Sacra Terra: Kiss of Death Collector's Edition
It was Ok, not worth CE Price
Nothing special about the game to make it CE worth....I played the 60 minutes....I may buy it when it becomes SE, although it was kindof boring, has you running in circles to get stuff, and the storyline wasn't anthing outstanding....
March 2, 2013
Based on the Demo.
Played the demo hoping to find a good game to purchase. Based on many positive reviews of this game, I expected this one to be a winner. This seems to be one of those "love it or don't like it" games. Perhaps this game appeals to its own particular audience. I could not find anything to really like about Sacra Terra:Kiss of Death CE.
February 25, 2013
I am afraid I have to agree with others who have marked the game down. The storyline itself really appeals but the game just doesn't live up to it. It is too linear, there were too many HOs in the demo and the puzzles were too easy.
I expect far more from a CE....sorry devs!
February 23, 2013
And I was really looking forward to this one
Review based on Complete Playthrough of Game and Bonus Chapter.
As always, first off the CE stuff (why should I pay double for this game?):
- the bonus chapter wraps up some questions you'll still have after the main story. Personally, I hate it when games do this. I want the SE portion to be a complete game. I had to split playing the bonus chapter over two days, and unlike the main game, I had completely forgotten a lot of what stuff was for and what I was doing. The story just wasn't there for me.
Other than that , not much reason I can think of to get the CE on this one (glad I got it on sale). You have 'beyond objects' you can find, but you get absolutely nothing for finding them all - and since the map tells you where they are and the cursor changes when you mouse over them... let's just say it isn't hard to complete the collection.
There are no achievements, no 'personal space' to decorate, no replayable minigames (not that any were memorable enough to want to replay). None of the stuff we've come to expect from top end CE's.
You also won't "get" quite a bit of what's happening, especially in the bonus chapter, if you didn't play the first Sacra Terra game or don't somehow catch on to the theme (why I am getting a ham?).
Now for the 'normal' game:
Graphics were top notch. Cutscenes were well done - not live action, but still very nice. I read reviews where they didn't sync up - could be a GPU issue, mine played flawlessly.
Sound was nice - not too obtrusive and pretty much kept to the theme. It did get a little too monotonous over time though. There were places they could have gone with a change of music, and I really wish they had.
The length - main game was a good five or six hours. I split up playing over three days, playing a couple hours or so each day. I had no problem remembering what was going on in the story or what I was supposed to do.
The story has been done enough times: Evil witch steals fiancee; Hey! let's go get him back; No, ghosts and demons don't bother me; wrapup.
You've got an intro, four complete 'scenes' and then the game just ends. I can't even call it a proper outro. It's like realizing there's only sixty seconds left to finish a TV show so they wrap everything up as best they can all at once.
Each of the scenes/chapters is a mini "ghost story" in it's own right. You solve the ghost's problems, and you get one step closer to solving your own. For vignettes, they did very well story wise here.
The map: it teleports you - which is very helpful as there's a lot of back and forth, and it shows you where there is still Stuff to Do(tm) - some may consider that a bad thing. Personally, that was pretty much all the 'help' system I needed, especially in the main game. The Bonus Chapter I needed to use hints a few more times.
Hidden object scenes get repeated. At least most of them aren't random junkpiles. None of the minigames were really memorable. I skipped one in the BC (I had the orientation of the puzzle wrong in my head), and one in the main game (I still have no idea what I needed to do to 'solve' that one that I hadn't already tried).
I said it at the top, I'll say it again here: I hate stories where you need the bonus content to understand what happened. I think it's a bad road for companies to go down - one we, as players, shouldn't accept.
Pretty much no extras to make it CE worthy, other than the bonus chapter (which wasn't enough on its own IMHO).
A few times the game stretched the 'suspension of disbelief' for me. Ok, you're in a story about demons and such, but (to take one example): you activate an auto-inflating lifeboat. Then you cut a gash in the side so it deflates. So far, so good. Then you slap some glue on the cut and it's a fully inflated, working lifeboat again... Probably won't bother most people, pet peeve of mine when it happens too often.
Bottom line - it's close, but it didn't make it. Maybe it's because I'm measuring it up to the first game, but I don't think that's it. I'd say maybe as a SE, but the story leaves too many questions for me to even recommend that.
November 22, 2013
Not quite as good as the first.
Sacra Terra: Kiss of Death is a nice game, similar to the first Sacra Terra in play style, sound, and graphics quality. Everything was quite beautiful. However, it seems to just fall short of Angelic Night in playability; the main plot came across as slightly dull and flat, the characters just this side of annoying, and the typical backtracking game mechanics seemed more repetitive than I'd noticed before (and I've played upwards of 50 HOGs.) I simply didn't feel any sense of urgency to defeat the succubus, especially as I don't recall the heart-tree being explained. Was it an elaborate lock for her lair?
As always, I enjoyed the morphing objects, the smooth cutscenes, and the map was a new feature that worked really well. I couldn't get past the mediocre voice acting and other issues to truly enjoy this game, but I'll still get the next Sacra Terra, because I loved the original. This sequel was not my cup of tea, but it may be better suited for beginner-intermediate gamers or those who love the style more than anything.
June 26, 2013
Sacra Terra or House of 1000 doors????
Play time about 4hrs in relaxing mode
Warning if you dont like occult evil this game is not for you
Sacra Terra started out great. Voice over was really good. very nice music and the first part of game held my interest.
In order to save your fiancee you have "to reunite" and free souls of lovers that are being captive by Evil Lilith.
First story of the lovers you have to save was good and detailed and after that it became so and so . It reminded me of house of the 1000 doors after awhile cause it felt I did the same thing in those games and the stories was really similar.
That could be a good thing for some players and bad for some like me. No wow factor just same old same old.
Its not a difficult game and not scary.
If you have an extra coupon get standard version .
April 28, 2013
Too occult for my taste
I was excited to see this sequel, and was sooooo disappointed. There was more occult references than I'm comfortable with (and I love the more "dark" games). The game itself dragged on and I finally quit before the end. I loved the first Sacra Terra but this was awful.
April 5, 2013