost Ship would extend itself a bit more and give us some voice interaction between characters. If that was done, Ghost Ship could very well rival HERINTERACTIVE.
February 26, 2013
Oh the puzzles...
The story & voice acting were both good, although I didn't think it gave enough backstory at the beginning for those who either didn't play the previous game or didn't remember what happened. There were a bunch of memos, notes, and emails scattered throughout the game for you piece it all together.
Now I do prefer puzzles to hidden object scenes, but the puzzles in The Turning Thorn were some of the most obscure I've run across in a long time. I ended up having to skip about half of them because I either couldn't figure out how to solve them or even what the purpose of the puzzle was (bad descriptions).
February 1, 2013
I haven't played the first game to this series so that may be why I didn't enjoy this game as well as some other reviewers. I too had problems with the sound being very hard to hear then too loud. The graphics are good and judging from the profile page I thought this game would be one of my favorite kinds, the dark, mysterious, scary story kind. I thought it started out slow and because the puzzles offered no instructions and were kind of difficult, I ran out of demo time just as I got to the part that seemed to be picking up! There are no HO's and I must admit that I had to use the hint button just to find out what I had to do next. I am sure the game adventure gets better but I don't want to buy the game to find out.
January 27, 2013
Not for me
Don't have an awful lot to say about this game, except thank goodness I used a free game coupon to buy it as I really didn't enjoy it.
The graphics and game-play are very basic and I got a little bored. There are no HO scenes and I was put off by how difficult the majority of the puzzles were. I'm not playing these games to spend half an hour stuck on a puzzle just randomly clicking in the hope it will solve itself. I ended up skipping most of them just to get on with the game!
However I did like the inventory based puzzles and figuring out where to use items. I also liked that you had to read documents and emails, etc, to find codes and solutions to get through doors and stuff.
Overall though, the game frustrated me and I actually started skipping all the puzzles and using hints if I got stuck, just to get to the end.
This game just wasn't for me I'm afraid.
January 27, 2013
I love the controls, LOVE being able to specify the brightness level, LOVE killing the voiceovers. OTOH, the backing a forthing is offputting and there are too darned many puzzles. I'm not fond of puzzles. Figuring out where to go next is enough puzzle for me. When I have to click on things in picky-precise order, feh! Even so, I may buy it.
January 26, 2013
not for me
I don't know where all these high scores are coming from. The mini games were all symbols, which I don't like, the storyline was just not pulling me in.. I didn't like that ANY object you click in a room says something like 'my favorite shoes' that gets tedious. I tend to like games that are more artsy and pretty and this one is gray. I didn't make it through the free trial so I cant say if it gets better or not. I did not come across a hidden object game in the trial. Just blah for me I guess..maybe its just not my style.
January 27, 2013